hedgewars/uLocale.pas
2018-07-10 Wuzzy Add /help chat command for engine
2018-03-10 Wuzzy uLocale: Fix broken Format function
2018-02-21 Wuzzy Engine: Allow to use up to 9 placeholders in Format and FormatA
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-09-20 Wuzzy Increase maximum event string message count to 255
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-03 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-02 antonc27 - Pass also userPath to LoadLocaleWrapper
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-23 frd Correctly call uPhysFSLayer.initModule
2016-02-09 unc0rr Merge default qmlfrontend
2016-01-31 unc0rr Bye-bye TryDo
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-10-05 antonc27 - Fix for locale string in SingleWeaponViewController ios-revival
2015-09-12 sheepluva experimental gettext for lua gettext
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-27 antonc27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
2015-08-10 sheepluva more copyright fixes
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-28 nemo unbreak build. didn't test changes
2014-01-27 unc0rr Even more love to pas2c
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr Prevent assertion on uninitialized variable webgl
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-11-23 unc0rr Bring ansistrings back
2012-11-21 koda updated branch webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-05-12 unc0rr pas2c stuff again
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-02-17 koda the most important commit of the year
2012-02-12 koda gather context restoration under a single keyword
2012-02-09 koda small ios weapon localisation handling fix
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-11 koda added 'loaded locale' message, other minor things
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-03-01 koda Happy 2011 :)
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-05 nemo Add some more game goals. Sorry translators.
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
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