2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-05 |
unc0rr |
Fix crash when hedgehog dies while switching from it
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2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
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2012-05-10 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-06 |
nemo |
unbreak ammo menu
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-08 |
nemo |
oops. this is more efficient anyway.
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-20 |
nemo |
check for amNothing
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2011-09-04 |
nemo |
Add check on amNothing
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2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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2011-08-25 |
nemo |
another silly mistake
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2011-08-24 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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2011-08-22 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
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2011-08-07 |
nemo |
disable extra time in timeless mode
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2011-06-29 |
unc0rr |
Simplify code using 'with', convert some tabs to spaces
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-20 |
nemo |
oops
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2011-06-20 |
nemo |
Allow scripting to set arbitrary weapon counts
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-20 |
nemo |
Adjust conditions for showing crosshair
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Remove uAmmos dependaency from uCommands
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-21 |
koda |
display an empty table for missions
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2010-11-15 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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2010-11-14 |
Henek |
resets CurAmmoType in ResetWeapons
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2010-11-14 |
nemo |
fix placement
0.9.14.1
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2010-11-10 |
nemo |
hide crosshair when switching to no weapon
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2010-11-06 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
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2010-11-03 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11 |
nemo |
You win fillammostore
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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