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hedgewars/uCollisions.pas
Wed, 17 Nov 2010 17:45:55 +0300
unC0Rr
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Sat, 31 Jul 2010 11:24:53 +0200
koda
remove trailing spaces from end of line
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Fri, 02 Jul 2010 21:19:22 -0400
nemo
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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Thu, 01 Jul 2010 23:41:10 -0400
nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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Thu, 01 Jul 2010 17:00:14 -0400
nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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Sat, 26 Jun 2010 19:30:16 +0200
sheepluva
portal / slope detection:
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