hedgewars/uWorld.pas
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Thu, 30 Jul 2009 09:35:09 +0000 unc0rr Move water waves rendering to a separate procedure
Thu, 30 Jul 2009 09:32:56 +0000 unc0rr Better handle pointing with mouse cursor on zoom
Tue, 28 Jul 2009 22:04:04 +0000 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Sun, 26 Jul 2009 19:56:40 +0000 nemo Add back waves since it was really irritating Tiy
Fri, 24 Jul 2009 23:50:53 +0000 nemo Remove reduced quality check - gameplay impact
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Thu, 23 Jul 2009 18:48:41 +0000 nemo add extra semi-opaque layer of water to discolour objects in the water.
Wed, 22 Jul 2009 01:50:46 +0000 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
Sun, 05 Jul 2009 16:37:05 +0000 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:39:05 +0000 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
Fri, 26 Jun 2009 19:52:42 +0000 unc0rr Bring back smoothness for camera movement
Fri, 26 Jun 2009 19:40:10 +0000 unc0rr Some work on camera
Sun, 21 Jun 2009 15:36:13 +0000 unc0rr Some fixes on camera broken by zoom code (ammo menu should work now)
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sat, 13 Jun 2009 15:39:26 +0000 unc0rr - Implement zoom-in and zoom-out
Sat, 13 Jun 2009 15:30:40 +0000 unc0rr Some work on zooming. Hedgewars are now unplayable.
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Mon, 01 Jun 2009 20:38:45 +0000 unc0rr Make code suck less
Mon, 01 Jun 2009 00:27:57 +0000 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
Tue, 26 May 2009 02:31:45 +0000 nemo Adjust initial camera position
Mon, 11 May 2009 21:27:31 +0000 nemo Allow speech bubble/small damage tags in "reduced quality"
Fri, 17 Apr 2009 20:13:46 +0000 unc0rr patch by koda:
Mon, 23 Mar 2009 19:03:51 +0000 unc0rr patch by nemo:
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 08 Mar 2009 16:01:06 +0000 unc0rr Patch by nemo
Mon, 23 Feb 2009 15:58:08 +0000 unc0rr d'oh, the patch was fail
Mon, 23 Feb 2009 15:57:32 +0000 unc0rr Nemo's patch allowing different water sprites size
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