hedgewars/HHHandlers.inc
Tue, 16 Aug 2011 23:02:27 -0400 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Sun, 14 Aug 2011 17:49:12 -0400 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 07 Aug 2011 14:41:47 -0400 nemo remove offset in seduction gear creation
Sun, 07 Aug 2011 12:06:53 -0400 nemo make a special case for teleport instead. also allows teleporting off of a parachute
Sun, 07 Aug 2011 11:52:06 -0400 nemo prevent attempting to teleport in mid-air during inf attack
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Sat, 23 Jul 2011 16:07:43 -0400 nemo test on i should be first condition
Sun, 03 Jul 2011 11:24:53 -0400 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 21:28:13 +0200 Henek fake crates now with complementary poison
Sun, 26 Jun 2011 16:34:31 -0400 nemo add missing nil check, increase despeckling of background too
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Wed, 22 Jun 2011 01:04:38 +0200 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
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