project_files/HedgewarsMobile/Classes/OverlayViewController.m
2012-04-09 koda ios: convert audio operation from class to instance, plays better with memory
2012-03-27 koda dates are no more!
2012-03-27 koda ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-26 koda ios, one more grenade timer tweak
2012-03-26 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-02-17 koda the most important commit of the year
2012-02-11 koda fix coordinate system on ios overlay
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-01-30 koda more ios pages supporting rotaiton
2012-01-29 koda starting to convert the ipad interface to support all ortientations...
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-02 koda slight simplification
2011-11-02 koda move objc overlay creation after sdlwindow has been created
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-09-24 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-05-12 koda all together now! releaseAndNil ftw
2011-05-12 koda some general tweaks (more intelligent use of macros and more caching)
2011-05-10 koda settings.plist is no more, long live nsuserdefaults
2011-05-01 koda fix rotation and ammomenu on ios
2011-04-26 koda remove unusued voices also for ios
2011-04-25 koda finish overlay refactoring and some leak annihilation
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-18 koda work in progress yet again (can run some games now)
2011-04-17 koda more refactoring, less warnings, less stuff kept around
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-05 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-03-01 koda Happy 2011 :)
2011-02-08 koda screenshots 4 ios
2011-02-05 koda show dual head mode some love
2011-02-05 koda cleaning up how chat is handled on idevices
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-19 koda implemented ranking in ios stats pages
2011-01-18 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-04 koda more retina support and multitasking support
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-25 koda update some files for new graphics and new ios4.2
2010-11-06 koda help pages for iphone
2010-11-02 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-01 koda better support for wimpier i-devices
2010-11-01 koda rotation stuff for iphone now works
2010-10-30 koda move functions called by pascal code outside controller
2010-10-25 koda the ios port is also iphone compatible
2010-10-16 koda fix some glitches
2010-10-14 koda optimizations to new ammomenu and overlay
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-12 koda minor stuff
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 koda integrate nicely with external display
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda made the new menu toggable
2010-10-09 koda polishing the cocoa ammomenu a little, still requires work
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-03 koda WIP for an objc ammomenu implementation
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