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hedgewars/uGearsHedgehog.pas
Wed, 27 Mar 2013 11:18:00 +0100
koda
merge correction, also what's with all those trailing whitespaces?
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Tue, 26 Mar 2013 17:47:06 -0400
nemo
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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Tue, 19 Mar 2013 22:19:28 +0100
sheepluva
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
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Sun, 17 Mar 2013 14:09:54 -0400
nemo
Add some flags for a few of the magic Land values
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Tue, 05 Mar 2013 20:28:33 -0500
nemo
oups
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Tue, 05 Mar 2013 16:04:22 -0500
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Sun, 03 Mar 2013 20:08:55 -0500
nemo
keep hogs from sliding while they are being frozen
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