Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Jul 2019 00:36:09 +0200] rev 15284
Remove hardcoded default gamepad bindings
They just cause too much confusion and there is no way the player can disable them. Done because a player complained about exactly this
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Jul 2019 03:42:17 +0200] rev 15283
Prevent saving of demo after /lua command was used
Done because demos are unable to record any manual Lua command atm.
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Jul 2019 01:13:48 +0200] rev 15282
Fix incorrect German translation of "scheme" in context of URI scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Jul 2019 01:09:30 +0200] rev 15281
Enable "replay" button after playing a demo or saved game
alfadur [Thu, 25 Jul 2019 23:02:02 +0300] rev 15280
replace time with milliseconds
alfadur [Thu, 25 Jul 2019 22:31:24 +0300] rev 15279
add gear allocator
alfadur [Thu, 25 Jul 2019 21:59:20 +0300] rev 15278
use better contact point for inter-gear collision
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 19:40:40 +0200] rev 15277
Fix bad pixel offsets in CPU flag preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 19:18:48 +0200] rev 15276
Default_es: Remove Coward.ogg
This file was in English, but the voicepack must be in Spanish.
alfadur [Thu, 25 Jul 2019 19:58:19 +0300] rev 15275
add time events
Wuzzy <Wuzzy2@mail.ru> [Thu, 25 Jul 2019 18:40:06 +0200] rev 15274
Mutant: Remove excess teams if a clan has more than one team
nemo [Thu, 25 Jul 2019 11:58:40 -0400] rev 15273
based on user feedback, the audio provided by the translator here is inappropriate. replacing with the english pending a new translation
Wuzzy <Wuzzy2@mail.ru> [Mon, 22 Jul 2019 19:26:58 +0200] rev 15272
VideoRec: Stop prerecording when /lua activates
alfadur [Thu, 25 Jul 2019 16:29:14 +0300] rev 15271
clear intermediate result structures between iterations
unC0Rr [Thu, 25 Jul 2019 15:18:00 +0200] rev 15270
Implement ipc queue which takes care of message ordering and timestamps
unC0Rr [Thu, 25 Jul 2019 14:23:25 +0200] rev 15269
Rethink message types a bit
alfadur [Thu, 25 Jul 2019 00:05:30 +0300] rev 15268
reserve zero gear id
alfadur [Wed, 24 Jul 2019 23:37:58 +0300] rev 15267
check dynamic collision arrays first
alfadur [Wed, 24 Jul 2019 23:33:06 +0300] rev 15266
update collision grid with position changes
alfadur [Wed, 24 Jul 2019 22:49:59 +0300] rev 15265
save full shifts to position updates
alfadur [Tue, 23 Jul 2019 20:22:27 +0300] rev 15264
update to stable nom5
Wuzzy <Wuzzy2@mail.ru> [Mon, 22 Jul 2019 10:04:19 +0200] rev 15263
Fix word "Feedback" not being translated in error message
This does not violate the string freeze, the string is already present in PageMain.
Wuzzy <Wuzzy2@mail.ru> [Sun, 21 Jul 2019 11:22:06 +0200] rev 15262
Pagetraining: Move style sheet to CSS files
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 21:00:28 +0200] rev 15261
Frontend: Tweak deco border around teams list
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 19:33:40 +0200] rev 15260
Bans list: Remove vertical header, make horizontal header non-clickable
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 19:26:13 +0200] rev 15259
Move chat box stylesheets to CSS files
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 18:45:30 +0200] rev 15258
Fix multiple timeboxes spawning when hog moves before timebox arrived
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 03:39:58 +0200] rev 15257
CTF: Fix clan not winning if enemy hog was time-travelling
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 03:25:15 +0200] rev 15256
Use minimum size for keybinder category list
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 01:46:40 +0200] rev 15255
Pagevideos: Create header object explicitly
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 00:45:39 +0200] rev 15254
Fix broken stylesheet in keybinder widget
Wuzzy <Wuzzy2@mail.ru> [Thu, 18 Jul 2019 00:20:50 +0200] rev 15253
Pagetraining: Fix broken style sheet
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Jul 2019 23:52:01 +0200] rev 15252
Fix broken styling of window size widgets
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Jul 2019 00:33:55 +0200] rev 15251
Fix cursor not being disabled when teleporting hog into water
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 23:26:00 +0200] rev 15250
Racer: Count turn as skipped when computer skipped
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 21:13:01 +0200] rev 15249
Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 20:46:50 +0200] rev 15248
Add small plane sound fade-in in weWrap
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 13:13:14 +0200] rev 15247
HedgeEditor/Construction Mode: Adjust ammo ordering to match ammo menu's
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 12:27:02 +0200] rev 15246
Make planewater.ogg loop seamless (fix awful clicking)
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 10:36:00 +0200] rev 15245
Drawn maps: Update uLandPainted scaling to match the new map bounds
Wuzzy <Wuzzy2@mail.ru> [Fri, 12 Jul 2019 00:07:09 +0200] rev 15244
Fix vgtChunk being never deleted if rqPlainSplash is set
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 23:53:30 +0200] rev 15243
Delete vgtDroplet and vgtChunk when hitting the ocean world edge
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 22:31:29 +0200] rev 15242
Give snorkel to air plane pilot in weSea
Ihor Paliichuk [Thu, 11 Jul 2019 21:23:57 +0200] rev 15241
Update Ukrainian translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 20:23:42 +0200] rev 15240
Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 19:58:35 +0200] rev 15239
Remove gtAirAttack when completely out of visible bounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 19:14:54 +0200] rev 15238
Cleanup gtAirAttack behaviour in weWrap
Fixed bugs:
- Gear position was not wrapped properly, messing up repeat rendering
- Gear spawned outside of map bounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 17:15:30 +0200] rev 15237
Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 16:24:09 +0200] rev 15236
Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 06:24:03 +0200] rev 15235
Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 05:44:43 +0200] rev 15234
Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 05:07:55 +0200] rev 15233
Air attack: Replace smoke with bubbles when underwater
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 04:42:50 +0200] rev 15232
Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 03:22:35 +0200] rev 15231
Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 02:25:07 +0200] rev 15230
Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 00:53:29 +0200] rev 15229
Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 00:45:49 +0200] rev 15228
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru> [Tue, 09 Jul 2019 12:55:58 +0200] rev 15227
TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jul 2019 22:29:20 +0200] rev 15226
Remove excessive console output of gtAirAttack
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jul 2019 21:44:26 +0200] rev 15225
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.