Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Wed, 22 May 2013 06:17:06 -0400 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
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Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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Thu, 04 Apr 2013 11:27:23 -0400 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 17 Mar 2013 00:18:38 +0400 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
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Thu, 07 Mar 2013 12:08:03 +0100 |
koda |
merge
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Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
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Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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Tue, 05 Mar 2013 19:37:48 -0500 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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Sun, 24 Feb 2013 23:07:46 -0500 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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Sun, 24 Feb 2013 21:40:06 +0200 |
Urbertar |
Add freezing hogs with icegun
icegun
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Sat, 23 Feb 2013 19:34:02 +0200 |
Urbertar |
Add change ice gun image
icegun
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Sun, 20 Jan 2013 20:42:20 -0500 |
nemo |
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Mon, 05 Nov 2012 22:20:20 -0500 |
nemo |
issue #458
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Sun, 28 Oct 2012 11:04:03 -0400 |
nemo |
Workaround for visual bug. Issue #442
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Fri, 26 Oct 2012 14:06:42 -0400 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Wed, 05 Sep 2012 02:17:04 +0400 |
unc0rr |
Fix some warnings
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Fri, 17 Aug 2012 10:28:42 -0400 |
nemo |
Consistency
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Sun, 15 Jul 2012 15:35:28 -0400 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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Tue, 10 Jul 2012 11:09:38 +0200 |
Wolfgang Steffens |
Merge
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Wed, 04 Jul 2012 12:41:47 -0400 |
nemo |
free up power for use by script
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Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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Mon, 25 Jun 2012 10:44:27 +0200 |
Wolfgang Steffens |
Merge
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Sun, 24 Jun 2012 09:12:53 -0400 |
nemo |
Another take at prettier crate appearance
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Sat, 23 Jun 2012 22:39:00 -0400 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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Sun, 03 Jun 2012 11:02:12 -0400 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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Sat, 02 Jun 2012 16:25:13 -0400 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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Sun, 20 May 2012 10:55:58 -0400 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
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Sat, 17 Mar 2012 14:02:11 -0400 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 05 Dec 2011 23:52:59 -0500 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
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Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
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Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
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Sun, 06 Nov 2011 16:21:07 -0500 |
nemo |
Might as well make the air attack team coloured too
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Mon, 17 Oct 2011 14:05:34 -0400 |
nemo |
never doing any graphics stuff when I can't test, again :(
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Mon, 17 Oct 2011 14:00:15 -0400 |
nemo |
:(
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Mon, 17 Oct 2011 13:49:55 -0400 |
nemo |
Not being able to test sucks :(
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Mon, 17 Oct 2011 13:29:54 -0400 |
nemo |
Riiight. Let's try this instead
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Mon, 17 Oct 2011 13:03:39 -0400 |
nemo |
tint RC plane with team colour. untested.
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Mon, 05 Sep 2011 15:32:58 -0400 |
nemo |
Add a fade out when in lag for snow.
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Fri, 02 Sep 2011 12:46:17 -0400 |
nemo |
Add awesome new TARDIS art
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Fri, 02 Sep 2011 00:24:54 -0400 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
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Fri, 19 Aug 2011 22:40:13 +0200 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
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Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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Sun, 14 Aug 2011 13:25:55 -0400 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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Mon, 08 Aug 2011 23:57:04 -0400 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
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Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
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Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
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Sun, 07 Aug 2011 12:50:17 -0400 |
nemo |
drowning flake graphics tweak
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Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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Wed, 27 Jul 2011 08:55:30 -0400 |
nemo |
trying another texture
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Wed, 27 Jul 2011 08:51:16 -0400 |
nemo |
Deletion was a bad idea.
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Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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Thu, 14 Apr 2011 18:17:30 -0400 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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Sun, 10 Apr 2011 14:04:56 -0400 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
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Tue, 22 Mar 2011 01:30:51 -0400 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
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Sun, 20 Mar 2011 12:52:36 -0400 |
nemo |
Adjust conditions for showing crosshair
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Sat, 19 Mar 2011 19:41:59 -0400 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Thu, 03 Feb 2011 07:00:38 +0100 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Mon, 03 Jan 2011 10:45:50 -0500 |
nemo |
Apply RGBA consistently in Tint
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
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Wed, 22 Dec 2010 01:11:48 -0500 |
nemo |
minor visual tweaks to snow
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Wed, 22 Dec 2010 00:17:43 -0500 |
nemo |
A very very basic snow implementation
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Sun, 21 Nov 2010 08:42:41 -0500 |
nemo |
move rendering to fix 4368:3698361802ed
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Sat, 20 Nov 2010 23:20:46 +0300 |
unc0rr |
Oops, forgot the file
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