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hedgewars/uLand.pas
2012-11-07
nemo
LongInt Land width/height, mouse coords
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2012-11-06
nemo
support ridiculously large maps
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2012-11-03
koda
merge from 0.9.18
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2012-11-01
nemo
fix for forts mode *sob*
0.9.18
0.9.18-release
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2012-09-16
Medo
Merge
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2012-08-31
sheepluva
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-27
Medo
Merge
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2012-08-24
nemo
fromdos + fix end of turn velocity
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2012-08-24
nemo
Fix formatting, reduce border sensitivity
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2012-08-22
nemo
Burn a random number in the override. Make sure cirbuf is reset.
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2012-08-18
Medo
Merge
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2012-08-22
unc0rr
now really avoid
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2012-08-22
nemo
avoid overflow on templates
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2012-08-21
nemo
allow lua to specify template by number
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2012-08-18
Medo
engine: Fixed indentation regression
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2012-08-18
Medo
Merge
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2012-08-18
nemo
oops
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2012-08-18
Medo
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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2012-08-18
nemo
Avoid a bit of a memory spike on small maps
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2012-08-05
nemo
unbreak AI. remove inits from uLand
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2012-08-05
nemo
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-06-26
nemo
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-03
nemo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31
unc0rr
pas2c stuff
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