share/hedgewars/Data/Locale/hedgewars_ar.ts
Sun, 02 Oct 2016 18:30:15 +0200 sheepluva lupdate-qt4
Wed, 15 Jun 2016 18:39:31 -0400 nemo lupdate
Thu, 28 Apr 2016 17:42:43 +0200 sheepluva lupdate
Sat, 23 Jan 2016 15:23:54 -0500 nemo update translation files
Sat, 12 Sep 2015 20:01:26 +0200 sheepluva experimental gettext for lua gettext
Sun, 18 Jan 2015 17:14:37 -0500 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
Tue, 06 Jan 2015 19:26:25 +0100 sheepluva don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
Tue, 28 Oct 2014 10:17:49 -0400 nemo Update Qt strings too
Fri, 13 Dec 2013 13:52:10 -0500 nemo lupdate-qt4
Fri, 06 Dec 2013 15:37:15 +0100 sheepluva german translation updates
Thu, 18 Jul 2013 17:55:52 -0400 nemo typo fix
Fri, 24 May 2013 00:55:33 +0200 koda lupdate
Thu, 16 May 2013 20:05:43 +0200 sheepluva lupdate
Thu, 04 Apr 2013 18:47:09 +0200 koda merge with latest default branch 0.9.19
Sun, 31 Mar 2013 14:20:40 -0400 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
Sat, 23 Mar 2013 18:43:24 +0100 koda lupdate 0.9.19
Fri, 08 Mar 2013 11:26:47 -0500 nemo typo
Fri, 08 Mar 2013 08:31:34 -0500 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
Wed, 06 Mar 2013 12:55:48 -0500 nemo Add missing feedback button translation
Mon, 04 Mar 2013 16:18:21 -0500 nemo lupdate-qt4/lrelease-qt4
Sun, 20 Jan 2013 23:05:31 +0100 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
Sat, 19 Jan 2013 00:51:28 +0400 unc0rr Server messages localization using Qt's l10n subsystem:
Tue, 06 Nov 2012 10:52:21 -0500 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
Wed, 31 Oct 2012 22:59:18 +0400 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
Tue, 23 Oct 2012 15:52:06 +0100 koda lupdate -no-obsolete project_files/hedgewars.pro
Sat, 22 Sep 2012 19:01:39 +0400 unc0rr Allow using system proxy settings
Fri, 21 Sep 2012 23:29:57 +0400 unc0rr Support for proxies (not tested)
Sun, 09 Sep 2012 14:45:21 +0400 unc0rr - Some improvements to tr() calls
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Sun, 30 Oct 2011 08:01:26 +0100 sheepluva show notice to admin when kicking player
Sun, 30 Oct 2011 07:21:51 +0100 sheepluva lupdate, german translation
Wed, 14 Sep 2011 19:20:39 -0400 nemo Updated translation after typo fix
Thu, 15 Sep 2011 00:47:05 +0200 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
Fri, 19 Aug 2011 17:25:30 +0400 unc0rr - Update russian translation
Fri, 21 Jan 2011 11:45:31 -0500 mikade Fix typos in tips
Sun, 26 Dec 2010 23:18:43 +0100 Henek fixed strange config on room join and untranslated "Normal" gameplay option
Sun, 26 Dec 2010 16:45:14 -0500 nemo Add stubs for korean locale, now that we have a volunteer, update locale files
Tue, 21 Dec 2010 23:22:53 +0100 Henek added copying also to schemes and updated some translations
Wed, 24 Nov 2010 16:41:35 -0500 nemo update translations, add Dutch
Fri, 12 Nov 2010 18:32:56 -0500 nemo update translation files for the 4265 text change 0.9.14
Sun, 07 Nov 2010 20:29:54 +0300 unc0rr lupdate
Sun, 07 Nov 2010 20:08:33 +0300 unc0rr Fix some more messages
Sun, 07 Nov 2010 19:59:34 +0300 unc0rr Fix i18n of plural forms
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 12:33:52 -0400 nemo update translation files
Fri, 29 Oct 2010 11:19:21 -0400 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
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