Fri, 17 Feb 2012 22:54:45 +0100 change power() to sqr
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
Fri, 17 Feb 2012 22:53:02 +0100 fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
Fri, 17 Feb 2012 22:18:21 +0100 remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
Fri, 17 Feb 2012 21:34:33 +0100 the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Fri, 17 Feb 2012 18:23:36 +0100 the most important commit of the year
koda [Fri, 17 Feb 2012 18:23:36 +0100] rev 6700
the most important commit of the year
Fri, 17 Feb 2012 17:43:59 +0100 exploit the new setWhatsThis feature in our desktop frontend
koda [Fri, 17 Feb 2012 17:43:59 +0100] rev 6699
exploit the new setWhatsThis feature in our desktop frontend
Fri, 17 Feb 2012 15:55:31 +0100 forgot begin
Xeli [Fri, 17 Feb 2012 15:55:31 +0100] rev 6698
forgot begin
Fri, 17 Feb 2012 15:35:20 +0400 Use queued signal-slot connections with HWNet class
unc0rr [Fri, 17 Feb 2012 15:35:20 +0400] rev 6697
Use queued signal-slot connections with HWNet class
Fri, 17 Feb 2012 12:17:43 +0100 ops
koda [Fri, 17 Feb 2012 12:17:43 +0100] rev 6696
ops
Fri, 17 Feb 2012 12:08:01 +0100 refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda [Fri, 17 Feb 2012 12:08:01 +0100] rev 6695
refactored a few types involved in the touch interface and corrected a few invisible mistakes
Fri, 17 Feb 2012 09:33:03 +0100 and of course fix build for sdl 1.2
koda [Fri, 17 Feb 2012 09:33:03 +0100] rev 6694
and of course fix build for sdl 1.2
Thu, 16 Feb 2012 23:20:49 +0100 carried out some cosmetic TODOs in uTouch
koda [Thu, 16 Feb 2012 23:20:49 +0100] rev 6693
carried out some cosmetic TODOs in uTouch
Thu, 16 Feb 2012 21:32:19 +0100 move the aim buttons to be above the jump button
Xeli [Thu, 16 Feb 2012 21:32:19 +0100] rev 6692
move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli [Thu, 16 Feb 2012 17:48:03 +0100] rev 6691
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Thu, 16 Feb 2012 20:32:47 +0400 Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
unc0rr [Thu, 16 Feb 2012 20:32:47 +0400] rev 6690
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Thu, 16 Feb 2012 16:16:59 +0100 wops, added an extra USE_TOUCH_INTERFACE
Xeli [Thu, 16 Feb 2012 16:16:59 +0100] rev 6689
wops, added an extra USE_TOUCH_INTERFACE
Thu, 16 Feb 2012 16:02:41 +0100 added translate/fade animations for OnScreenWidgets
Xeli [Thu, 16 Feb 2012 16:02:41 +0100] rev 6688
added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 20:59:00 +0100 use realtick rather than SDL_GetTicks
Xeli [Wed, 15 Feb 2012 20:59:00 +0100] rev 6687
use realtick rather than SDL_GetTicks
Wed, 15 Feb 2012 18:34:08 +0100 rebuild all modules each time..... :P
Xeli [Wed, 15 Feb 2012 18:34:08 +0100] rev 6686
rebuild all modules each time..... :P
Wed, 15 Feb 2012 18:22:39 +0100 moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda [Wed, 15 Feb 2012 18:22:39 +0100] rev 6685
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 18:03:51 +0100 unbreak uTouch
Xeli [Wed, 15 Feb 2012 18:03:51 +0100] rev 6684
unbreak uTouch
Wed, 15 Feb 2012 16:23:59 +0100 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda [Wed, 15 Feb 2012 16:23:59 +0100] rev 6683
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Mon, 13 Feb 2012 08:18:59 +0100 update position of on screen buttons on resize
koda [Mon, 13 Feb 2012 08:18:59 +0100] rev 6682
update position of on screen buttons on resize
Sun, 12 Feb 2012 15:11:47 -0500 oops
nemo [Sun, 12 Feb 2012 15:11:47 -0500] rev 6681
oops
Sun, 12 Feb 2012 22:18:49 +0400 Show preview immediately on fetch
unc0rr [Sun, 12 Feb 2012 22:18:49 +0400] rev 6680
Show preview immediately on fetch
Sun, 12 Feb 2012 18:50:22 +0100 tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
koda [Sun, 12 Feb 2012 18:50:22 +0100] rev 6679
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 18:08:34 +0100 restored interface on iphone
koda [Sun, 12 Feb 2012 18:08:34 +0100] rev 6678
restored interface on iphone
Sun, 12 Feb 2012 19:38:32 +0400 Remove STL dependency (again), fix qmake build
unc0rr [Sun, 12 Feb 2012 19:38:32 +0400] rev 6677
Remove STL dependency (again), fix qmake build
Sun, 12 Feb 2012 15:59:10 +0100 add keywords for landscape ammomenu and touch interface
koda [Sun, 12 Feb 2012 15:59:10 +0100] rev 6676
add keywords for landscape ammomenu and touch interface
Sun, 12 Feb 2012 15:35:06 +0100 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda [Sun, 12 Feb 2012 15:35:06 +0100] rev 6675
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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