hedgewars/PascalExports.pas
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-04 Xeli merge hedgeroid
2011-08-01 koda add a couple of nilcheck for safety
2011-08-04 Xeli Created callbacks to give the frontend information of maxteams/hogs hedgeroid
2011-04-30 koda small fix for starting the ios game
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-08 sheepluva //
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-05 koda show dual head mode some love
2011-02-05 koda cleaning up how chat is handled on idevices
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2010-12-22 koda damn. it.
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-04 koda write some version information inside the application
2010-12-04 koda more retina support and multitasking support
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-07 koda remove last warnings from xcodeproj
2010-11-06 koda perform an additional check on gamestart
2010-10-21 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-12 koda i fix up the new ammo menu finally
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda polishing the cocoa ammomenu a little, still requires work
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-03 koda WIP for an objc ammomenu implementation
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-17 nemo aaaand use the right name
2010-09-17 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-27 koda add a nice group of hogs in lobby page
2010-08-14 koda disable AI teleport
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-07-31 koda remove trailing spaces from end of line
2010-07-31 koda fix panning when zoomed (finally)
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
2010-07-17 koda some further chat polishing
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-07 koda fix the multitouch shooting and moving
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-20 koda fix zoom smoothness
2010-05-16 koda update sdl functions to latest revision
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-04-16 koda camera panning ftw
2010-04-01 koda fix an error in passing strings between ObjC and Pascal
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