Tue, 19 Mar 2013 10:58:46 +0100 even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
koda [Tue, 19 Mar 2013 10:58:46 +0100] rev 8790
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
Tue, 26 Mar 2013 17:34:29 +0100 when no url is specified, default to official gameserver (issue 350)
koda [Tue, 26 Mar 2013 17:34:29 +0100] rev 8789
when no url is specified, default to official gameserver (issue #350)
Sat, 23 Mar 2013 18:43:24 +0100 lupdate 0.9.19
koda [Sat, 23 Mar 2013 18:43:24 +0100] rev 8788
lupdate
Tue, 19 Mar 2013 10:55:10 +0100 move one flag cmake_pascal
koda [Tue, 19 Mar 2013 10:55:10 +0100] rev 8787
move one flag
Tue, 26 Mar 2013 01:20:06 +0100 link stdc++ (for physfs on linux) only when targetting 32bit
koda [Tue, 26 Mar 2013 01:20:06 +0100] rev 8786
link stdc++ (for physfs on linux) only when targetting 32bit
Sat, 23 Mar 2013 18:42:23 +0100 add wiki link for the scheme handling 0.9.19
koda [Sat, 23 Mar 2013 18:42:23 +0100] rev 8785
add wiki link for the scheme handling
Tue, 19 Mar 2013 10:43:45 +0100 apply the new macro to C flags too cmake_pascal
koda [Tue, 19 Mar 2013 10:43:45 +0100] rev 8784
apply the new macro to C flags too
Sat, 23 Mar 2013 21:03:27 +0200 Remove some duplicating code from uLandGraphics.pas
Urbertar [Sat, 23 Mar 2013 21:03:27 +0200] rev 8783
Remove some duplicating code from uLandGraphics.pas
Sat, 23 Mar 2013 18:26:02 +0100 pt translation update 0.9.19
inu [Sat, 23 Mar 2013 18:26:02 +0100] rev 8782
pt translation update
Tue, 19 Mar 2013 10:39:05 +0100 s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
koda [Tue, 19 Mar 2013 10:39:05 +0100] rev 8781
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
Sat, 23 Mar 2013 21:32:14 +0400 Also check length
unc0rr [Sat, 23 Mar 2013 21:32:14 +0400] rev 8780
Also check length
Sat, 23 Mar 2013 18:21:13 +0100 initial changelog update 0.9.19
koda [Sat, 23 Mar 2013 18:21:13 +0100] rev 8779
initial changelog update
Tue, 19 Mar 2013 10:35:10 +0100 internal handling of some osx-only pascal flags cmake_pascal
koda [Tue, 19 Mar 2013 10:35:10 +0100] rev 8778
internal handling of some osx-only pascal flags
Tue, 26 Mar 2013 17:52:27 -0400 merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo [Tue, 26 Mar 2013 17:52:27 -0400] rev 8777
merge. hate the fact that "unsynced remote changes" is just a "note" now.
Fri, 22 Mar 2013 22:42:41 +0100 add fort section to credits file
sheepluva [Fri, 22 Mar 2013 22:42:41 +0100] rev 8776
add fort section to credits file
Tue, 19 Mar 2013 10:34:46 +0100 apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
koda [Tue, 19 Mar 2013 10:34:46 +0100] rev 8775
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
Tue, 26 Mar 2013 17:47:06 -0400 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo [Tue, 26 Mar 2013 17:47:06 -0400] rev 8774
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Fri, 22 Mar 2013 18:51:37 +0100 remove engine warnings
sheepluva [Fri, 22 Mar 2013 18:51:37 +0100] rev 8773
remove engine warnings
Tue, 19 Mar 2013 09:53:12 +0100 utility macros for adding compiler flags cmake_pascal
koda [Tue, 19 Mar 2013 09:53:12 +0100] rev 8772
utility macros for adding compiler flags
Fri, 22 Mar 2013 14:54:20 +0100 changing fort name to better reflect its contents
sheepluva [Fri, 22 Mar 2013 14:54:20 +0100] rev 8771
changing fort name to better reflect its contents
Tue, 19 Mar 2013 01:28:25 +0100 partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
koda [Tue, 19 Mar 2013 01:28:25 +0100] rev 8770
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
Fri, 22 Mar 2013 14:34:11 +0100 adding jaree to credits
koda [Fri, 22 Mar 2013 14:34:11 +0100] rev 8769
adding jaree to credits
Thu, 21 Mar 2013 10:26:43 +0100 make https links work properly
sheepluva [Thu, 21 Mar 2013 10:26:43 +0100] rev 8768
make https links work properly
Tue, 19 Mar 2013 00:30:48 +0100 typo cmake_pascal
koda [Tue, 19 Mar 2013 00:30:48 +0100] rev 8767
typo
Fri, 22 Mar 2013 11:08:42 +0100 scheme association for linux (although it stops during connection)
koda [Fri, 22 Mar 2013 11:08:42 +0100] rev 8766
scheme association for linux (although it stops during connection)
Thu, 21 Mar 2013 10:08:30 +0100 fix/hack so that (own) messages sent in frontend are also visible in the game chat
sheepluva [Thu, 21 Mar 2013 10:08:30 +0100] rev 8765
fix/hack so that (own) messages sent in frontend are also visible in the game chat
Tue, 19 Mar 2013 00:30:30 +0100 the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
koda [Tue, 19 Mar 2013 00:30:30 +0100] rev 8764
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
Thu, 21 Mar 2013 15:01:27 +0100 don't poison the dead, it's not cool.
sheepluva [Thu, 21 Mar 2013 15:01:27 +0100] rev 8763
don't poison the dead, it's not cool. (poisoning hogs during their death animation would cause them to still be poisoned after resurrect) thanks to CheezeMonkey for pointing this out
Thu, 21 Mar 2013 09:27:35 +0100 fix player info
sheepluva [Thu, 21 Mar 2013 09:27:35 +0100] rev 8762
fix player info
Mon, 18 Mar 2013 20:10:27 +0100 partial reodering of units so that dependency tracking is done with cmake cmake_pascal
koda [Mon, 18 Mar 2013 20:10:27 +0100] rev 8761
partial reodering of units so that dependency tracking is done with cmake
Thu, 21 Mar 2013 11:51:13 +0100 enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
sheepluva [Thu, 21 Mar 2013 11:51:13 +0100] rev 8760
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
Wed, 20 Mar 2013 23:18:46 +0100 add lobby chat features to room chat
sheepluva [Wed, 20 Mar 2013 23:18:46 +0100] rev 8759
add lobby chat features to room chat TODO: fix player info
Mon, 18 Mar 2013 16:38:46 +0100 better support for cmake directory and fpc output paths cmake_pascal
koda [Mon, 18 Mar 2013 16:38:46 +0100] rev 8758
better support for cmake directory and fpc output paths
Wed, 20 Mar 2013 09:13:05 +0400 Add space for better visual performance
unc0rr [Wed, 20 Mar 2013 09:13:05 +0400] rev 8757
Add space for better visual performance
Mon, 18 Mar 2013 12:30:09 +0100 move paths setup inside cmake_lang files cmake_pascal
koda [Mon, 18 Mar 2013 12:30:09 +0100] rev 8756
move paths setup inside cmake_lang files
Tue, 19 Mar 2013 22:47:22 -0400 Eiffel Tower fort
Randi [Tue, 19 Mar 2013 22:47:22 -0400] rev 8755
Eiffel Tower fort
Mon, 18 Mar 2013 10:06:07 +0100 this should make cmake-pascal stuff work on linux too cmake_pascal
koda [Mon, 18 Mar 2013 10:06:07 +0100] rev 8754
this should make cmake-pascal stuff work on linux too
Tue, 19 Mar 2013 22:19:28 +0100 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva [Tue, 19 Mar 2013 22:19:28 +0100] rev 8753
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
Mon, 18 Mar 2013 02:07:58 +0100 with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
koda [Mon, 18 Mar 2013 02:07:58 +0100] rev 8752
with lot of hackery, use add_executable on pascal files, SUCCSS
Mon, 18 Mar 2013 12:13:46 -0400 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo [Mon, 18 Mar 2013 12:13:46 -0400] rev 8751
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Mon, 18 Mar 2013 00:58:13 +0100 barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
koda [Mon, 18 Mar 2013 00:58:13 +0100] rev 8750
barebone cmake config file to support pascal files, based off plplot's ada files
Sun, 17 Mar 2013 22:02:57 +0100 add one button to improve sharing of hwplay:// schemes
koda [Sun, 17 Mar 2013 22:02:57 +0100] rev 8749
add one button to improve sharing of hwplay:// schemes
Sun, 17 Mar 2013 20:50:02 +0100 help text for pagenetserver
koda [Sun, 17 Mar 2013 20:50:02 +0100] rev 8748
help text for pagenetserver
Sun, 17 Mar 2013 20:43:33 +0100 do not host server on well-known ports
koda [Sun, 17 Mar 2013 20:43:33 +0100] rev 8747
do not host server on well-known ports
Sun, 17 Mar 2013 19:57:52 +0100 use SDL keycode for shortcuts (doesn't fix layout issues)
koda [Sun, 17 Mar 2013 19:57:52 +0100] rev 8746
use SDL keycode for shortcuts (doesn't fix layout issues)
Sun, 17 Mar 2013 18:42:28 +0100 ingore moar keys
koda [Sun, 17 Mar 2013 18:42:28 +0100] rev 8745
ingore moar keys
Sun, 17 Mar 2013 14:09:54 -0400 Add some flags for a few of the magic Land values
nemo [Sun, 17 Mar 2013 14:09:54 -0400] rev 8744
Add some flags for a few of the magic Land values
Sun, 17 Mar 2013 10:25:19 -0400 useless test
nemo [Sun, 17 Mar 2013 10:25:19 -0400] rev 8743
useless test
Sun, 17 Mar 2013 10:13:14 -0400 Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo [Sun, 17 Mar 2013 10:13:14 -0400] rev 8742
Key returned 0 for arrows under linux. Sym works, clearer anyway.
Sun, 17 Mar 2013 01:36:04 +0100 linux keycodes differ from osx's
koda [Sun, 17 Mar 2013 01:36:04 +0100] rev 8741
linux keycodes differ from osx's
Sun, 17 Mar 2013 01:34:24 +0100 use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda [Sun, 17 Mar 2013 01:34:24 +0100] rev 8740
use a local storage for chat history which prevents mix ups in netgame and simplifies code
Sun, 17 Mar 2013 01:26:40 +0100 less cryptic text insertion
koda [Sun, 17 Mar 2013 01:26:40 +0100] rev 8739
less cryptic text insertion
Sun, 17 Mar 2013 01:15:22 +0100 gather a few common code
koda [Sun, 17 Mar 2013 01:15:22 +0100] rev 8738
gather a few common code
Sun, 17 Mar 2013 01:11:05 +0100 implement up and down keys to navigate in the chat history, needs testing over network
koda [Sun, 17 Mar 2013 01:11:05 +0100] rev 8737
implement up and down keys to navigate in the chat history, needs testing over network
Sat, 16 Mar 2013 23:54:11 +0100 don't display squares when pressing arrow keys in chat
koda [Sat, 16 Mar 2013 23:54:11 +0100] rev 8736
don't display squares when pressing arrow keys in chat
Sat, 16 Mar 2013 23:50:50 +0100 formatting
koda [Sat, 16 Mar 2013 23:50:50 +0100] rev 8735
formatting
Sat, 16 Mar 2013 23:29:50 +0100 do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
koda [Sat, 16 Mar 2013 23:29:50 +0100] rev 8734
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
Sun, 17 Mar 2013 00:18:38 +0400 Hard math to fix issue 571. Well, not really hard math,
unc0rr [Sun, 17 Mar 2013 00:18:38 +0400] rev 8733
Hard math to fix issue #571. Well, not really hard math, just checking if vector is in opposite direction and trait that as a special case when removing rope dividing point (this could only happens when rope sticks to land outline, so this basically fixes a bug in another bug).
Fri, 15 Mar 2013 11:55:41 -0400 oups
nemo [Fri, 15 Mar 2013 11:55:41 -0400] rev 8732
oups
Fri, 15 Mar 2013 11:12:42 +0100 fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
sheepluva [Fri, 15 Mar 2013 11:12:42 +0100] rev 8731
fix compilation with clang. fixes issue #553 - thanks to julien for reporting and to drew for the first part of the fix
Wed, 13 Mar 2013 21:02:26 -0400 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo [Wed, 13 Mar 2013 21:02:26 -0400] rev 8730
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
Tue, 12 Mar 2013 22:35:57 -0400 Call steps on focus instead. fix typo
nemo [Tue, 12 Mar 2013 22:35:57 -0400] rev 8729
Call steps on focus instead. fix typo
Tue, 12 Mar 2013 22:20:42 -0400 Experiment in undisabling the brick theme flake
nemo [Tue, 12 Mar 2013 22:20:42 -0400] rev 8728
Experiment in undisabling the brick theme flake
Tue, 12 Mar 2013 22:13:38 -0400 Crashed here last game
nemo [Tue, 12 Mar 2013 22:13:38 -0400] rev 8727
Crashed here last game
Tue, 12 Mar 2013 22:41:26 +0100 better message, as suggested by inu
koda [Tue, 12 Mar 2013 22:41:26 +0100] rev 8726
better message, as suggested by inu
Tue, 12 Mar 2013 22:38:49 +0100 return after ram size on win
koda [Tue, 12 Mar 2013 22:38:49 +0100] rev 8725
return after ram size on win
Tue, 12 Mar 2013 23:45:26 +0400 Merge
unc0rr [Tue, 12 Mar 2013 23:45:26 +0400] rev 8724
Merge
Tue, 12 Mar 2013 19:25:05 +0100 add 'run Hedgewars' checkbox at the end of the NSIS installation
koda [Tue, 12 Mar 2013 19:25:05 +0100] rev 8723
add 'run Hedgewars' checkbox at the end of the NSIS installation
Tue, 12 Mar 2013 17:18:55 +0100 this should supposedly add hwplay:// schemes to windows, after user presses file association
koda [Tue, 12 Mar 2013 17:18:55 +0100] rev 8722
this should supposedly add hwplay:// schemes to windows, after user presses file association
Tue, 12 Mar 2013 02:30:36 +0100 No more std::string in feedbackdialog.cpp
inu [Tue, 12 Mar 2013 02:30:36 +0100] rev 8721
No more std::string in feedbackdialog.cpp
Tue, 12 Mar 2013 01:32:39 +0100 this should prevent the password prompt from appearing on local games (issue 548)
koda [Tue, 12 Mar 2013 01:32:39 +0100] rev 8720
this should prevent the password prompt from appearing on local games (issue #548)
Mon, 11 Mar 2013 12:21:37 -0400 grrrr
nemo [Mon, 11 Mar 2013 12:21:37 -0400] rev 8719
grrrr
Sun, 10 Mar 2013 19:43:31 +0100 fix bug 552 - reset network button state after use
koda [Sun, 10 Mar 2013 19:43:31 +0100] rev 8718
fix bug #552 - reset network button state after use
Mon, 11 Mar 2013 12:20:59 -0400 this should ensure those other voices play a bit more often.
nemo [Mon, 11 Mar 2013 12:20:59 -0400] rev 8717
this should ensure those other voices play a bit more often.
Sun, 10 Mar 2013 15:44:03 +0100 hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda [Sun, 10 Mar 2013 15:44:03 +0100] rev 8716
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
Sun, 10 Mar 2013 11:29:00 +0100 oops forgot to move header
koda [Sun, 10 Mar 2013 11:29:00 +0100] rev 8715
oops forgot to move header
Sun, 10 Mar 2013 08:49:40 +0400 Prepend, not append
unc0rr [Sun, 10 Mar 2013 08:49:40 +0400] rev 8714
Prepend, not append
Sat, 09 Mar 2013 23:01:15 -0500 fix highlander - needed new script load function
nemo [Sat, 09 Mar 2013 23:01:15 -0500] rev 8713
fix highlander - needed new script load function
Sat, 09 Mar 2013 22:52:17 -0500 unbreak build
nemo [Sat, 09 Mar 2013 22:52:17 -0500] rev 8712
unbreak build
Sun, 10 Mar 2013 02:41:27 +0100 hooks for opening custom urls on osx (commented out until we decide what to do)
koda [Sun, 10 Mar 2013 02:41:27 +0100] rev 8711
hooks for opening custom urls on osx (commented out until we decide what to do)
Sun, 10 Mar 2013 02:32:25 +0100 cleanup file loading, this codepath can be used to load url schemes
koda [Sun, 10 Mar 2013 02:32:25 +0100] rev 8710
cleanup file loading, this codepath can be used to load url schemes
Sun, 10 Mar 2013 01:27:48 +0100 fix loading files on osx too, the cause was different than other systems
koda [Sun, 10 Mar 2013 01:27:48 +0100] rev 8709
fix loading files on osx too, the cause was different than other systems
Sun, 10 Mar 2013 01:02:15 +0100 move signal handler in hwapplication
koda [Sun, 10 Mar 2013 01:02:15 +0100] rev 8708
move signal handler in hwapplication
Sun, 10 Mar 2013 00:40:00 +0100 alignment
koda [Sun, 10 Mar 2013 00:40:00 +0100] rev 8707
alignment
Sat, 09 Mar 2013 19:23:00 +0100 introducing the bestest flag of all
koda [Sat, 09 Mar 2013 19:23:00 +0100] rev 8706
introducing the bestest flag of all
Sat, 09 Mar 2013 21:40:02 +0400 - Put compiled units into more appropriate dir
unc0rr [Sat, 09 Mar 2013 21:40:02 +0400] rev 8705
- Put compiled units into more appropriate dir - Fix build with .pro file
Sat, 09 Mar 2013 01:22:45 +0100 forgot to update lib names here
koda [Sat, 09 Mar 2013 01:22:45 +0100] rev 8704
forgot to update lib names here
Sat, 09 Mar 2013 01:17:31 +0100 sigh
koda [Sat, 09 Mar 2013 01:17:31 +0100] rev 8703
sigh
Sat, 09 Mar 2013 00:57:09 +0100 have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
koda [Sat, 09 Mar 2013 00:57:09 +0100] rev 8702
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
Sat, 09 Mar 2013 00:43:26 +0100 stripping
koda [Sat, 09 Mar 2013 00:43:26 +0100] rev 8701
stripping
Sat, 09 Mar 2013 00:41:08 +0100 adjust casing
koda [Sat, 09 Mar 2013 00:41:08 +0100] rev 8700
adjust casing
Sat, 09 Mar 2013 00:38:53 +0100 readd revision info to the cpack generated package
koda [Sat, 09 Mar 2013 00:38:53 +0100] rev 8699
readd revision info to the cpack generated package
Sat, 09 Mar 2013 00:26:25 +0100 move cpack stuff in its own cmake file
koda [Sat, 09 Mar 2013 00:26:25 +0100] rev 8698
move cpack stuff in its own cmake file
Sat, 09 Mar 2013 00:20:58 +0100 fix linking on osx
koda [Sat, 09 Mar 2013 00:20:58 +0100] rev 8697
fix linking on osx
Tue, 12 Mar 2013 23:43:31 +0400 Merge
unc0rr [Tue, 12 Mar 2013 23:43:31 +0400] rev 8696
Merge
Fri, 08 Mar 2013 11:26:47 -0500 typo
nemo [Fri, 08 Mar 2013 11:26:47 -0500] rev 8695
typo
Fri, 08 Mar 2013 13:15:08 +0100 A bit more of Italian translation... in progress. :)
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :) Ancora un po' di traduzione italiana... in corso! :-)
Fri, 08 Mar 2013 08:31:34 -0500 *sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
Fri, 08 Mar 2013 08:17:11 -0500 lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
Fri, 08 Mar 2013 08:07:30 -0500 *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
Fri, 08 Mar 2013 00:36:10 +0400 Unbreak build without stl compatibility
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
Thu, 07 Mar 2013 12:08:03 +0100 merge
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
Thu, 07 Mar 2013 11:55:00 +0100 even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
Thu, 07 Mar 2013 10:16:21 +0100 update option list
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
Thu, 07 Mar 2013 10:14:12 +0100 introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
Thu, 07 Mar 2013 10:11:07 +0100 link png library in code on osx
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
Thu, 07 Mar 2013 11:53:40 +0200 Fix frozen hog rendering
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
Thu, 07 Mar 2013 11:23:01 +0400 Fix check for flag
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
Fri, 08 Mar 2013 08:06:13 -0500 hopefully closes issues 541, 312 and 503
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
Wed, 06 Mar 2013 19:50:25 -0500 yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 17:06:35 -0500 prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
Wed, 06 Mar 2013 16:00:48 -0500 fix fade to black in training
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
Thu, 07 Mar 2013 00:25:11 +0400 PhysFS-aware check for directory existence. Should fix issue 511.
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix issue #511.
Wed, 06 Mar 2013 13:03:11 -0500 skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
Wed, 06 Mar 2013 12:55:48 -0500 Add missing feedback button translation
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
Wed, 06 Mar 2013 11:13:18 -0500 This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Wed, 06 Mar 2013 16:48:03 +0100 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:47:31 +0100 Backed out changeset 4cccc0520988
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
Backed out changeset 4cccc0520988
Wed, 06 Mar 2013 16:42:56 +0100 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:40:56 +0100 write FindGHC.cmake for haskell stuff
koda [Wed, 06 Mar 2013 16:40:56 +0100] rev 8671
write FindGHC.cmake for haskell stuff
Wed, 06 Mar 2013 09:42:20 -0500 *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
nemo [Wed, 06 Mar 2013 09:42:20 -0500] rev 8670
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
Wed, 06 Mar 2013 15:09:29 +0100 user correct variable and slimmer test, version typos, .dll.a updated
koda [Wed, 06 Mar 2013 15:09:29 +0100] rev 8669
user correct variable and slimmer test, version typos, .dll.a updated
Wed, 06 Mar 2013 08:26:14 -0500 extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
nemo [Wed, 06 Mar 2013 08:26:14 -0500] rev 8668
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Wed, 06 Mar 2013 12:18:42 +0100 comas and capitals
koda [Wed, 06 Mar 2013 12:18:42 +0100] rev 8667
comas and capitals
Wed, 06 Mar 2013 12:12:02 +0100 rework ffmpeg/libav/videorec linking and their cmake discovery
koda [Wed, 06 Mar 2013 12:12:02 +0100] rev 8666
rework ffmpeg/libav/videorec linking and their cmake discovery
Wed, 06 Mar 2013 11:18:54 +0100 rewritten findfreepascal, moved checkstack code elsewhere
koda [Wed, 06 Mar 2013 11:18:54 +0100] rev 8665
rewritten findfreepascal, moved checkstack code elsewhere
Wed, 06 Mar 2013 10:13:23 +0100 support old cmake style variables
koda [Wed, 06 Mar 2013 10:13:23 +0100] rev 8664
support old cmake style variables
Wed, 06 Mar 2013 03:49:52 +0100 merge
koda [Wed, 06 Mar 2013 03:49:52 +0100] rev 8663
merge
Wed, 06 Mar 2013 03:46:22 +0100 rewritten findffmpeg.cmake
koda [Wed, 06 Mar 2013 03:46:22 +0100] rev 8662
rewritten findffmpeg.cmake
Wed, 06 Mar 2013 03:11:15 +0100 replace sdl mixer/image version checking with something more robust
koda [Wed, 06 Mar 2013 03:11:15 +0100] rev 8661
replace sdl mixer/image version checking with something more robust
Wed, 06 Mar 2013 02:52:17 +0100 rewritten FindOggVorbis.cmake
koda [Wed, 06 Mar 2013 02:52:17 +0100] rev 8660
rewritten FindOggVorbis.cmake
Wed, 06 Mar 2013 01:28:21 +0100 fail if sparkle not found consciously
koda [Wed, 06 Mar 2013 01:28:21 +0100] rev 8659
fail if sparkle not found consciously
Tue, 05 Mar 2013 20:28:33 -0500 oups
nemo [Tue, 05 Mar 2013 20:28:33 -0500] rev 8658
oups
Wed, 06 Mar 2013 01:24:59 +0100 rework FindSparkle.cmake
koda [Wed, 06 Mar 2013 01:24:59 +0100] rev 8657
rework FindSparkle.cmake
Tue, 05 Mar 2013 19:37:48 -0500 use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo [Tue, 05 Mar 2013 19:37:48 -0500] rev 8656
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
Tue, 05 Mar 2013 16:04:22 -0500 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo [Tue, 05 Mar 2013 16:04:22 -0500] rev 8655
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Tue, 05 Mar 2013 09:11:28 +0100 escape return and be more friendly with translations
koda [Tue, 05 Mar 2013 09:11:28 +0100] rev 8654
escape return and be more friendly with translations
Mon, 04 Mar 2013 23:33:33 +0100 add link to GPLv2 notice in about page
koda [Mon, 04 Mar 2013 23:33:33 +0100] rev 8653
add link to GPLv2 notice in about page
Mon, 04 Mar 2013 23:27:15 +0100 uniform revision info in about page
koda [Mon, 04 Mar 2013 23:27:15 +0100] rev 8652
uniform revision info in about page
Mon, 04 Mar 2013 23:24:55 +0100 add version info to frontend output too
koda [Mon, 04 Mar 2013 23:24:55 +0100] rev 8651
add version info to frontend output too
Mon, 04 Mar 2013 23:11:28 +0100 version variables confom to naming convention
koda [Mon, 04 Mar 2013 23:11:28 +0100] rev 8650
version variables confom to naming convention
Mon, 04 Mar 2013 22:58:01 +0100 oooooops forgot SHAREPATH is still used somewhere
koda [Mon, 04 Mar 2013 22:58:01 +0100] rev 8649
oooooops forgot SHAREPATH is still used somewhere
Mon, 04 Mar 2013 16:18:21 -0500 lupdate-qt4/lrelease-qt4
nemo [Mon, 04 Mar 2013 16:18:21 -0500] rev 8648
lupdate-qt4/lrelease-qt4
Mon, 04 Mar 2013 14:14:38 -0500 apply variable change here as well
nemo [Mon, 04 Mar 2013 14:14:38 -0500] rev 8647
apply variable change here as well
Mon, 04 Mar 2013 18:27:21 +0100 on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
koda [Mon, 04 Mar 2013 18:27:21 +0100] rev 8646
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
Mon, 04 Mar 2013 20:16:43 +0400 Oops, forgot this check (fixes crash)
unc0rr [Mon, 04 Mar 2013 20:16:43 +0400] rev 8645
Oops, forgot this check (fixes crash)
Mon, 04 Mar 2013 16:35:17 +0100 typo and doc
koda [Mon, 04 Mar 2013 16:35:17 +0100] rev 8644
typo and doc
Mon, 04 Mar 2013 15:16:06 +0100 fix file association on windows too
koda [Mon, 04 Mar 2013 15:16:06 +0100] rev 8643
fix file association on windows too
Mon, 04 Mar 2013 13:44:33 +0100 use rev info from the just created file when configuring without mercurial
koda [Mon, 04 Mar 2013 13:44:33 +0100] rev 8642
use rev info from the just created file when configuring without mercurial
Mon, 04 Mar 2013 13:30:33 +0100 dump rev and hash in a file to be packed by cpack
koda [Mon, 04 Mar 2013 13:30:33 +0100] rev 8641
dump rev and hash in a file to be packed by cpack
Mon, 04 Mar 2013 13:29:59 +0100 adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
koda [Mon, 04 Mar 2013 13:29:59 +0100] rev 8640
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
Mon, 04 Mar 2013 11:09:36 +0100 hopefully fix bug 523, file extension association
koda [Mon, 04 Mar 2013 11:09:36 +0100] rev 8639
hopefully fix bug #523, file extension association
Mon, 04 Mar 2013 10:33:30 +0100 merge for the win
koda [Mon, 04 Mar 2013 10:33:30 +0100] rev 8638
merge for the win
Mon, 04 Mar 2013 10:33:08 +0100 caught two frontend warnings
koda [Mon, 04 Mar 2013 10:33:08 +0100] rev 8637
caught two frontend warnings
Mon, 04 Mar 2013 10:30:56 +0100 convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
koda [Mon, 04 Mar 2013 10:30:56 +0100] rev 8636
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
Mon, 04 Mar 2013 10:08:38 +0100 convert HW_DEV in ifdef DEBUG clauses
koda [Mon, 04 Mar 2013 10:08:38 +0100] rev 8635
convert HW_DEV in ifdef DEBUG clauses
Sun, 03 Mar 2013 20:59:27 -0500 fix portal/hammer interaction, ban freezer from portal
nemo [Sun, 03 Mar 2013 20:59:27 -0500] rev 8634
fix portal/hammer interaction, ban freezer from portal
Sun, 03 Mar 2013 20:08:55 -0500 keep hogs from sliding while they are being frozen
nemo [Sun, 03 Mar 2013 20:08:55 -0500] rev 8633
keep hogs from sliding while they are being frozen
Sun, 03 Mar 2013 19:43:01 -0500 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo [Sun, 03 Mar 2013 19:43:01 -0500] rev 8632
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 14:58:58 -0500 Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
nemo [Sun, 03 Mar 2013 14:58:58 -0500] rev 8631
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
Sun, 03 Mar 2013 14:39:55 -0500 add neglected merge
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
Sun, 03 Mar 2013 23:25:34 +0400 Fix team file path
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
Sun, 03 Mar 2013 19:35:57 +0200 Fix water on ice setting
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
Sun, 03 Mar 2013 23:25:09 +0400 Eh, two players condition seems to make more sense than two clans here
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
Sun, 03 Mar 2013 19:32:48 +0200 Fix DrawLine bug
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
Sun, 03 Mar 2013 23:23:41 +0400 lol nemo, lol
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
Fri, 01 Mar 2013 22:32:49 -0500 tweaks to sea ice appearance
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
Fri, 01 Mar 2013 17:22:09 -0500 Possibly fixed issue 533.
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed issue #533.
Fri, 01 Mar 2013 16:58:00 -0500 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
Fri, 01 Mar 2013 16:12:25 -0500 my turn to do a neglected merge for someone else
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
Sat, 02 Mar 2013 00:16:37 +0400 Review the list of synced messages in isSyncedCommand. Fixes issue 546.
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes issue #546.
Fri, 01 Mar 2013 15:50:00 -0500 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue #545. Also synchronized themes. Fixes issue 547.
Fri, 01 Mar 2013 10:38:49 -0500 avoid floating point desync, other script tweaks
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
Thu, 28 Feb 2013 23:15:33 -0500 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Thu, 28 Feb 2013 22:10:49 -0500 Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
Fri, 01 Mar 2013 01:05:43 +0100 split version information in engine too
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
Fri, 01 Mar 2013 00:58:37 +0100 drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
Fri, 01 Mar 2013 00:06:05 +0100 split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 23:14:11 +0100 mysterious merge
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
Thu, 28 Feb 2013 23:05:07 +0100 support WARNING message status on cmake 2.6 (bug 524)
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (bug #524)
Thu, 28 Feb 2013 23:02:12 +0100 correct copyright header on files i added
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
Thu, 28 Feb 2013 22:59:22 +0100 use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
Thu, 28 Feb 2013 22:47:42 +0100 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
Thu, 28 Feb 2013 22:39:38 +0100 add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
Tue, 04 Jun 2013 16:09:05 +0200 close branch icegun
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
Thu, 28 Feb 2013 22:24:32 +0100 add 'One of Everything' in the weaponsets, from nemo's idea
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
Thu, 28 Feb 2013 16:38:22 -0500 merge icegun branch w/ default icegun
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
Thu, 28 Feb 2013 23:28:01 +0200 Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
Thu, 28 Feb 2013 23:24:50 +0200 Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Make refactoring. Remove DrawIce function
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
Thu, 28 Feb 2013 19:59:42 +0100 small update of german engine translation
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
Thu, 28 Feb 2013 09:08:25 -0500 aaagh. remove dead code. again.
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
Wed, 27 Feb 2013 21:30:33 -0500 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 23:15:37 +0100 physfs strikes back
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500 define ice edge colour
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100 enable asm only on intel/amd machines
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500 remove dead code
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
Wed, 27 Feb 2013 16:12:57 +0100 merge physfslayer in default
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
Wed, 27 Feb 2013 13:13:34 +0200 Draw ice on water
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
Wed, 27 Feb 2013 16:12:22 +0100 .hgignore
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
Tue, 26 Feb 2013 20:39:18 -0500 pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
Tue, 26 Feb 2013 20:37:58 -0500 merge w/ default icegun
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
Tue, 26 Feb 2013 20:26:49 -0500 huh. how'd we end up needing a merge here... icegun
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
Tue, 26 Feb 2013 17:04:40 +0200 Separate setting and drawing ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
Tue, 26 Feb 2013 16:46:58 +0200 Make little refactoring icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
Tue, 26 Feb 2013 16:04:35 +0200 Check is lanscape already ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
Tue, 26 Feb 2013 09:10:48 -0500 put ice colour in uVariables, add check for land that is already ice icegun
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
Tue, 26 Feb 2013 15:15:20 +0200 Change shape of ice to round icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
Tue, 26 Feb 2013 11:00:09 +0200 Don't calculate edges of map as edges of landscape icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
Tue, 26 Feb 2013 10:27:51 +0200 Check bounds of landscape in drawice procedure icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
Mon, 25 Feb 2013 20:45:13 -0500 forgot this loop icegun
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
Mon, 25 Feb 2013 19:19:41 -0500 graphics tweak. flag a couple more overeager setall HH icegun
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
Mon, 25 Feb 2013 13:51:45 -0500 ice texture still needs moving to uLandGraphics and circle drawing icegun
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
Mon, 25 Feb 2013 11:37:48 +0400 Merge
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
Mon, 25 Feb 2013 12:54:50 -0500 workaround for frequent AllHH active call in hedgehog step icegun
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
Sun, 24 Feb 2013 15:53:47 -0500 add hiragana/katakana ranges to CJK check.
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
Mon, 25 Feb 2013 12:29:39 -0500 More fiddling w/ sliding icegun
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
Sun, 24 Feb 2013 14:14:09 -0500 *sigh* somehow misplaced this. this should have been rd9627d65edf7
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been rd9627d65edf7
Mon, 25 Feb 2013 11:35:24 -0500 slight tweak to colours icegun
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
Sun, 24 Feb 2013 14:13:27 -0500 add some missing wrapping.
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
Mon, 25 Feb 2013 10:53:33 -0500 quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
Sat, 23 Feb 2013 23:23:02 +0400 Fix issue 537 (empty team created on startup)
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix issue #537 (empty team created on startup)
Mon, 25 Feb 2013 09:50:56 +0100 savesurf icegun
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
Sat, 23 Feb 2013 12:01:51 +0400 Fix issue 507 (not highlighting friends joins)
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix issue #507 (not highlighting friends joins)
Sat, 23 Feb 2013 23:01:50 -0500 This and the "retain freezing" stuff could probably use a flag.
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
Mon, 25 Feb 2013 00:00:39 -0500 too aggressive? icegun
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
Fri, 22 Feb 2013 21:44:00 -0500 prevent drilling into hogs w/ drill rocket
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
Sun, 24 Feb 2013 23:07:46 -0500 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
Fri, 22 Feb 2013 19:24:59 -0500 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo [Fri, 22 Feb 2013 19:24:59 -0500] rev 8562
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Wed, 27 Feb 2013 16:14:24 +0100 close thei branch physfslayer
koda [Wed, 27 Feb 2013 16:14:24 +0100] rev 8561
close thei branch
Sun, 24 Feb 2013 21:44:40 -0500 Messing around w/ Freezer icegun
nemo [Sun, 24 Feb 2013 21:44:40 -0500] rev 8560
Messing around w/ Freezer
Fri, 22 Feb 2013 23:59:52 +0400 Support 'registered only' room flag in frontend
unc0rr [Fri, 22 Feb 2013 23:59:52 +0400] rev 8559
Support 'registered only' room flag in frontend
Mon, 25 Feb 2013 19:48:35 +0100 on windows fpc-linking is the funniest of all physfslayer
koda [Mon, 25 Feb 2013 19:48:35 +0100] rev 8558
on windows fpc-linking is the funniest of all
Sun, 24 Feb 2013 21:40:06 +0200 Add freezing hogs with icegun icegun
Urbertar@gmail.com [Sun, 24 Feb 2013 21:40:06 +0200] rev 8557
Add freezing hogs with icegun
Fri, 22 Feb 2013 14:42:57 -0500 oops. forgot this one.
nemo [Fri, 22 Feb 2013 14:42:57 -0500] rev 8556
oops. forgot this one.
Mon, 25 Feb 2013 10:03:35 +0100 moar docs update physfslayer
koda [Mon, 25 Feb 2013 10:03:35 +0100] rev 8555
moar docs update
Sat, 23 Feb 2013 19:34:02 +0200 Add change ice gun image icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:34:02 +0200] rev 8554
Add change ice gun image
Fri, 22 Feb 2013 14:33:21 -0500 Allow switching away from any weapon when during multishoot.
nemo [Fri, 22 Feb 2013 14:33:21 -0500] rev 8553
Allow switching away from any weapon when during multishoot.
Mon, 25 Feb 2013 00:24:09 +0100 upd doc physfslayer
koda [Mon, 25 Feb 2013 00:24:09 +0100] rev 8552
upd doc
Sat, 23 Feb 2013 19:33:26 +0200 Add frozen land texture icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:33:26 +0200] rev 8551
Add frozen land texture
Fri, 22 Feb 2013 23:24:20 +0400 This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
unc0rr [Fri, 22 Feb 2013 23:24:20 +0400] rev 8550
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Mon, 25 Feb 2013 00:20:09 +0100 due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
koda [Mon, 25 Feb 2013 00:20:09 +0100] rev 8549
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
Sat, 23 Feb 2013 19:12:11 +0200 Add land freezing icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:12:11 +0200] rev 8548
Add land freezing
Fri, 22 Feb 2013 23:21:13 +0400 Global notice with /global command. Can now warn users when doing server restart.
unc0rr [Fri, 22 Feb 2013 23:21:13 +0400] rev 8547
Global notice with /global command. Can now warn users when doing server restart.
Sun, 24 Feb 2013 23:11:30 +0100 documentation physfslayer
koda [Sun, 24 Feb 2013 23:11:30 +0100] rev 8546
documentation
Fri, 22 Feb 2013 11:35:54 +0400 Oh, and # too to prevent occasional game hang when N is followed by #
unc0rr [Fri, 22 Feb 2013 11:35:54 +0400] rev 8545
Oh, and # too to prevent occasional game hang when N is followed by #
Sun, 24 Feb 2013 23:11:00 +0100 perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
koda [Sun, 24 Feb 2013 23:11:00 +0100] rev 8544
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
Fri, 22 Feb 2013 11:33:30 +0400 Flush buffer on N command
unc0rr [Fri, 22 Feb 2013 11:33:30 +0400] rev 8543
Flush buffer on N command
Sun, 24 Feb 2013 19:24:14 +0100 disable unneeded physfs archives (as of bug 529) physfslayer
koda [Sun, 24 Feb 2013 19:24:14 +0100] rev 8542
disable unneeded physfs archives (as of bug #529)
Thu, 21 Feb 2013 22:43:00 +0400 Try to prevent hedgehogs number in team desync
unc0rr [Thu, 21 Feb 2013 22:43:00 +0400] rev 8541
Try to prevent hedgehogs number in team desync
Sun, 24 Feb 2013 19:11:58 +0100 this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
koda [Sun, 24 Feb 2013 19:11:58 +0100] rev 8540
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
Thu, 21 Feb 2013 22:31:03 +0400 Merge
unc0rr [Thu, 21 Feb 2013 22:31:03 +0400] rev 8539
Merge
Sat, 23 Feb 2013 18:49:45 +0100 blindly updated Android build files for new physfs physfslayer
koda [Sat, 23 Feb 2013 18:49:45 +0100] rev 8538
blindly updated Android build files for new physfs
Thu, 21 Feb 2013 11:13:00 +0400 Merge
unc0rr [Thu, 21 Feb 2013 11:13:00 +0400] rev 8537
Merge
Sat, 23 Feb 2013 18:38:57 +0100 updated ios project files for the new phys build system physfslayer
koda [Sat, 23 Feb 2013 18:38:57 +0100] rev 8536
updated ios project files for the new phys build system
Thu, 21 Feb 2013 11:12:42 +0400 Merge
unc0rr [Thu, 21 Feb 2013 11:12:42 +0400] rev 8535
Merge
Thu, 21 Feb 2013 22:20:43 +0400 Workaround queued signals problem in netclient instead. Should fix everything.
unc0rr [Thu, 21 Feb 2013 22:20:43 +0400] rev 8534
Workaround queued signals problem in netclient instead. Should fix everything.
Fri, 22 Feb 2013 10:12:17 +0100 this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
koda [Fri, 22 Feb 2013 10:12:17 +0100] rev 8533
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
Wed, 20 Feb 2013 16:13:08 +0100 Updating Italian translation. In progress, as usual.
Marco Bresciani [Wed, 20 Feb 2013 16:13:08 +0100] rev 8532
Updating Italian translation. In progress, as usual.
Thu, 21 Feb 2013 01:37:04 +0400 Unbreak build
unc0rr [Thu, 21 Feb 2013 01:37:04 +0400] rev 8531
Unbreak build
Fri, 22 Feb 2013 09:53:09 +0100 workaround static physfs static linking on linux physfslayer
koda [Fri, 22 Feb 2013 09:53:09 +0100] rev 8530
workaround static physfs static linking on linux
Thu, 21 Feb 2013 01:35:14 +0400 We need this to fix hedgehog numbers desync (workarounded in previous revision)
unc0rr [Thu, 21 Feb 2013 01:35:14 +0400] rev 8529
We need this to fix hedgehog numbers desync (workarounded in previous revision)
Fri, 22 Feb 2013 06:39:16 +0100 and now compile and link properly physfslayer
koda [Fri, 22 Feb 2013 06:39:16 +0100] rev 8528
and now compile and link properly
Thu, 21 Feb 2013 01:27:21 +0400 Fix stupid mistake which made checker desync almost always
unc0rr [Thu, 21 Feb 2013 01:27:21 +0400] rev 8527
Fix stupid mistake which made checker desync almost always
Fri, 22 Feb 2013 06:38:46 +0100 update cmake files to use the two libraries independently physfslayer
koda [Fri, 22 Feb 2013 06:38:46 +0100] rev 8526
update cmake files to use the two libraries independently
Thu, 21 Feb 2013 01:26:38 +0400 Found another possible source of desync, trying similar workaround on this
unc0rr [Thu, 21 Feb 2013 01:26:38 +0400] rev 8525
Found another possible source of desync, trying similar workaround on this
Fri, 22 Feb 2013 05:43:56 +0100 split extras and src physfslayer
koda [Fri, 22 Feb 2013 05:43:56 +0100] rev 8524
split extras and src
Thu, 21 Feb 2013 00:15:11 +0400 Forbit guest checkers
unc0rr [Thu, 21 Feb 2013 00:15:11 +0400] rev 8523
Forbit guest checkers
Fri, 22 Feb 2013 05:15:48 +0100 use standard library prefix physfslayer
koda [Fri, 22 Feb 2013 05:15:48 +0100] rev 8522
use standard library prefix
Wed, 20 Feb 2013 23:57:01 +0400 Workaround hGetContents blocking all threads with my own version of the function
unc0rr [Wed, 20 Feb 2013 23:57:01 +0400] rev 8521
Workaround hGetContents blocking all threads with my own version of the function
Fri, 22 Feb 2013 05:05:32 +0100 reopen and update branch physfslayer
koda [Fri, 22 Feb 2013 05:05:32 +0100] rev 8520
reopen and update branch
Wed, 20 Feb 2013 22:54:16 +0400 Workaround desync issue if I correctly understand its roots (barely tested)
unc0rr [Wed, 20 Feb 2013 22:54:16 +0400] rev 8519
Workaround desync issue if I correctly understand its roots (barely tested)
Wed, 20 Feb 2013 01:55:23 +0100 fix compiling on osx when you have multiple linkers installed
koda [Wed, 20 Feb 2013 01:55:23 +0100] rev 8518
fix compiling on osx when you have multiple linkers installed
Tue, 19 Feb 2013 22:03:33 +0400 Some fixes
unc0rr [Tue, 19 Feb 2013 22:03:33 +0400] rev 8517
Some fixes
Mon, 18 Feb 2013 14:06:16 -0500 pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
nemo [Mon, 18 Feb 2013 14:06:16 -0500] rev 8516
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
Mon, 18 Feb 2013 23:04:38 +0400 Parse engine output to deside whether simulation ran to the end
unc0rr [Mon, 18 Feb 2013 23:04:38 +0400] rev 8515
Parse engine output to deside whether simulation ran to the end
Mon, 18 Feb 2013 22:47:42 +0400 Clear player's clan info on room join
unc0rr [Mon, 18 Feb 2013 22:47:42 +0400] rev 8514
Clear player's clan info on room join
Mon, 18 Feb 2013 22:21:31 +0400 Disallow kicking the opponent in duel
unc0rr [Mon, 18 Feb 2013 22:21:31 +0400] rev 8513
Disallow kicking the opponent in duel
Mon, 18 Feb 2013 00:22:16 +0100 Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Medo <smaxein@googlemail.com> [Mon, 18 Feb 2013 00:22:16 +0100] rev 8512
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Mon, 18 Feb 2013 00:31:16 +0400 Catch exceptions when moving files
unc0rr [Mon, 18 Feb 2013 00:31:16 +0400] rev 8511
Catch exceptions when moving files
Mon, 18 Feb 2013 00:28:09 +0400 No NFData instance for ByteString when ghc >= 7.6
unc0rr [Mon, 18 Feb 2013 00:28:09 +0400] rev 8510
No NFData instance for ByteString when ghc >= 7.6
Mon, 18 Feb 2013 00:22:13 +0400 Sort checked files into dirs
unc0rr [Mon, 18 Feb 2013 00:22:13 +0400] rev 8509
Sort checked files into dirs
Sun, 17 Feb 2013 00:25:53 +0400 - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
unc0rr [Sun, 17 Feb 2013 00:25:53 +0400] rev 8508
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt) - Fix build with .pro file
Sat, 16 Feb 2013 23:28:16 +0400 Some more work on checker
unc0rr [Sat, 16 Feb 2013 23:28:16 +0400] rev 8507
Some more work on checker
Fri, 15 Feb 2013 00:12:19 +0400 - Fix check for void message
unc0rr [Fri, 15 Feb 2013 00:12:19 +0400] rev 8506
- Fix check for void message - Disable sound in checker
Thu, 14 Feb 2013 00:32:13 +0400 Fix build
unc0rr [Thu, 14 Feb 2013 00:32:13 +0400] rev 8505
Fix build
Wed, 13 Feb 2013 23:00:57 +0400 Ehm... probably this will improve situation with desyncs
unc0rr [Wed, 13 Feb 2013 23:00:57 +0400] rev 8504
Ehm... probably this will improve situation with desyncs
Wed, 13 Feb 2013 22:59:41 +0400 Pass hogs names and hats
unc0rr [Wed, 13 Feb 2013 22:59:41 +0400] rev 8503
Pass hogs names and hats
Wed, 13 Feb 2013 21:13:15 +0400 Fix order of messages
unc0rr [Wed, 13 Feb 2013 21:13:15 +0400] rev 8502
Fix order of messages
Mon, 11 Feb 2013 17:09:35 -0500 restore prior modifier. I think the damage dealt is appropriate to intended uses
nemo [Mon, 11 Feb 2013 17:09:35 -0500] rev 8501
restore prior modifier. I think the damage dealt is appropriate to intended uses
Tue, 29 Jan 2013 16:18:36 +0100 Some more Italian translation... still in progress.
Marco Bresciani [Tue, 29 Jan 2013 16:18:36 +0100] rev 8500
Some more Italian translation... still in progress.
Tue, 12 Feb 2013 23:47:41 +0400 - Add forgotten ammo definitions
unc0rr [Tue, 12 Feb 2013 23:47:41 +0400] rev 8499
- Add forgotten ammo definitions - Fix addteam arguments
Mon, 11 Feb 2013 10:20:07 +0400 Bring back full log strings for commands, just a bit sanitized
unc0rr [Mon, 11 Feb 2013 10:20:07 +0400] rev 8498
Bring back full log strings for commands, just a bit sanitized
Mon, 11 Feb 2013 00:19:15 +0400 Hack checker to run engine with record file received (uses hardcoded paths)
unc0rr [Mon, 11 Feb 2013 00:19:15 +0400] rev 8497
Hack checker to run engine with record file received (uses hardcoded paths)
Mon, 11 Feb 2013 00:14:05 +0400 Prevent 'black team color' error
unc0rr [Mon, 11 Feb 2013 00:14:05 +0400] rev 8496
Prevent 'black team color' error
Sun, 10 Feb 2013 22:58:16 +0400 Oops, forgot path
unc0rr [Sun, 10 Feb 2013 22:58:16 +0400] rev 8495
Oops, forgot path
Sun, 10 Feb 2013 09:50:09 -0500 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo [Sun, 10 Feb 2013 09:50:09 -0500] rev 8494
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
Sun, 10 Feb 2013 09:22:29 -0500 oops. more specific ammo tests. maybe could use a few more properties
nemo [Sun, 10 Feb 2013 09:22:29 -0500] rev 8493
oops. more specific ammo tests. maybe could use a few more properties
Sat, 09 Feb 2013 20:28:05 -0500 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo [Sat, 09 Feb 2013 20:28:05 -0500] rev 8492
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
Sat, 09 Feb 2013 19:14:58 -0500 Credit links now yellow instead of blue.
dag10 [Sat, 09 Feb 2013 19:14:58 -0500] rev 8491
Credit links now yellow instead of blue.
Sat, 09 Feb 2013 19:11:32 -0500 Remove Structure from localisation
nemo [Sat, 09 Feb 2013 19:11:32 -0500] rev 8490
Remove Structure from localisation
Sat, 09 Feb 2013 18:58:19 -0500 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
dag10 [Sat, 09 Feb 2013 18:58:19 -0500] rev 8489
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue #522.
Sat, 09 Feb 2013 18:32:51 -0500 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
dag10 [Sat, 09 Feb 2013 18:32:51 -0500] rev 8488
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
Sun, 10 Feb 2013 01:54:24 +0400 Fine, merge :-\
unc0rr [Sun, 10 Feb 2013 01:54:24 +0400] rev 8487
Fine, merge :-\
Sun, 10 Feb 2013 01:52:13 +0400 Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
unc0rr [Sun, 10 Feb 2013 01:52:13 +0400] rev 8486
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
Sun, 10 Feb 2013 01:45:25 +0400 Fix the checker after some testing
unc0rr [Sun, 10 Feb 2013 01:45:25 +0400] rev 8485
Fix the checker after some testing
Sun, 10 Feb 2013 01:27:32 +0400 New checker of engine messages which is aware of glued together messages
unc0rr [Sun, 10 Feb 2013 01:27:32 +0400] rev 8484
New checker of engine messages which is aware of glued together messages
Sat, 09 Feb 2013 00:11:14 +0400 Also convert teams to complete game config.
unc0rr [Sat, 09 Feb 2013 00:11:14 +0400] rev 8483
Also convert teams to complete game config. The whole feature is still untested at all.
Fri, 08 Feb 2013 23:38:14 +0400 Fix official server build
unc0rr [Fri, 08 Feb 2013 23:38:14 +0400] rev 8482
Fix official server build
Fri, 08 Feb 2013 00:27:07 +0400 - Handle mapgen-specific parameters
unc0rr [Fri, 08 Feb 2013 00:27:07 +0400] rev 8481
- Handle mapgen-specific parameters - Convert ammo set into engine messages
Thu, 07 Feb 2013 00:07:32 +0400 Converter from game parameters to engine commands, not finished yet
unc0rr [Thu, 07 Feb 2013 00:07:32 +0400] rev 8480
Converter from game parameters to engine commands, not finished yet
Mon, 04 Feb 2013 00:13:55 +0400 Some work on loading replay and interaction with checker
unc0rr [Mon, 04 Feb 2013 00:13:55 +0400] rev 8479
Some work on loading replay and interaction with checker
Sat, 02 Feb 2013 22:57:05 +0400 /quit <msg> and /part <msg>
unc0rr [Sat, 02 Feb 2013 22:57:05 +0400] rev 8478
/quit <msg> and /part <msg>
Sat, 02 Feb 2013 20:16:12 +0400 Don't confirm hogs number to room admin when no constraint hit
unc0rr [Sat, 02 Feb 2013 20:16:12 +0400] rev 8477
Don't confirm hogs number to room admin when no constraint hit
Sat, 02 Feb 2013 00:47:34 +0400 Fix server crasher
unc0rr [Sat, 02 Feb 2013 00:47:34 +0400] rev 8476
Fix server crasher
Sat, 09 Feb 2013 15:26:10 -0500 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
dag10 [Sat, 09 Feb 2013 15:26:10 -0500] rev 8475
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue #520)
Sat, 02 Feb 2013 00:33:27 +0400 Start work on the checker. Not it could connect to the server and... crash it.
unc0rr [Sat, 02 Feb 2013 00:33:27 +0400] rev 8474
Start work on the checker. Not it could connect to the server and... crash it.
Fri, 08 Feb 2013 21:22:11 -0500 this should not be exposed
nemo [Fri, 08 Feb 2013 21:22:11 -0500] rev 8473
this should not be exposed
Fri, 08 Feb 2013 15:33:43 +0400 - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr [Fri, 08 Feb 2013 15:33:43 +0400] rev 8472
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second. - Send empty packet only if there was no other synced message within last second. This should reduce traffic load: less bytes and less packets (less packets is very good for the server too).
Tue, 05 Feb 2013 17:28:12 -0500 Trying to prevent audio mute from endlessly spamming. Untested.
nemo [Tue, 05 Feb 2013 17:28:12 -0500] rev 8471
Trying to prevent audio mute from endlessly spamming. Untested.
Sat, 02 Feb 2013 14:33:35 +0100 Hedgeroid: Removed reference to obsolete libphysfsrwops.so
Medo <smaxein@googlemail.com> [Sat, 02 Feb 2013 14:33:35 +0100] rev 8470
Hedgeroid: Removed reference to obsolete libphysfsrwops.so It is now compiled as part of libphysfs.so
Sat, 02 Feb 2013 14:22:57 +0100 Merge
Medo <smaxein@googlemail.com> [Sat, 02 Feb 2013 14:22:57 +0100] rev 8469
Merge
Fri, 01 Feb 2013 20:15:22 -0500 trying to prevent sticking. PS. code is hard to read when drunk.
nemo [Fri, 01 Feb 2013 20:15:22 -0500] rev 8468
trying to prevent sticking. PS. code is hard to read when drunk.
Fri, 01 Feb 2013 18:07:43 -0500 Made map preview a random/edit button again.
dag10 [Fri, 01 Feb 2013 18:07:43 -0500] rev 8467
Made map preview a random/edit button again. Changed how I fixed a bug in r06541556df53. Removed newline delimiters used in maps' desc.txt. The description label actually auto-wraps :)
Fri, 01 Feb 2013 08:47:07 -0500 forgot this one
nemo [Fri, 01 Feb 2013 08:47:07 -0500] rev 8466
forgot this one
Thu, 31 Jan 2013 02:14:56 +0100 Fix Hedgeroid argc/argv parameter passing to the engine
Medo <smaxein@googlemail.com> [Thu, 31 Jan 2013 02:14:56 +0100] rev 8465
Fix Hedgeroid argc/argv parameter passing to the engine
Thu, 31 Jan 2013 22:13:30 -0500 check datadir instead
nemo [Thu, 31 Jan 2013 22:13:30 -0500] rev 8464
check datadir instead
Thu, 31 Jan 2013 02:14:04 +0100 Move libjnidispatch to jni/ and copy it to libs/ on build
Medo <smaxein@googlemail.com> [Thu, 31 Jan 2013 02:14:04 +0100] rev 8463
Move libjnidispatch to jni/ and copy it to libs/ on build This should fix the build issue where this file is missing after a clean.
Thu, 31 Jan 2013 21:28:08 -0500 this might possibly appease the shoppa players
nemo [Thu, 31 Jan 2013 21:28:08 -0500] rev 8462
this might possibly appease the shoppa players
Wed, 30 Jan 2013 00:56:28 +0100 Fix physfs compilation for android (still getting runtime link errors though)
Medo <smaxein@googlemail.com> [Wed, 30 Jan 2013 00:56:28 +0100] rev 8461
Fix physfs compilation for android (still getting runtime link errors though)
Tue, 29 Jan 2013 13:45:31 -0500 fix EndGame call. w/o a proper exit, demos weren't being saved
nemo [Tue, 29 Jan 2013 13:45:31 -0500] rev 8460
fix EndGame call. w/o a proper exit, demos weren't being saved
Tue, 29 Jan 2013 17:28:47 +0400 Merge
unc0rr [Tue, 29 Jan 2013 17:28:47 +0400] rev 8459
Merge
Tue, 29 Jan 2013 01:41:41 -0500 Added roomnameprompt.h/cpp. Sorry 'bout that.
dag10 [Tue, 29 Jan 2013 01:41:41 -0500] rev 8458
Added roomnameprompt.h/cpp. Sorry 'bout that.
Tue, 29 Jan 2013 10:10:23 +0400 Merge
unc0rr [Tue, 29 Jan 2013 10:10:23 +0400] rev 8457
Merge
Tue, 29 Jan 2013 01:41:41 -0500 Added roomnameprompt.h/cpp. Sorry 'bout that.
dag10 [Tue, 29 Jan 2013 01:41:41 -0500] rev 8456
Added roomnameprompt.h/cpp. Sorry 'bout that.
Mon, 28 Jan 2013 15:54:40 -0500 issue #518
nemo [Mon, 28 Jan 2013 15:54:40 -0500] rev 8455
issue #518
Tue, 29 Jan 2013 00:03:56 +0400 Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
unc0rr [Tue, 29 Jan 2013 00:03:56 +0400] rev 8454
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
Sun, 27 Jan 2013 20:17:30 -0500 Reorganized layout and appearance of rooms list page.
dag10 [Sun, 27 Jan 2013 20:17:30 -0500] rev 8453
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
Mon, 28 Jan 2013 00:50:00 +0400 Also rooms per version stats
unc0rr [Mon, 28 Jan 2013 00:50:00 +0400] rev 8452
Also rooms per version stats
Sun, 27 Jan 2013 21:46:25 +0400 Allow navigating backwards chat widget log while new lines are being added
unc0rr [Sun, 27 Jan 2013 21:46:25 +0400] rev 8451
Allow navigating backwards chat widget log while new lines are being added
Wed, 20 Feb 2013 02:21:58 +0100 add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
koda [Wed, 20 Feb 2013 02:21:58 +0100] rev 8450
add support for clang 3.3 (although there has to be a better way for this) and output right version number
Sun, 27 Jan 2013 02:09:02 +0100 shut a few frontend warnings out
koda [Sun, 27 Jan 2013 02:09:02 +0100] rev 8449
shut a few frontend warnings out
Wed, 20 Feb 2013 02:21:14 +0100 update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
koda [Wed, 20 Feb 2013 02:21:14 +0100] rev 8448
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
Sun, 27 Jan 2013 01:20:50 +0100 shorten the library label a little bit
koda [Sun, 27 Jan 2013 01:20:50 +0100] rev 8447
shorten the library label a little bit
Tue, 19 Feb 2013 22:45:02 +0400 Fix sources so pas2c written in haskell could render them again webgl
unc0rr [Tue, 19 Feb 2013 22:45:02 +0400] rev 8446
Fix sources so pas2c written in haskell could render them again
Sun, 27 Jan 2013 00:44:31 +0100 credits where credit is due
koda [Sun, 27 Jan 2013 00:44:31 +0100] rev 8445
credits where credit is due
Sun, 27 Jan 2013 00:28:57 +0100 update branch webgl
koda [Sun, 27 Jan 2013 00:28:57 +0100] rev 8444
update branch
Sun, 27 Jan 2013 00:01:26 +0100 remove trailing whitespaces from share too
koda [Sun, 27 Jan 2013 00:01:26 +0100] rev 8443
remove trailing whitespaces from share too
Sun, 27 Jan 2013 00:00:33 +0100 whitespaces and tabs again
koda [Sun, 27 Jan 2013 00:00:33 +0100] rev 8442
whitespaces and tabs again
Sat, 26 Jan 2013 23:57:37 +0100 some whitespaces from ios files
koda [Sat, 26 Jan 2013 23:57:37 +0100] rev 8441
some whitespaces from ios files
Sat, 26 Jan 2013 23:56:10 +0100 complete tabs and trailing whitespace formatting on frontend
koda [Sat, 26 Jan 2013 23:56:10 +0100] rev 8440
complete tabs and trailing whitespace formatting on frontend
Sat, 26 Jan 2013 22:59:48 +0400 Not needed anymore
unc0rr [Sat, 26 Jan 2013 22:59:48 +0400] rev 8439
Not needed anymore
Sat, 26 Jan 2013 22:57:03 +0400 Don't resend "team quit" message when client closes engine, then quits room:
unc0rr [Sat, 26 Jan 2013 22:57:03 +0400] rev 8438
Don't resend "team quit" message when client closes engine, then quits room: - Fixes server crashes when client had more than one team in game - Fixes game freeze when half of players quit game
Sat, 26 Jan 2013 19:28:37 +0100 uConsole on a diet
koda [Sat, 26 Jan 2013 19:28:37 +0100] rev 8437
uConsole on a diet
Fri, 25 Jan 2013 22:33:26 +0400 - Also pass unknown cmds to the server when in room
unc0rr [Fri, 25 Jan 2013 22:33:26 +0400] rev 8436
- Also pass unknown cmds to the server when in room - Fix some warnings
Fri, 25 Jan 2013 14:19:55 +0100 small cleanup
sheepluva [Fri, 25 Jan 2013 14:19:55 +0100] rev 8435
small cleanup
Fri, 25 Jan 2013 13:59:27 +0100 big indentation/whitespaces cleanup
sheepluva [Fri, 25 Jan 2013 13:59:27 +0100] rev 8434
big indentation/whitespaces cleanup
Fri, 25 Jan 2013 13:29:20 +0400 Some fixes
unc0rr [Fri, 25 Jan 2013 13:29:20 +0400] rev 8433
Some fixes
Fri, 25 Jan 2013 12:54:24 +0100 small cleanup, fix ancient warning (the "itPlay" one)
sheepluva [Fri, 25 Jan 2013 12:54:24 +0100] rev 8432
small cleanup, fix ancient warning (the "itPlay" one)
Fri, 25 Jan 2013 12:59:06 +0400 Fix finding player's another clan
unc0rr [Fri, 25 Jan 2013 12:59:06 +0400] rev 8431
Fix finding player's another clan
Wed, 23 Jan 2013 16:35:26 -0500 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10 [Wed, 23 Jan 2013 16:35:26 -0500] rev 8430
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint(). Restored "random" button next to "seed" button in mapcontainer widget when in hand-drawn mode.
Wed, 23 Jan 2013 23:57:47 +0400 Oops, got too excited
unc0rr [Wed, 23 Jan 2013 23:57:47 +0400] rev 8429
Oops, got too excited
Wed, 23 Jan 2013 23:54:01 +0400 Fix crashers
unc0rr [Wed, 23 Jan 2013 23:54:01 +0400] rev 8428
Fix crashers
Wed, 23 Jan 2013 04:48:04 +0100 ios, show fps when debugging
koda [Wed, 23 Jan 2013 04:48:04 +0100] rev 8427
ios, show fps when debugging
Wed, 23 Jan 2013 04:42:18 +0100 update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
koda [Wed, 23 Jan 2013 04:42:18 +0100] rev 8426
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
Wed, 23 Jan 2013 03:37:27 +0100 restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
koda [Wed, 23 Jan 2013 03:37:27 +0100] rev 8425
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Mon, 21 Jan 2013 21:52:49 -0500 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10 [Mon, 21 Jan 2013 21:52:49 -0500] rev 8424
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3
Tue, 22 Jan 2013 00:33:37 +0400 Fix official server build
unc0rr [Tue, 22 Jan 2013 00:33:37 +0400] rev 8423
Fix official server build
Tue, 22 Jan 2013 00:24:44 +0400 Okay, let's try not trust even room admin on this
unc0rr [Tue, 22 Jan 2013 00:24:44 +0400] rev 8422
Okay, let's try not trust even room admin on this
Tue, 22 Jan 2013 00:04:09 +0400 Make number of hedgehogs restriction actually work in network game
unc0rr [Tue, 22 Jan 2013 00:04:09 +0400] rev 8421
Make number of hedgehogs restriction actually work in network game
Mon, 21 Jan 2013 14:14:56 -0500 Removed constant repainting of bgwidget on every frame.
dag10 [Mon, 21 Jan 2013 14:14:56 -0500] rev 8420
Removed constant repainting of bgwidget on every frame.
Mon, 21 Jan 2013 14:07:39 -0500 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
dag10 [Mon, 21 Jan 2013 14:07:39 -0500] rev 8419
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue #515)
Mon, 21 Jan 2013 13:04:57 -0500 Force-starting a game now only works for client versions >43
dag10 [Mon, 21 Jan 2013 13:04:57 -0500] rev 8418
Force-starting a game now only works for client versions >43
Mon, 21 Jan 2013 12:22:33 +0400 Learn to properly localize strings with numbers pleeeeaaaase
unc0rr [Mon, 21 Jan 2013 12:22:33 +0400] rev 8417
Learn to properly localize strings with numbers pleeeeaaaase
Mon, 21 Jan 2013 02:21:04 -0500 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
dag10 [Mon, 21 Jan 2013 02:21:04 -0500] rev 8416
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server. Unless the official server is updated, this commit will do nothing new.
Mon, 21 Jan 2013 00:30:18 -0500 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
dag10 [Mon, 21 Jan 2013 00:30:18 -0500] rev 8415
Moved room name edit box from footer to top of page. Also shows room name when in slave mode. Temporarily increased HWForm's min height from 580 to 610.
Sun, 20 Jan 2013 20:42:20 -0500 Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo [Sun, 20 Jan 2013 20:42:20 -0500] rev 8414
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
Sun, 20 Jan 2013 18:54:18 -0500 restore former cluster behaviour (makes the most diff for the bomb)
nemo [Sun, 20 Jan 2013 18:54:18 -0500] rev 8413
restore former cluster behaviour (makes the most diff for the bomb)
Sun, 20 Jan 2013 23:05:31 +0100 lupdate -pro project_files/hedgewars.pro -no-obsolete
koda [Sun, 20 Jan 2013 23:05:31 +0100] rev 8412
lupdate -pro project_files/hedgewars.pro -no-obsolete yes, I think the lupdate commits should be separate and should contain the -no-obsole flag
Sun, 20 Jan 2013 23:03:27 +0100 reuse the same words with tr() and .arg() in bandialog
koda [Sun, 20 Jan 2013 23:03:27 +0100] rev 8411
reuse the same words with tr() and .arg() in bandialog
Sun, 20 Jan 2013 22:51:26 +0100 fix out of source build
koda [Sun, 20 Jan 2013 22:51:26 +0100] rev 8410
fix out of source build
Mon, 21 Jan 2013 00:07:26 +0400 Merge
unc0rr [Mon, 21 Jan 2013 00:07:26 +0400] rev 8409
Merge
Sat, 19 Jan 2013 20:01:01 -0500 Centered desc label. (Fixes issue 461)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 20:01:01 -0500] rev 8408
Centered desc label. (Fixes issue #461)
Sat, 19 Jan 2013 18:48:21 -0500 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 18:48:21 -0500] rev 8407
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm. Added padding to QDialogButtonBox buttons. Fixed code indentation starting on hwform.cpp:1343.
Sat, 19 Jan 2013 17:46:06 -0500 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 17:46:06 -0500] rev 8406
Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
Sat, 19 Jan 2013 17:33:10 -0500 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 17:33:10 -0500] rev 8405
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue #509)
Sat, 19 Jan 2013 14:11:06 -0500 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 14:11:06 -0500] rev 8404
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
Sat, 19 Jan 2013 21:51:41 +0400 - Allow server admins to use DELEGATE even when not room owner
unc0rr [Sat, 19 Jan 2013 21:51:41 +0400] rev 8403
- Allow server admins to use DELEGATE even when not room owner - Show number of clients per version table on /stats command
Sat, 19 Jan 2013 00:55:51 +0400 Some ignoring
unc0rr [Sat, 19 Jan 2013 00:55:51 +0400] rev 8402
Some ignoring
Sat, 19 Jan 2013 00:51:28 +0400 Server messages localization using Qt's l10n subsystem:
unc0rr [Sat, 19 Jan 2013 00:51:28 +0400] rev 8401
Server messages localization using Qt's l10n subsystem: - Strings to localize are marked with loc function in server sources - CMake finds loc calls and generates C++ header containing array of strings marked - lupdate - ... - PROFIT!
Fri, 18 Jan 2013 11:47:23 +0100 improve tips (issue 472)
koda [Fri, 18 Jan 2013 11:47:23 +0100] rev 8400
improve tips (issue #472)
Fri, 18 Jan 2013 11:32:02 +0100 pt_BR.txt update
lowdread [Fri, 18 Jan 2013 11:32:02 +0100] rev 8399
pt_BR.txt update
Fri, 18 Jan 2013 11:30:09 +0100 pt_PT update
inu [Fri, 18 Jan 2013 11:30:09 +0100] rev 8398
pt_PT update
Fri, 18 Jan 2013 00:41:26 +0400 Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
unc0rr [Fri, 18 Jan 2013 00:41:26 +0400] rev 8397
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?) Fixes issue #482
Thu, 17 Jan 2013 23:17:39 +0400 - Pass unknown chat commands to server
unc0rr [Thu, 17 Jan 2013 23:17:39 +0400] rev 8396
- Pass unknown chat commands to server - Make server recognize /delegate command
Thu, 17 Jan 2013 18:12:30 +0100 small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
sheepluva [Thu, 17 Jan 2013 18:12:30 +0100] rev 8395
small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
Thu, 17 Jan 2013 11:16:03 +0400 Merge
unc0rr [Thu, 17 Jan 2013 11:16:03 +0400] rev 8394
Merge
Wed, 16 Jan 2013 18:34:43 -0500 Can now change theme for static and mission maps.
dag10 <gottlieb.drew@gmail.com> [Wed, 16 Jan 2013 18:34:43 -0500] rev 8393
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
Tue, 15 Jan 2013 12:20:19 +0400 No
unc0rr [Tue, 15 Jan 2013 12:20:19 +0400] rev 8392
No
Tue, 15 Jan 2013 00:52:29 -0500 Fixes build.
dag10 <gottlieb.drew@gmail.com> [Tue, 15 Jan 2013 00:52:29 -0500] rev 8391
Fixes build.
Mon, 14 Jan 2013 22:09:07 -0500 Added "what we use" section to "about" page. From GCI.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 22:09:07 -0500] rev 8390
Added "what we use" section to "about" page. From GCI.
Mon, 14 Jan 2013 16:04:05 -0500 Fixed feedback submission by correcting Content-Type.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 16:04:05 -0500] rev 8389
Fixed feedback submission by correcting Content-Type.
Mon, 14 Jan 2013 15:26:00 -0500 Fixed disabled QSpinBox border color.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 15:26:00 -0500] rev 8388
Fixed disabled QSpinBox border color.
Mon, 14 Jan 2013 14:10:37 -0500 Organized options into more relavant tabs.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 14:10:37 -0500] rev 8387
Organized options into more relavant tabs. Made QSlider handle larger for easier dragging. Changed initial volume option from a spin box to a slider.
Mon, 14 Jan 2013 21:37:04 +0400 - Fix another ton of bugs and misbehavior
unc0rr [Mon, 14 Jan 2013 21:37:04 +0400] rev 8386
- Fix another ton of bugs and misbehavior - Try my fix to grey colors problem
Mon, 14 Jan 2013 21:17:42 +0400 Convert feedback page to dialog (+some fixes from unC0Rr)
dag10 [Mon, 14 Jan 2013 21:17:42 +0400] rev 8385
Convert feedback page to dialog (+some fixes from unC0Rr)
Mon, 14 Jan 2013 13:28:03 +0100 GCI2012: Abstract Page Load
dag10 [Mon, 14 Jan 2013 13:28:03 +0100] rev 8384
GCI2012: Abstract Page Load
Mon, 14 Jan 2013 13:19:47 +0100 GCI2012: Abstract Hedgewars Dialogs
dag10 [Mon, 14 Jan 2013 13:19:47 +0100] rev 8383
GCI2012: Abstract Hedgewars Dialogs
Mon, 14 Jan 2013 12:45:01 +0100 GCI2012: No More Hovering
dag10 [Mon, 14 Jan 2013 12:45:01 +0100] rev 8382
GCI2012: No More Hovering
Mon, 14 Jan 2013 12:35:01 +0100 move platform code around, based off a gci task by dag10
koda [Mon, 14 Jan 2013 12:35:01 +0100] rev 8381
move platform code around, based off a gci task by dag10
Mon, 14 Jan 2013 12:07:51 +0100 GCI2012: Subscribe for Network
koda [Mon, 14 Jan 2013 12:07:51 +0100] rev 8380
GCI2012: Subscribe for Network
Mon, 14 Jan 2013 11:52:19 +0100 keep engine target name consistent across platforms
koda [Mon, 14 Jan 2013 11:52:19 +0100] rev 8379
keep engine target name consistent across platforms
Mon, 14 Jan 2013 11:28:19 +0100 provide a nice mission description, feel free to improve
koda [Mon, 14 Jan 2013 11:28:19 +0100] rev 8378
provide a nice mission description, feel free to improve
Mon, 14 Jan 2013 11:19:59 +0100 GCI2012: Improve Game Configuration Widget
dag10 [Mon, 14 Jan 2013 11:19:59 +0100] rev 8377
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
Mon, 14 Jan 2013 12:07:06 +0400 Merge
unc0rr [Mon, 14 Jan 2013 12:07:06 +0400] rev 8376
Merge
Sun, 13 Jan 2013 11:14:50 +0400 Fix build
unc0rr [Sun, 13 Jan 2013 11:14:50 +0400] rev 8375
Fix build
Sun, 13 Jan 2013 10:46:01 +0400 Hat selection reworked
dag10 [Sun, 13 Jan 2013 10:46:01 +0400] rev 8374
Hat selection reworked
Sat, 12 Jan 2013 18:37:10 -0500 Prevent camera from moving with auto camera disabled when remote teams are targetting
nemo [Sat, 12 Jan 2013 18:37:10 -0500] rev 8373
Prevent camera from moving with auto camera disabled when remote teams are targetting
Sun, 13 Jan 2013 01:02:08 +0400 Logon procedure for checkers, introduce invisible clients
unc0rr [Sun, 13 Jan 2013 01:02:08 +0400] rev 8372
Logon procedure for checkers, introduce invisible clients
Sat, 12 Jan 2013 01:18:50 +0400 - Start work on checker
unc0rr [Sat, 12 Jan 2013 01:18:50 +0400] rev 8371
- Start work on checker - Various small fixes
Thu, 10 Jan 2013 22:59:46 +0400 Fix tons of warnings
martin_bede [Thu, 10 Jan 2013 22:59:46 +0400] rev 8370
Fix tons of warnings
Thu, 10 Jan 2013 22:54:55 +0400 Throw away stupid Data.Seq
unc0rr [Thu, 10 Jan 2013 22:54:55 +0400] rev 8369
Throw away stupid Data.Seq
Wed, 09 Jan 2013 10:16:10 +0400 Fix build
unc0rr [Wed, 09 Jan 2013 10:16:10 +0400] rev 8368
Fix build
Tue, 08 Jan 2013 21:29:37 +0200 Merged default
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:29:37 +0200] rev 8367
Merged default
Tue, 08 Jan 2013 00:40:20 +0400 lua API functions to enable or disable game flags
martin_bede [Tue, 08 Jan 2013 00:40:20 +0400] rev 8366
lua API functions to enable or disable game flags
Mon, 07 Jan 2013 08:35:29 -0500 correct rope tip
nemo [Mon, 07 Jan 2013 08:35:29 -0500] rev 8365
correct rope tip
Tue, 08 Jan 2013 21:27:35 +0200 Added "New account" button when connectiong to the official server
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:27:35 +0200] rev 8364
Added "New account" button when connectiong to the official server
Fri, 04 Jan 2013 21:44:40 +0400 Merge from default flibqtfrontend
unc0rr [Fri, 04 Jan 2013 21:44:40 +0400] rev 8363
Merge from default
Fri, 04 Jan 2013 19:42:49 +0400 - Unbreak build with .pro file
unc0rr [Fri, 04 Jan 2013 19:42:49 +0400] rev 8362
- Unbreak build with .pro file - Cosmetic fixes to video recording stuff
Wed, 02 Jan 2013 18:32:19 +0100 Tips are now loaded from an xml file.
martin_bede [Wed, 02 Jan 2013 18:32:19 +0100] rev 8361
Tips are now loaded from an xml file.
Thu, 03 Jan 2013 10:43:40 +0100 simplified physfs cmake
koda [Thu, 03 Jan 2013 10:43:40 +0100] rev 8360
simplified physfs cmake
Thu, 03 Jan 2013 19:57:17 +0100 Removed wiggle 3D mode, reorder the list of 3D modes.
martin_bede [Thu, 03 Jan 2013 19:57:17 +0100] rev 8359
Removed wiggle 3D mode, reorder the list of 3D modes.
Fri, 04 Jan 2013 03:13:21 +0100 have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda [Fri, 04 Jan 2013 03:13:21 +0100] rev 8358
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
Fri, 04 Jan 2013 02:58:19 +0100 GCI2012: Resolution Freedom
koda [Fri, 04 Jan 2013 02:58:19 +0100] rev 8357
GCI2012: Resolution Freedom
Thu, 03 Jan 2013 17:14:14 +0200 Tweaked the resolution option layout.
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 17:14:14 +0200] rev 8356
Tweaked the resolution option layout.
Wed, 02 Jan 2013 23:13:14 +0100 GCI2012: Unix Qt Signals
martin_bede [Wed, 02 Jan 2013 23:13:14 +0100] rev 8355
GCI2012: Unix Qt Signals
Thu, 03 Jan 2013 15:59:30 +0200 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:59:30 +0200] rev 8354
Separated fullscreen and windowed hwengine resolution parameters.
Wed, 02 Jan 2013 12:39:50 +0100 simplify entering/leaving pages debug
koda [Wed, 02 Jan 2013 12:39:50 +0100] rev 8353
simplify entering/leaving pages debug
Thu, 03 Jan 2013 15:58:23 +0200 Changed resolution labels on options page.
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:58:23 +0200] rev 8352
Changed resolution labels on options page.
Wed, 02 Jan 2013 10:11:42 +0100 also have uTouch follow the new NewTurn policy
koda [Wed, 02 Jan 2013 10:11:42 +0100] rev 8351
also have uTouch follow the new NewTurn policy
Mon, 31 Dec 2012 12:12:23 +0200 merged changes
vitiv <nikita.utiu@gmail.com> [Mon, 31 Dec 2012 12:12:23 +0200] rev 8350
merged changes
Tue, 01 Jan 2013 14:21:51 -0500 move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo [Tue, 01 Jan 2013 14:21:51 -0500] rev 8349
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Sun, 30 Dec 2012 03:00:51 +0100 don't discard older cmake_c_flags
koda [Sun, 30 Dec 2012 03:00:51 +0100] rev 8348
don't discard older cmake_c_flags
Sun, 30 Dec 2012 02:43:24 +0100 GCI2012: CMake List Append
Willie Zhu [Sun, 30 Dec 2012 02:43:24 +0100] rev 8347
GCI2012: CMake List Append
Sat, 29 Dec 2012 22:50:10 +0100 GCI2012: Advanced Keyboard Configuration
dag10 [Sat, 29 Dec 2012 22:50:10 +0100] rev 8346
GCI2012: Advanced Keyboard Configuration - Added "Controls" tab to settings, where you can set master game-wide controls. - Can revert master key bindings to game's default key bind. - Per-team binds now default to "Use my default", but you can override those binds if you want to. - New key binding interface. - Removed redundant second confirmation prompt for deleting a team. - Added "reset all binds" button to the binding interface in both the main settings and team settings. - I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :) (this also closes bug #120)
Sun, 30 Dec 2012 16:04:28 +0200 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com> [Sun, 30 Dec 2012 16:04:28 +0200] rev 8345
Preserve windowed resolution after manual resize
Fri, 28 Dec 2012 23:54:42 +0100 ok, enable the splashscreen for win only
koda [Fri, 28 Dec 2012 23:54:42 +0100] rev 8344
ok, enable the splashscreen for win only
Sat, 29 Dec 2012 14:40:20 +0200 Added Support for variable windowed resolution.
vitiv <nikita.utiu@gmail.com> [Sat, 29 Dec 2012 14:40:20 +0200] rev 8343
Added Support for variable windowed resolution.
Fri, 28 Dec 2012 11:00:12 +0100 restore compatibility with cmake 2.6
koda [Fri, 28 Dec 2012 11:00:12 +0100] rev 8342
restore compatibility with cmake 2.6
Thu, 27 Dec 2012 18:16:50 +0100 NSIS workaround no longer necessary
koda [Thu, 27 Dec 2012 18:16:50 +0100] rev 8341
NSIS workaround no longer necessary
Wed, 02 Jan 2013 11:11:49 +0100 install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
koda [Wed, 02 Jan 2013 11:11:49 +0100] rev 8340
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
Thu, 27 Dec 2012 17:08:58 +0100 disable splash on linux
koda [Thu, 27 Dec 2012 17:08:58 +0100] rev 8339
disable splash on linux
Sun, 30 Dec 2012 09:48:52 -0500 Small GL message webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:48:52 -0500] rev 8338
Small GL message
Thu, 27 Dec 2012 17:01:02 +0100 add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
koda [Thu, 27 Dec 2012 17:01:02 +0100] rev 8337
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Sun, 30 Dec 2012 09:24:30 -0500 uStore.pas: Correctly point to shaders webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:24:30 -0500] rev 8336
uStore.pas: Correctly point to shaders
Thu, 27 Dec 2012 15:56:02 +0100 oops, forgot that data absolute path only applies to linux
koda [Thu, 27 Dec 2012 15:56:02 +0100] rev 8335
oops, forgot that data absolute path only applies to linux
Sun, 30 Dec 2012 09:23:30 -0500 Added shaders and -GL2 option webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:23:30 -0500] rev 8334
Added shaders and -GL2 option
Thu, 27 Dec 2012 15:32:48 +0100 move DATA_INSTALL_DIR to the configurable options section
koda [Thu, 27 Dec 2012 15:32:48 +0100] rev 8333
move DATA_INSTALL_DIR to the configurable options section
Tue, 25 Dec 2012 05:15:49 +0100 fix hwc install and pas2c preprocessing (but not total conversion) webgl
koda [Tue, 25 Dec 2012 05:15:49 +0100] rev 8332
fix hwc install and pas2c preprocessing (but not total conversion)
Thu, 27 Dec 2012 13:24:57 +0100 typo when using DATA_INSTALL_DIR
koda [Thu, 27 Dec 2012 13:24:57 +0100] rev 8331
typo when using DATA_INSTALL_DIR
Tue, 25 Dec 2012 04:45:22 +0100 update branch with default webgl
koda [Tue, 25 Dec 2012 04:45:22 +0100] rev 8330
update branch with default
Thu, 27 Dec 2012 12:31:23 +0400 Fix build
unc0rr [Thu, 27 Dec 2012 12:31:23 +0400] rev 8329
Fix build
Tue, 25 Dec 2012 02:30:00 +0100 GCI2012: Feedback Redo
dag10 [Tue, 25 Dec 2012 02:30:00 +0100] rev 8328
GCI2012: Feedback Redo
Tue, 25 Dec 2012 01:13:07 +0100 convert Game() library call to argc,argv format so that we can use the new parsing functions
koda [Tue, 25 Dec 2012 01:13:07 +0100] rev 8327
convert Game() library call to argc,argv format so that we can use the new parsing functions
Mon, 24 Dec 2012 12:52:14 -0500 Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
nemo [Mon, 24 Dec 2012 12:52:14 -0500] rev 8326
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
Mon, 24 Dec 2012 17:07:12 +0100 GCI2012: Change Argument Passing Between Frontend and Engine
RowanD [Mon, 24 Dec 2012 17:07:12 +0100] rev 8325
GCI2012: Change Argument Passing Between Frontend and Engine
Mon, 24 Dec 2012 16:23:55 +0100 merge
koda [Mon, 24 Dec 2012 16:23:55 +0100] rev 8324
merge
Mon, 24 Dec 2012 15:41:45 +0100 get executable directory at runtime rather than configure time
koda [Mon, 24 Dec 2012 15:41:45 +0100] rev 8323
get executable directory at runtime rather than configure time
Mon, 24 Dec 2012 03:00:18 +0100 adjust rpath on osx too for libengine
koda [Mon, 24 Dec 2012 03:00:18 +0100] rev 8322
adjust rpath on osx too for libengine
Mon, 24 Dec 2012 09:56:29 -0500 fix sky
nemo [Mon, 24 Dec 2012 09:56:29 -0500] rev 8321
fix sky
Sat, 22 Dec 2012 21:43:39 -0500 Shoppa tournament 2012 winners
nemo [Sat, 22 Dec 2012 21:43:39 -0500] rev 8320
Shoppa tournament 2012 winners
Sat, 22 Dec 2012 21:04:47 -0500 trophyrace with names removed
nemo [Sat, 22 Dec 2012 21:04:47 -0500] rev 8319
trophyrace with names removed
Thu, 20 Dec 2012 23:54:41 +0100 GCI2012: Beautify Network Page
dag10 [Thu, 20 Dec 2012 23:54:41 +0100] rev 8318
GCI2012: Beautify Network Page
Thu, 20 Dec 2012 23:14:54 +0100 remove the CROSSAPPLE option until a better solution is found
koda [Thu, 20 Dec 2012 23:14:54 +0100] rev 8317
remove the CROSSAPPLE option until a better solution is found
Thu, 20 Dec 2012 23:12:18 +0100 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda [Thu, 20 Dec 2012 23:12:18 +0100] rev 8316
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
Wed, 19 Dec 2012 19:33:49 +0100 edit rpath manually, allowing frontend+libengine to run on linux too
koda [Wed, 19 Dec 2012 19:33:49 +0100] rev 8315
edit rpath manually, allowing frontend+libengine to run on linux too
Wed, 19 Dec 2012 19:28:13 +0100 can change library name and compile it on windows again
koda [Wed, 19 Dec 2012 19:28:13 +0100] rev 8314
can change library name and compile it on windows again
Wed, 19 Dec 2012 18:23:29 +0100 remove FPFLAGS and GHFLAGS from cache every time
koda [Wed, 19 Dec 2012 18:23:29 +0100] rev 8313
remove FPFLAGS and GHFLAGS from cache every time
Wed, 19 Dec 2012 18:17:23 +0100 can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
koda [Wed, 19 Dec 2012 18:17:23 +0100] rev 8312
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
Tue, 18 Dec 2012 12:04:17 +0100 can use engine as library on windows too
koda [Tue, 18 Dec 2012 12:04:17 +0100] rev 8311
can use engine as library on windows too
(0) -3000 -1000 -480 +480 +1000 +3000 tip