hedgewars/hwengine.pas
2011-03-01 koda Happy 2011 :)
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-08 koda screenshots 4 ios
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-06 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
2011-02-01 sheepluva Thou shalt not leak!
2011-02-01 koda addfilelog <3 debugfile
2011-01-31 koda merge 0.9.15 once again
2011-01-17 koda merge
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2011-01-31 koda yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-04 koda more retina support and multitasking support
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-22 unc0rr uCommandHandlers
2010-11-21 nemo revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21 nemo I think unc0rr forgot to add initModule here
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr uCaptions
2010-11-20 unc0rr Move land hash checking into commands
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-15 koda update the 3d branch after release experimental3D
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-12 koda minor stuff
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-09-27 smaxx Engine:
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-08 nemo Remove ready timer halting game ticks in chat
2010-09-01 koda remove now useless toggle, add ai team
2010-09-01 smaxx Engine:
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-26 smaxx Engine:
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-14 koda disable AI teleport
2010-08-02 koda clean and reorder arguments passed to engine
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-31 koda patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-07 koda enable tooltips on ipad (todo: disable them on iphone)
2010-07-06 koda icons \o/
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