hedgewars/hwengine.pas
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-27 Medo Merge
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-20 Medo engine: Don't overwrite isTerminated if it's already true
2012-08-22 nemo initModule really not needed for uRandom
2012-08-05 Stepan777 merge
2012-08-05 nemo unbreak AI. remove inits from uLand
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 Stepan777 merge
2012-07-25 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-09 Stepan777 fix bug with desynced camera positions
2012-06-26 Stepan777 Here they come - thumbnails.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-24 Stepan777 remaining IFDEFs
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-05 Wolfgang Steffens Merge
2012-06-04 Stepan777 here it is
2012-05-31 unc0rr pas2c stuff
2012-05-28 Wolfgang Steffens moved generic matrix code to uMatrix.pas
2012-05-22 Wolfgang Steffens Replaced matrix related FFP code with explicit matrix calculations.
2012-05-17 Xeli remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-12 unc0rr help pas2c
2012-05-11 unc0rr Function to compare string to char ftw
2012-05-11 nemo Avoid returning an array for the sake of pas2c
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 unc0rr Fix for Int type and sysutils in hwengine.pas
2012-05-05 koda the scope cleanup continues...
2012-05-05 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05 koda revisit isTerminated in hwengine
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-04-28 sheepluva license header year range adjustments
2012-04-23 Xeli - change uKeys to be event based rather than polling
2012-04-08 koda formatting
2012-02-23 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-17 koda the most important commit of the year
2012-02-13 koda update position of on screen buttons on resize
2012-02-12 koda gather context restoration under a single keyword
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-26 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-12 Xeli merge hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-10-28 koda one dangerous merge hedgeroid
2011-10-28 koda restore game config on iphone
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-30 koda a little code cleanup
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
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