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Thu, 17 May 2012 20:23:58 -0400
Might help if this was actually its own unique weapon
changeset
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
Thu, 17 May 2012 18:22:20 -0400
Provide training/campaign with a random seed to ignore/use.
changeset
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
Thu, 17 May 2012 20:19:35 +0200
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
changeset
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Thu, 17 May 2012 20:01:56 +0200
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
changeset
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Thu, 17 May 2012 16:52:17 +0200
dont allow choosing weapons when the AI is playing
changeset
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
Thu, 17 May 2012 16:51:54 +0200
android typo/sabotage
changeset
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
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