Tue, 04 Sep 2018 16:52:51 +0200 Say sndNutter on round draw
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:52:51 +0200] rev 13765
Say sndNutter on round draw
Tue, 04 Sep 2018 16:26:15 +0200 Remove some bad/inappropriate messages for round draw and crate drop
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:26:15 +0200] rev 13764
Remove some bad/inappropriate messages for round draw and crate drop
Tue, 04 Sep 2018 16:12:53 +0200 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:12:53 +0200] rev 13763
Fix player rankings getting confused if a clan was revived
Tue, 04 Sep 2018 15:03:35 +0200 Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 15:03:35 +0200] rev 13762
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Tue, 04 Sep 2018 14:20:15 +0200 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 14:20:15 +0200] rev 13761
Rework rankings of losing clans: Rank them in the reverse order they died New ranking rule: - The clan that survived is ranked 1st. - The clan that died last is ranked 2nd. - The clan that died second last is ranked 3rd. - The clan that died third last is ranked 4th. - And so on ... Old ranking rule: - The clan that survived is ranked 1st. - The losing teams are ranked in the order they started with, which isn't fair. Draws are not handled properly in rankings yet.
Mon, 03 Sep 2018 22:14:46 +0200 Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 22:14:46 +0200] rev 13760
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Mon, 03 Sep 2018 21:19:15 +0200 Fix stats screwing up in Rope Knock Challenge if you lose
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 21:19:15 +0200] rev 13759
Fix stats screwing up in Rope Knock Challenge if you lose
Mon, 03 Sep 2018 20:16:54 +0200 Add missing nil check in AfterAttack (oops!)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:16:54 +0200] rev 13758
Add missing nil check in AfterAttack (oops!)
Mon, 03 Sep 2018 20:01:50 +0200 Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:01:50 +0200] rev 13757
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set Fixes bug #585
Mon, 03 Sep 2018 12:59:54 +0200 Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:59:54 +0200] rev 13756
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Mon, 03 Sep 2018 12:46:57 +0200 Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:46:57 +0200] rev 13755
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH These globals did not exist in 0.9.24, so this change is safe.
Mon, 03 Sep 2018 05:05:00 +0200 Use translation template for speech bubble command
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 05:05:00 +0200] rev 13754
Use translation template for speech bubble command
Mon, 03 Sep 2018 01:48:00 +0200 Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:48:00 +0200] rev 13753
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Mon, 03 Sep 2018 01:09:14 +0200 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:09:14 +0200] rev 13752
Don't start retreat time if hog has lost control in the meantime
Mon, 03 Sep 2018 00:53:44 +0200 Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:53:44 +0200] rev 13751
Don't play timer countdown sounds if in ready phase
(0) -10000 -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 tip