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hedgewars/uTouch.pas
Mon, 06 Feb 2012 22:40:09 +0100
Xeli
the buttons actually work now!
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Sun, 05 Feb 2012 15:55:15 +0100
Xeli
some refactoring + you can now tap on the ammo menu to select a weapon
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Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sat, 12 Nov 2011 19:00:31 +0100
koda
iOS works again (also native touch interface \o/)
hedgeroid
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Sat, 12 Nov 2011 14:45:36 +0100
Xeli
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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Mon, 26 Sep 2011 01:32:48 +0200
koda
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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Fri, 16 Sep 2011 20:39:14 +0200
Xeli
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
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