project_files/HedgewarsMobile/Classes/OverlayViewController.m
Thu, 03 Nov 2011 05:09:05 +0100 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
Wed, 02 Nov 2011 09:48:29 +0100 koda slight simplification
Wed, 02 Nov 2011 09:24:18 +0100 koda move objc overlay creation after sdlwindow has been created
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Sat, 24 Sep 2011 22:27:52 +0200 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Thu, 12 May 2011 23:00:26 +0200 koda some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Sun, 01 May 2011 05:39:52 +0200 koda fix rotation and ammomenu on ios
Tue, 26 Apr 2011 02:36:40 +0200 koda remove unusued voices also for ios
Mon, 25 Apr 2011 07:53:06 +0200 koda finish overlay refactoring and some leak annihilation
Mon, 25 Apr 2011 06:38:59 +0200 koda initial refactoring of ObjcExports and OverlayViewController
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Mon, 18 Apr 2011 02:45:51 +0200 koda work in progress yet again (can run some games now)
Sun, 17 Apr 2011 22:38:24 +0200 koda more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Wed, 06 Apr 2011 00:29:49 +0200 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Wed, 19 Jan 2011 01:12:55 +0100 koda implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Thu, 16 Dec 2010 02:34:02 +0100 koda ignore touches around dpad and buttons (for real)
Sat, 11 Dec 2010 01:55:16 +0100 koda add the appirater class for getting more positive reviews
Sat, 04 Dec 2010 08:52:57 +0100 koda more retina support and multitasking support
Sun, 28 Nov 2010 23:49:09 +0100 koda added missing graphics and fixed some glitches/crashes/bugs
Thu, 25 Nov 2010 02:45:52 +0100 koda update some files for new graphics and new ios4.2
Sat, 06 Nov 2010 03:57:47 +0100 koda help pages for iphone
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Mon, 01 Nov 2010 04:33:54 +0100 koda rotation stuff for iphone now works
Sun, 31 Oct 2010 01:49:20 +0200 koda move functions called by pascal code outside controller
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Sat, 16 Oct 2010 18:35:28 +0200 koda fix some glitches
Fri, 15 Oct 2010 01:10:59 +0200 koda optimizations to new ammomenu and overlay
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Mon, 11 Oct 2010 03:28:15 +0200 koda moved some utilities to a separate column with round buttons
Sun, 10 Oct 2010 22:32:01 +0200 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 03:16:25 +0200 koda integrate nicely with external display
Sun, 10 Oct 2010 02:06:42 +0200 koda some optimizations to drawing and fetching data of new ammomenu
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Sat, 09 Oct 2010 05:57:46 +0200 koda polishing the cocoa ammomenu a little, still requires work
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 00:00:42 +0200 koda WIP for an objc ammomenu implementation
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Sun, 26 Sep 2010 17:02:44 +0200 koda enable Lua for iOS (hooks for frontend to be done)
Sun, 26 Sep 2010 03:41:08 +0200 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Mon, 30 Aug 2010 06:33:56 +0200 koda help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 koda help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:38:46 +0200 koda added a smaller version of forts, fixed a couple of regressions
Sun, 29 Aug 2010 16:55:27 +0200 koda X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 01:37:21 +0200 koda tap to dismiss 'get ready', add a toggle to enable/disable it
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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