2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
file |
diff |
annotate
|
2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
|
file |
diff |
annotate
|
2010-10-31 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
|
file |
diff |
annotate
|
2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
file |
diff |
annotate
|
2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
|
file |
diff |
annotate
|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
file |
diff |
annotate
|
2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
file |
diff |
annotate
|
2010-10-26 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
|
file |
diff |
annotate
|
2010-10-26 |
koda |
restore king mode
|
file |
diff |
annotate
|
2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
file |
diff |
annotate
|
2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
file |
diff |
annotate
|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
file |
diff |
annotate
|
2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
file |
diff |
annotate
|
2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
file |
diff |
annotate
|
2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
file |
diff |
annotate
|
2010-09-22 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
file |
diff |
annotate
|
2010-09-14 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-09-12 |
smaxx |
Sounds:
|
file |
diff |
annotate
|
2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
file |
diff |
annotate
|
2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
|
file |
diff |
annotate
|
2010-08-26 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-25 |
tiyuri |
Some survival mode changes by burp
|
file |
diff |
annotate
|
2010-08-20 |
nemo |
Flag for AI survival mode
|
file |
diff |
annotate
|
2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
file |
diff |
annotate
|
2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
|
file |
diff |
annotate
|
2010-08-06 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-03 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-03 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-02 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-02 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
file |
diff |
annotate
|
2010-08-01 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
file |
diff |
annotate
|
2010-07-30 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-07-29 |
nemo |
I keep forgetting to merge.
|
file |
diff |
annotate
|
2010-07-29 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
|
file |
diff |
annotate
|
2010-07-29 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
file |
diff |
annotate
|
2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
file |
diff |
annotate
|
2010-07-24 |
koda |
use external libs more consistently
|
file |
diff |
annotate
|
2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
file |
diff |
annotate
|
2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
file |
diff |
annotate
|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
file |
diff |
annotate
|
2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
file |
diff |
annotate
|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
file |
diff |
annotate
|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
2010-06-26 |
sheepluva |
portal / slope detection:
|
file |
diff |
annotate
|
2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
|
file |
diff |
annotate
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
file |
diff |
annotate
|
2010-06-21 |
koda |
merge+smallupdate
|
file |
diff |
annotate
|
2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
file |
diff |
annotate
|
2010-06-20 |
koda |
fix zoom smoothness
|
file |
diff |
annotate
|
2010-06-18 |
nemo |
rename flags
|
file |
diff |
annotate
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
file |
diff |
annotate
|
2010-06-03 |
koda |
fix iphone version for map preview
|
file |
diff |
annotate
|
2010-06-03 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-06-01 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-06-01 |
nemo |
Remove rope offset
|
file |
diff |
annotate
|