hedgewars/uLand.pas
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sat, 18 Jul 2015 02:44:36 +0200 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Mon, 13 Jul 2015 11:01:01 +0200 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Wed, 24 Dec 2014 14:42:05 -0500 nemo Tweak to land texturing. Treat any non-lfBasic as edge
Thu, 11 Dec 2014 20:46:45 +0100 sheepluva world edge tweakes/fixes
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
Fri, 22 Aug 2014 00:37:26 +0400 unc0rr Add separate option for perlin gen
Wed, 13 Aug 2014 23:14:08 +0400 unc0rr Apply new distortion on maze gen
Sat, 31 May 2014 00:33:51 +0200 sheepluva get rid of fpc warnings/hints
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 unc0rr Some optimizations
Mon, 10 Mar 2014 22:47:29 +0400 unc0rr - Rework FillLand
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