gameServer/ClientIO.hs
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Fri, 13 Jul 2012 13:21:52 +0400 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
Thu, 28 Jun 2012 22:45:06 +0400 unc0rr - Try sending remove message in 'finally' as a last resort
Sun, 17 Jun 2012 00:08:20 +0400 unc0rr Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
Thu, 22 Sep 2011 11:44:39 +0400 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Sat, 02 Apr 2011 20:01:20 +0400 unc0rr Some fixes. Can't reproduce ghosts now.
Mon, 28 Mar 2011 20:30:15 +0400 unc0rr More creation of sender thread to the reciever thread
less more (0) -30 -10 -7 tip