hedgewars/CCHandlers.inc
2010-03-17 koda restore compilation on simulator and device
2010-03-14 smxx Engine:
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 smxx Engine:
2010-03-06 unc0rr Oops, remove debug stuff
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-01 smxx Engine:
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-20 nemo Revert r2675 pending solution to teams getting wrong ammo.
2010-02-15 smxx Engine:
2010-02-15 koda add liblua to sources for macosx
2010-02-14 nemo Need this too to set it to last hog for current switch alg
2010-02-12 smxx Engine:
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-16 koda code cleanup and opengles optimizations
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-26 unc0rr A message to help debug
2009-11-21 unc0rr Teams in one clan have common ammo
2009-11-20 koda trailing mods from previous commit
2009-11-20 koda universal application setup
2009-11-15 koda Color Fix in PPC + files fallbacks
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-09 unc0rr - Formatting changes
2009-10-29 koda fix missing land on ppc
2009-10-24 koda more updates on touch input/control
2009-10-22 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 koda update color management for new sdl_image on mac
2009-10-20 nemo Remove unneeded var from Smaxx' tag changes
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-06 koda cmake optimizations and simplification
2009-10-03 unc0rr - Proper /team command implementation
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 unc0rr Fix background and horizont positions when zooming
2009-09-10 unc0rr Implement smooth zoom
2009-09-04 unc0rr Set window caption even in fullscreen mode (suggested by Smaxx)
2009-08-16 unc0rr Better fix
2009-08-16 unc0rr Check gear for nil in /timer command handler
2009-07-11 koda hypothetical opengles improvements
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-06-28 unc0rr Fix for mouse targeting... not tested
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-05-28 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-27 nemo Just for completeness, correct formatting on this probably-will-be-reverted-approach
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