Sun, 03 Jun 2012 22:56:30 -0400 | nemo | After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out). | file | diff | annotate |
Sun, 03 Jun 2012 18:52:22 -0400 | nemo | Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws | file | diff | annotate |
Thu, 31 May 2012 15:14:39 +0400 | unc0rr | pas2c stuff | file | diff | annotate |