2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-08-01 |
koda |
add a couple of nilcheck for safety
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2011-08-04 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
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2011-04-30 |
koda |
small fix for starting the ios game
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2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
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2011-04-08 |
sheepluva |
//
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2011-02-10 |
koda |
screenshot binding for library (on ios it just plays the sound)
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2011-02-05 |
koda |
show dual head mode some love
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2011-02-05 |
koda |
cleaning up how chat is handled on idevices
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2011-01-20 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2010-12-22 |
koda |
damn. it.
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2010-12-11 |
koda |
audio_session is giving problems with multitasking so disabling it for now
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2010-12-04 |
koda |
write some version information inside the application
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2010-12-04 |
koda |
more retina support and multitasking support
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2010-11-30 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-11-07 |
koda |
remove last warnings from xcodeproj
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2010-11-06 |
koda |
perform an additional check on gamestart
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2010-10-21 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
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2010-10-17 |
koda |
add name, caption and description to the new ammomenu
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2010-10-12 |
koda |
i fix up the new ammo menu finally
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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2010-10-09 |
koda |
polishing the cocoa ammomenu a little, still requires work
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
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2010-10-03 |
koda |
WIP for an objc ammomenu implementation
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2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-09-17 |
nemo |
aaaand use the right name
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2010-09-17 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-08-29 |
koda |
added a smaller version of forts, fixed a couple of regressions
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2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-27 |
koda |
add a nice group of hogs in lobby page
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2010-08-14 |
koda |
disable AI teleport
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2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
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2010-07-22 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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2010-07-20 |
koda |
i can haz panning
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2010-07-18 |
koda |
switching hogs now works
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2010-07-18 |
koda |
add a timer selection for grenades
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2010-07-17 |
koda |
aim now starts slow and then moves faster
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2010-07-17 |
koda |
some further chat polishing
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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2010-07-10 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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2010-07-07 |
koda |
fix the multitouch shooting and moving
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-20 |
koda |
fix zoom smoothness
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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2010-04-16 |
koda |
camera panning ftw
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2010-04-01 |
koda |
fix an error in passing strings between ObjC and Pascal
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