Fri, 01 Sep 2017 11:24:18 -0400 |
nemo |
remove the collision addition for hogs again.
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Wed, 09 Aug 2017 15:35:39 -0400 |
nemo |
Add checkins so that spawning on top of things is possible too
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Tue, 25 Apr 2017 04:54:46 +0200 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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Sat, 22 Apr 2017 23:06:47 +0200 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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Mon, 10 Apr 2017 14:15:00 +0200 |
Wuzzy |
Render gear timers in front of water
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Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
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Fri, 07 Apr 2017 02:26:12 +0200 |
Wuzzy |
Harden the countdown sound check
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Sun, 01 May 2016 02:36:17 +0200 |
Wuzzy |
Enable timer warning sounds in hog placement phase
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Sun, 01 May 2016 01:04:45 +0200 |
Wuzzy |
Fix sniper rifle making timer gray all the time
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Sat, 30 Apr 2016 23:46:57 +0200 |
Wuzzy |
Make timer gray while the time is not running or while it is paused
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Sat, 30 Apr 2016 23:30:34 +0200 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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Sat, 19 Nov 2016 15:00:14 +0100 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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Wed, 16 Nov 2016 19:19:36 +0100 |
sheepluva |
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
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Wed, 16 Nov 2016 12:26:26 -0500 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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Tue, 15 Nov 2016 03:00:56 +0100 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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Tue, 15 Nov 2016 01:25:37 +0100 |
Wuzzy |
Remove old Fort Mode from frontend
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Mon, 03 Oct 2016 14:10:25 -0400 |
nemo |
Make frozen hogs poison immune
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Fri, 06 May 2016 20:00:55 +0200 |
sheepluva |
<unC0Rr> might be somewhere width used instead of rightx
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Wed, 27 Apr 2016 23:52:43 +0200 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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Wed, 27 Apr 2016 23:14:47 +0200 |
sheepluva |
fix incorrect debug message
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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Tue, 26 Apr 2016 14:41:56 +0200 |
sheepluva |
Fort Mode: allow more than 2 clans
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Tue, 26 Apr 2016 12:27:17 +0200 |
sheepluva |
cleaning up team divide mode code from last night a little
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Tue, 26 Apr 2016 02:42:45 +0200 |
sheepluva |
divided teams: better horizontal clan distribution
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Mon, 25 Apr 2016 21:12:34 +0200 |
sheepluva |
"divided teams" modifier will now work with more than 2 teams!
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Tue, 12 Jan 2016 22:43:39 +0100 |
sheepluva |
pas2c still does (not like) this
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Thu, 31 Dec 2015 15:11:44 -0500 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
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Sat, 10 Oct 2015 18:18:26 +0200 |
sheepluva |
Lua-API: onSuddenDeath hook
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Mon, 13 Jul 2015 06:19:51 +0200 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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Sun, 22 Mar 2015 21:40:16 +0100 |
sheepluva |
make using hog speech a bit more comfortable
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Tue, 17 Feb 2015 10:04:32 -0500 |
nemo |
avoid airmines too when spawning
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Sat, 14 Feb 2015 17:47:28 -0500 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
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Sun, 24 Aug 2014 10:43:49 +0400 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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Tue, 03 Jun 2014 11:09:18 -0400 |
nemo |
theme configurable sudden death music. untested
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Tue, 06 May 2014 23:16:35 +0400 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Mon, 27 Jan 2014 00:33:42 +0400 |
unc0rr |
Some love to pas2c
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 08:09:55 -0500 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Wed, 08 Jan 2014 00:13:12 +0400 |
unc0rr |
Fix two desync causes
webgl
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Tue, 07 Jan 2014 13:56:03 -0500 |
nemo |
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sun, 22 Dec 2013 15:11:13 -0500 |
nemo |
Default to ...
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Tue, 10 Dec 2013 13:26:42 -0500 |
nemo |
oups. accidentally commented out both lines
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Tue, 10 Dec 2013 00:20:53 -0500 |
nemo |
can't use parsecommand since it does sendipc
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Fri, 08 Nov 2013 23:11:13 -0500 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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Sun, 03 Nov 2013 14:45:07 -0500 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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Mon, 28 Oct 2013 17:03:20 +0100 |
koda |
correctly use USE_TOUCH_INTERFACE
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Sun, 27 Oct 2013 22:34:25 -0400 |
nemo |
not sure why this nil check is in here
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Wed, 23 Oct 2013 22:25:17 +0400 |
unc0rr |
Oh, dudes :(
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Mon, 07 Oct 2013 21:31:28 -0400 |
nemo |
Issue #581
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Fri, 28 Jun 2013 12:47:54 -0400 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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Fri, 28 Jun 2013 10:25:42 +0400 |
unc0rr |
You better test build before committing even trivial patches
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Thu, 27 Jun 2013 14:01:43 -0400 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Mon, 17 Jun 2013 23:10:45 +0200 |
koda |
really update with default
webgl
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Thu, 13 Jun 2013 22:27:23 +0200 |
koda |
merge cmake_pascal branch in default
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Tue, 04 Jun 2013 23:56:17 +0200 |
koda |
parsing ok, stops at uGears
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Mon, 03 Jun 2013 23:59:55 -0400 |
nemo |
blowtorch defrosts too
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 14:37:19 +0200 |
koda |
remove now-unused function
webgl
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Tue, 19 Mar 2013 18:32:03 +0100 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
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Mon, 25 Feb 2013 12:54:50 -0500 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
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Sun, 24 Feb 2013 23:07:46 -0500 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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Fri, 22 Feb 2013 19:24:59 -0500 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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Sat, 09 Feb 2013 20:28:05 -0500 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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Wed, 02 Jan 2013 10:11:42 +0100 |
koda |
also have uTouch follow the new NewTurn policy
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Tue, 01 Jan 2013 14:21:51 -0500 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Wed, 28 Nov 2012 00:27:30 +0400 |
unc0rr |
Remove limit on hedgehogs number
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Thu, 22 Nov 2012 01:47:09 +0100 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Wed, 14 Nov 2012 23:23:56 -0500 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 07 Nov 2012 23:04:29 -0500 |
nemo |
objects too
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Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
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Tue, 06 Nov 2012 23:33:25 +0400 |
unc0rr |
Spam log with checksums
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Mon, 29 Oct 2012 16:26:26 -0400 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
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Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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Tue, 23 Oct 2012 16:52:13 -0400 |
nemo |
Flag script parsecommands to avoid echoing to net
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Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
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Tue, 16 Oct 2012 13:41:23 -0400 |
nemo |
skip all dx/dy mod if Power is 0
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Sun, 14 Oct 2012 20:24:08 -0400 |
nemo |
Also shove using shotgun, switch off hat when not active hog
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Mon, 08 Oct 2012 21:07:18 -0400 |
nemo |
Knife is still broken, but so koda can fix it...
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Tue, 04 Sep 2012 13:18:26 +0200 |
sheepluva |
I didn't want to do this since it seems less clean, but...
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Tue, 04 Sep 2012 12:43:55 +0200 |
sheepluva |
skip second CheckForWin if water wasn't raised after first one
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Tue, 04 Sep 2012 12:34:00 +0200 |
sheepluva |
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
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Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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Fri, 24 Aug 2012 14:01:07 +0400 |
unc0rr |
Move rope code to separate unit
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Wed, 22 Aug 2012 11:42:42 -0400 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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Wed, 08 Aug 2012 11:07:59 -0400 |
nemo |
er. more like this.
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Wed, 08 Aug 2012 10:26:10 -0400 |
nemo |
Allow scripting to delete gears
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Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Fri, 20 Jul 2012 21:15:38 -0400 |
nemo |
Ok. *these* should be safe with just this one extra check...
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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Fri, 20 Jul 2012 19:56:58 -0400 |
nemo |
:( I have no idea why this did not work
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Fri, 20 Jul 2012 15:12:47 -0400 |
nemo |
I thirst for randomness.
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Fri, 20 Jul 2012 14:16:05 -0400 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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Thu, 19 Jul 2012 17:34:18 -0400 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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Mon, 16 Jul 2012 23:46:44 +0400 |
unc0rr |
- Check for harmful gear deletions
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Sun, 15 Jul 2012 15:35:28 -0400 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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Sun, 08 Jul 2012 23:14:24 +0400 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
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Tue, 03 Jul 2012 22:44:50 +0400 |
unc0rr |
- Don't call Length() on variable size arrays
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Sat, 21 Jul 2012 01:47:34 +0300 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
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Mon, 04 Jun 2012 19:36:55 -0400 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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Sun, 03 Jun 2012 23:04:21 -0400 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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Sat, 02 Jun 2012 16:25:13 -0400 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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Thu, 31 May 2012 18:02:30 +0400 |
unc0rr |
Improve TestWhip
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Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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Sat, 12 May 2012 22:50:33 +0400 |
unc0rr |
Get rid of cripple SendIPCc
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Fri, 11 May 2012 23:22:01 +0400 |
unc0rr |
More tolerance to pas2c
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Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
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Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Sat, 14 Apr 2012 23:50:14 +0400 |
unc0rr |
Fix insanity
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 24 Jan 2012 11:54:53 -0500 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
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Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
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Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
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Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
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Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
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Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
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Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
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Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
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Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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Thu, 08 Sep 2011 13:01:20 -0400 |
nemo |
Restore hog on team gone
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Thu, 08 Sep 2011 17:59:19 +0400 |
unc0rr |
Fix loading from save desync
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Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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Fri, 02 Sep 2011 19:06:05 -0400 |
nemo |
tweak to avoid jaggies
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Wed, 31 Aug 2011 01:17:14 -0400 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
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Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
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Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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Sun, 21 Aug 2011 11:24:20 -0400 |
nemo |
add check for other forms of flight too
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Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
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Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
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Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
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Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
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Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
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Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
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Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
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Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
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Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
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Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
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Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
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Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
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Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
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Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Thu, 30 Jun 2011 14:26:01 +0400 |
unc0rr |
Convert huge switch into an array
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Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
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Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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Thu, 23 Jun 2011 15:08:19 -0400 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
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Thu, 05 May 2011 17:08:29 +0400 |
unc0rr |
Some improvements on stats subsystem
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Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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Fri, 29 Apr 2011 17:05:10 +0400 |
unc0rr |
Call statistics routine after setting the damage
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Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
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Mon, 28 Mar 2011 21:27:06 +0400 |
unc0rr |
Colin Rice
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Sun, 20 Mar 2011 15:00:01 -0400 |
nemo |
remove ammo if you suicide in the middle of uses
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Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
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Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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Thu, 17 Mar 2011 16:19:03 +0100 |
koda |
my bad
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Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
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Wed, 02 Mar 2011 15:19:55 -0500 |
nemo |
add victory/flawless victory sounds. untested
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Tue, 01 Feb 2011 00:27:47 +0100 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
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Sun, 30 Jan 2011 21:33:08 +0300 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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Wed, 12 Jan 2011 22:02:43 +0300 |
unc0rr |
Oops, I should test more
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Wed, 12 Jan 2011 22:01:15 +0300 |
unc0rr |
Doesn't work as expected
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Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
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Tue, 04 Jan 2011 16:15:47 +0300 |
unc0rr |
Make barrels drop when hog walks away from under it
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Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
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Thu, 30 Dec 2010 09:58:05 -0500 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
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Wed, 29 Dec 2010 22:44:45 -0500 |
nemo |
nil check
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Wed, 29 Dec 2010 16:21:30 -0500 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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Tue, 28 Dec 2010 23:53:37 +0100 |
Henek |
sudden death, now with visual and audial effects :D
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Sun, 26 Dec 2010 16:01:39 -0500 |
nemo |
completely disable falling back to "say" in chHogSay
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Sun, 26 Dec 2010 15:37:43 -0500 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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Sun, 26 Dec 2010 15:30:24 -0500 |
nemo |
increase snowball radius
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Sun, 26 Dec 2010 11:17:01 -0500 |
nemo |
add a disabling for landback, set it if flakes are enabled
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Fri, 24 Dec 2010 16:13:28 -0500 |
nemo |
Disable gtFlake on bordered maps
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Thu, 23 Dec 2010 00:01:56 -0500 |
nemo |
Tweak more wind values / densities
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Wed, 22 Dec 2010 21:33:46 -0500 |
nemo |
enable snow on Christmas theme
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Wed, 22 Dec 2010 01:30:03 -0500 |
nemo |
apply cGravityf when changing cGravity
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Wed, 22 Dec 2010 01:19:47 -0500 |
nemo |
more snow
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Wed, 22 Dec 2010 01:11:48 -0500 |
nemo |
minor visual tweaks to snow
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Wed, 22 Dec 2010 00:17:43 -0500 |
nemo |
A very very basic snow implementation
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Wed, 22 Dec 2010 02:50:17 +0100 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Wed, 08 Dec 2010 15:10:38 -0500 |
nemo |
standardise name
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Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
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Mon, 06 Dec 2010 08:58:05 -0500 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
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Mon, 06 Dec 2010 00:33:39 -0500 |
nemo |
string length checks
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Sun, 05 Dec 2010 23:58:15 -0500 |
nemo |
fix hsa/hta/hya
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Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
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Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
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Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
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Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
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Sat, 20 Nov 2010 23:19:52 +0300 |
unc0rr |
no way
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Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
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Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
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Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
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Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
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Wed, 17 Nov 2010 22:21:29 +0300 |
unc0rr |
uGears
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 15 Nov 2010 14:39:58 -0500 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sun, 14 Nov 2010 13:04:23 -0500 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
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Sun, 14 Nov 2010 13:14:05 +0100 |
Palewolf |
Apply hit animation ONLY to bullets
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Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
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Sun, 14 Nov 2010 11:19:37 -0500 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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Sat, 13 Nov 2010 17:19:18 +0100 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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Fri, 12 Nov 2010 21:30:00 -0500 |
nemo |
tweak more wind mode
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Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
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Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
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Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
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Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
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Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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Sun, 07 Nov 2010 18:35:40 +0300 |
unc0rr |
Fix hanging in air after whip or bat attack
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Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Sat, 06 Nov 2010 12:56:09 -0400 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 05 Nov 2010 11:51:34 -0400 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
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Thu, 04 Nov 2010 14:46:49 -0400 |
nemo |
Make health machine effects impact health reset
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Wed, 03 Nov 2010 12:28:44 -0400 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
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Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
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Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
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Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
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Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
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Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
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Wed, 27 Oct 2010 00:23:38 -0400 |
nemo |
make napalm strike a bit less irritating
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
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Sun, 10 Oct 2010 22:18:38 -0400 |
nemo |
Skip "hurry" message if turn is 10s or less
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Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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Sun, 10 Oct 2010 12:53:16 -0400 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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Thu, 26 Aug 2010 22:38:25 +0200 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
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Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
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Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
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Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 15:13:32 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 01:33:20 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 00:36:36 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
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Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
Engine:
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Sun, 25 Jul 2010 17:30:19 +0200 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
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Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
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Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
|
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Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
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Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
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Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
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Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
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Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
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Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
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Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
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Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
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Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
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Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
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Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
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Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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