Thu, 06 Mar 2014 00:18:51 +0400 | unc0rr | Don't run two engine threads simultaneously | file | diff | annotate |
Tue, 04 Mar 2014 00:40:23 +0400 | unc0rr | Remove game/preview functions split in library mode, just let normal procedure run instead: | file | diff | annotate |
Tue, 04 Feb 2014 19:45:22 +0100 | sheepluva | update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers | file | diff | annotate |
Fri, 17 Jan 2014 01:06:54 +0100 | sheepluva | update copyright to 2014 | file | diff | annotate |
Wed, 18 Dec 2013 01:05:15 +0400 | unc0rr | No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job. | file | diff | annotate |
Wed, 12 Jun 2013 12:18:03 +0200 | koda | use QT_DEBUG which is always added | file | diff | annotate |
Wed, 29 May 2013 15:12:06 -0400 | unc0rr | bump copyright year for Andrey entries | file | diff | annotate |