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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uGearsHedgehog.pas
2013-03-17
nemo
Add some flags for a few of the magic Land values
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2013-03-06
nemo
oups
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2013-03-05
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-03-04
nemo
keep hogs from sliding while they are being frozen
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2013-03-04
nemo
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-03-03
nemo
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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2013-03-01
nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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2013-02-27
nemo
merge w/ default
icegun
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2013-02-25
nemo
workaround for frequent AllHH active call in hedgehog step
icegun
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2013-02-25
nemo
More fiddling w/ sliding
icegun
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2013-02-24
nemo
This and the "retain freezing" stuff could probably use a flag.
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2013-02-25
nemo
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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2013-02-23
nemo
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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2013-02-25
nemo
Messing around w/ Freezer
icegun
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2013-02-24
Urbertar
Add freezing hogs with icegun
icegun
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2013-02-22
nemo
Allow switching away from any weapon when during multishoot.
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2013-02-10
nemo
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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2013-02-10
nemo
oops. more specific ammo tests. maybe could use a few more properties
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2013-02-10
nemo
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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2013-01-26
koda
update branch
webgl
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2013-01-21
nemo
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
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2012-12-25
koda
update branch with default
webgl
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2012-12-01
deepdog
GCI2012: Remove Structure Weapon Code
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2012-11-21
koda
updated branch
webgl
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2012-11-17
nemo
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
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2012-11-15
nemo
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07
nemo
LongInt Land width/height, mouse coords
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2012-11-04
nemo
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
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2012-10-26
unc0rr
Fix cake splashing bug (issue 429)
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