Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Rework rankings of losing clans: Rank them in the reverse order they died
New ranking rule:
- The clan that survived is ranked 1st.
- The clan that died last is ranked 2nd.
- The clan that died second last is ranked 3rd.
- The clan that died third last is ranked 4th.
- And so on ...
Old ranking rule:
- The clan that survived is ranked 1st.
- The losing teams are ranked in the order they started with, which isn't fair.
Draws are not handled properly in rankings yet.
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Fixes
bug #585
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
These globals did not exist in 0.9.24, so this change is safe.
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent