2012-04-09 |
koda |
ios: convert audio operation from class to instance, plays better with memory
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2012-03-27 |
koda |
dates are no more!
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2012-03-27 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
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2012-03-26 |
koda |
ios, one more grenade timer tweak
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2012-03-26 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-11 |
koda |
fix coordinate system on ios overlay
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30 |
koda |
more ios pages supporting rotaiton
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2012-01-29 |
koda |
starting to convert the ipad interface to support all ortientations...
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2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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2011-11-02 |
koda |
slight simplification
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2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
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2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-09-24 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-05-12 |
koda |
all together now! releaseAndNil ftw
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2011-05-12 |
koda |
some general tweaks (more intelligent use of macros and more caching)
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2011-05-10 |
koda |
settings.plist is no more, long live nsuserdefaults
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2011-05-01 |
koda |
fix rotation and ammomenu on ios
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2011-04-26 |
koda |
remove unusued voices also for ios
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2011-04-25 |
koda |
finish overlay refactoring and some leak annihilation
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
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2011-04-18 |
koda |
work in progress yet again (can run some games now)
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2011-04-17 |
koda |
more refactoring, less warnings, less stuff kept around
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2011-04-17 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-08 |
koda |
screenshots 4 ios
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2011-02-05 |
koda |
show dual head mode some love
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2011-02-05 |
koda |
cleaning up how chat is handled on idevices
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2011-01-20 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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2011-01-19 |
koda |
implemented ranking in ios stats pages
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2011-01-18 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
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2010-12-16 |
koda |
ignore touches around dpad and buttons (for real)
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2010-12-11 |
koda |
add the appirater class for getting more positive reviews
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2010-12-04 |
koda |
more retina support and multitasking support
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2010-11-28 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
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2010-11-25 |
koda |
update some files for new graphics and new ios4.2
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2010-11-06 |
koda |
help pages for iphone
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2010-11-02 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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2010-11-01 |
koda |
better support for wimpier i-devices
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2010-11-01 |
koda |
rotation stuff for iphone now works
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2010-10-30 |
koda |
move functions called by pascal code outside controller
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2010-10-25 |
koda |
the ios port is also iphone compatible
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2010-10-16 |
koda |
fix some glitches
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2010-10-14 |
koda |
optimizations to new ammomenu and overlay
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-12 |
koda |
minor stuff
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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2010-10-10 |
koda |
integrate nicely with external display
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2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-09 |
koda |
polishing the cocoa ammomenu a little, still requires work
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2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
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2010-10-03 |
koda |
WIP for an objc ammomenu implementation
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