Fri, 24 Jan 2014 12:44:03 +0100 ghc ooops
koda [Fri, 24 Jan 2014 12:44:03 +0100] rev 10070
ghc ooops
Fri, 24 Jan 2014 11:11:39 +0100 add AppData file
koda [Fri, 24 Jan 2014 11:11:39 +0100] rev 10069
add AppData file close #706
Fri, 24 Jan 2014 10:56:22 +0100 use CMAKE_CURRENT_SOURCE_DIR consistently
koda [Fri, 24 Jan 2014 10:56:22 +0100] rev 10068
use CMAKE_CURRENT_SOURCE_DIR consistently
Fri, 24 Jan 2014 10:39:41 +0400 Must not code at late night (fix sanity check)
unc0rr [Fri, 24 Jan 2014 10:39:41 +0400] rev 10067
Must not code at late night (fix sanity check)
Fri, 24 Jan 2014 09:48:46 +0400 - Add SCHEME which is needed in room config
unc0rr [Fri, 24 Jan 2014 09:48:46 +0400] rev 10066
- Add SCHEME which is needed in room config - Fix replay of games on maze maps
Fri, 24 Jan 2014 00:05:19 +0400 Some basic sanity tests for replay files
unc0rr [Fri, 24 Jan 2014 00:05:19 +0400] rev 10065
Some basic sanity tests for replay files
Thu, 23 Jan 2014 23:28:16 +0400 confusables.txt to insert query converter
unc0rr [Thu, 23 Jan 2014 23:28:16 +0400] rev 10064
confusables.txt to insert query converter
Thu, 23 Jan 2014 21:54:26 +0400 Handle chars and not bytes for usernames :-p
unc0rr [Thu, 23 Jan 2014 21:54:26 +0400] rev 10063
Handle chars and not bytes for usernames :-p
Thu, 23 Jan 2014 14:18:06 +0100 turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
sheepluva [Thu, 23 Jan 2014 14:18:06 +0100] rev 10062
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
Thu, 23 Jan 2014 13:56:53 +0100 hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
sheepluva [Thu, 23 Jan 2014 13:56:53 +0100] rev 10061
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
Thu, 23 Jan 2014 13:24:28 +0400 Use zlibFormat
unc0rr [Thu, 23 Jan 2014 13:24:28 +0400] rev 10060
Use zlibFormat
Wed, 22 Jan 2014 23:52:21 +0100 disallow control chars in player nicks, thanks for burp to helping making the list more complete
sheepluva [Wed, 22 Jan 2014 23:52:21 +0100] rev 10059
disallow control chars in player nicks, thanks for burp to helping making the list more complete
Thu, 23 Jan 2014 01:04:17 +0400 - Implement /callvote
unc0rr [Thu, 23 Jan 2014 01:04:17 +0400] rev 10058
- Implement /callvote
Thu, 23 Jan 2014 00:07:27 +0400 - Allow delegation to specific person in fixed room
unc0rr [Thu, 23 Jan 2014 00:07:27 +0400] rev 10057
- Allow delegation to specific person in fixed room - Remove redundant check in DELEGATE handler
Wed, 22 Jan 2014 23:42:41 +0400 Don't delegate special room to another player when owner quits
unc0rr [Wed, 22 Jan 2014 23:42:41 +0400] rev 10056
Don't delegate special room to another player when owner quits
Wed, 22 Jan 2014 23:06:50 +0400 More robust implementation of decompression
unc0rr [Wed, 22 Jan 2014 23:06:50 +0400] rev 10055
More robust implementation of decompression
Wed, 22 Jan 2014 19:55:52 +0100 Small update of my voice-pack Default_ru
Wohlstand [Wed, 22 Jan 2014 19:55:52 +0100] rev 10054
Small update of my voice-pack Default_ru
Wed, 22 Jan 2014 18:46:15 +0100 actual fix
sheepluva [Wed, 22 Jan 2014 18:46:15 +0100] rev 10053
actual fix
Wed, 22 Jan 2014 15:53:36 +0100 fix server not building
sheepluva [Wed, 22 Jan 2014 15:53:36 +0100] rev 10052
fix server not building
Wed, 22 Jan 2014 14:50:50 +0400 Show which file has failed
unc0rr [Wed, 22 Jan 2014 14:50:50 +0400] rev 10051
Show which file has failed
Wed, 22 Jan 2014 14:45:33 +0400 Check if frontend was too lazy to actually send drawn map data to the server
unc0rr [Wed, 22 Jan 2014 14:45:33 +0400] rev 10050
Check if frontend was too lazy to actually send drawn map data to the server
Wed, 22 Jan 2014 09:19:08 +0400 Oops, forgot this
unc0rr [Wed, 22 Jan 2014 09:19:08 +0400] rev 10049
Oops, forgot this
Wed, 22 Jan 2014 01:16:11 +0100 test tweak/fix
sheepluva [Wed, 22 Jan 2014 01:16:11 +0100] rev 10048
test tweak/fix
Wed, 22 Jan 2014 00:37:43 +0100 more scripts found by sheepluva
koda [Wed, 22 Jan 2014 00:37:43 +0100] rev 10047
more scripts found by sheepluva
Wed, 22 Jan 2014 00:23:08 +0100 little gameServer cleanup
koda [Wed, 22 Jan 2014 00:23:08 +0100] rev 10046
little gameServer cleanup
Tue, 21 Jan 2014 23:57:34 +0100 restore revinfo
koda [Tue, 21 Jan 2014 23:57:34 +0100] rev 10045
restore revinfo
Tue, 21 Jan 2014 23:53:26 +0100 readd r3be36d2fdca6
koda [Tue, 21 Jan 2014 23:53:26 +0100] rev 10044
readd r3be36d2fdca6
Tue, 21 Jan 2014 23:46:48 +0100 ok really restore tests
koda [Tue, 21 Jan 2014 23:46:48 +0100] rev 10043
ok really restore tests
Tue, 21 Jan 2014 23:25:57 +0100 restore tests
koda [Tue, 21 Jan 2014 23:25:57 +0100] rev 10042
restore tests
Tue, 21 Jan 2014 23:15:25 +0100 restore gameServer changes
koda [Tue, 21 Jan 2014 23:15:25 +0100] rev 10041
restore gameServer changes
Tue, 21 Jan 2014 22:53:15 +0100 merge
koda [Tue, 21 Jan 2014 22:53:15 +0100] rev 10040
merge
Wed, 22 Jan 2014 01:11:13 +0400 Halfplement voting
unc0rr [Wed, 22 Jan 2014 01:11:13 +0400] rev 10039
Halfplement voting
Tue, 21 Jan 2014 21:16:52 +0100 Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva [Tue, 21 Jan 2014 21:16:52 +0100] rev 10038
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c. This seems to only include the drill rocket fixes ( re0dd66b2e73b and r8db0c56f7e2f ) as well as the initial cake push ( r8786d4ac9e0b )
Tue, 21 Jan 2014 22:04:40 +0400 Fix server producing unreplayable records
unc0rr [Tue, 21 Jan 2014 22:04:40 +0400] rev 10037
Fix server producing unreplayable records
Tue, 21 Jan 2014 18:02:37 +0100 use new API for changing GameFlags
sheepluva [Tue, 21 Jan 2014 18:02:37 +0100] rev 10036
use new API for changing GameFlags
Tue, 21 Jan 2014 15:56:52 +0100 luaAPI:
sheepluva [Tue, 21 Jan 2014 15:56:52 +0100] rev 10035
luaAPI: * add paramater count checks to gameflag functions * add GetGameFlag(gameflag) for checking a gameflag's current state
Tue, 21 Jan 2014 11:48:43 +0400 Fix detection of mapgen
unc0rr [Tue, 21 Jan 2014 11:48:43 +0400] rev 10034
Fix detection of mapgen
Tue, 21 Jan 2014 10:59:52 +0400 Merge
unc0rr [Tue, 21 Jan 2014 10:59:52 +0400] rev 10033
Merge
Mon, 20 Jan 2014 21:16:17 -0500 This adds idle hog tinting. Active hog tinting still needed.
nemo [Mon, 20 Jan 2014 21:16:17 -0500] rev 10032
This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 01:38:06 +0100 let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
sheepluva [Tue, 21 Jan 2014 01:38:06 +0100] rev 10031
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
Tue, 21 Jan 2014 01:27:25 +0100 * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
sheepluva [Tue, 21 Jan 2014 01:27:25 +0100] rev 10030
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been) * make GetGravity return same integer value that was given by SetGravity (by rounding away precision errors rather than just truncate) - a problem also identified by the test :P
Tue, 21 Jan 2014 01:23:57 +0100 test for GetGravity and SetGravity
sheepluva [Tue, 21 Jan 2014 01:23:57 +0100] rev 10029
test for GetGravity and SetGravity
Mon, 20 Jan 2014 22:42:36 +0100 add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
sheepluva [Mon, 20 Jan 2014 22:42:36 +0100] rev 10028
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
Tue, 21 Jan 2014 00:09:06 +0400 Implement drawnMapData function so checker could check replays with drawn maps
unc0rr [Tue, 21 Jan 2014 00:09:06 +0400] rev 10027
Implement drawnMapData function so checker could check replays with drawn maps
Mon, 20 Jan 2014 15:31:45 +0100 drill rocket test
sheepluva [Mon, 20 Jan 2014 15:31:45 +0100] rev 10026
drill rocket test
Mon, 20 Jan 2014 10:40:59 +0100 new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
sheepluva [Mon, 20 Jan 2014 10:40:59 +0100] rev 10025
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
Mon, 20 Jan 2014 10:16:29 +0100 remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
sheepluva [Mon, 20 Jan 2014 10:16:29 +0100] rev 10024
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
Sun, 19 Jan 2014 22:39:06 +0100 fix despeckle mutilating blurry land
sheepluva [Sun, 19 Jan 2014 22:39:06 +0100] rev 10023
fix despeckle mutilating blurry land
Mon, 20 Jan 2014 00:25:40 +0400 - Make Racer report achievements
unc0rr [Mon, 20 Jan 2014 00:25:40 +0400] rev 10022
- Make Racer report achievements - Add official racer challenge map #1 - Helper script to detect official challenge maps by land digest
Sun, 19 Jan 2014 17:53:16 +0100 no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva [Sun, 19 Jan 2014 17:53:16 +0100] rev 10021
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
Sun, 19 Jan 2014 16:35:06 +0100 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva [Sun, 19 Jan 2014 16:35:06 +0100] rev 10020
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
Tue, 21 Jan 2014 22:44:37 +0100 add travis tests for the two new cmake options
koda [Tue, 21 Jan 2014 22:44:37 +0100] rev 10019
add travis tests for the two new cmake options
Sun, 19 Jan 2014 14:58:54 +0100 (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
sheepluva [Sun, 19 Jan 2014 14:58:54 +0100] rev 10018
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
Tue, 21 Jan 2014 22:43:06 +0100 fixwhitespace and dos2unix
koda [Tue, 21 Jan 2014 22:43:06 +0100] rev 10017
fixwhitespace and dos2unix
Sun, 19 Jan 2014 13:41:11 +0100 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva [Sun, 19 Jan 2014 13:41:11 +0100] rev 10016
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish note: not applied to everything yet note: I'll probably merge the two functions that do the same thing (one for 1darray, one for 2darray representation of pixels) into a single function
Tue, 21 Jan 2014 22:38:13 +0100 partial merge of the webgl branch
koda [Tue, 21 Jan 2014 22:38:13 +0100] rev 10015
partial merge of the webgl branch This commit contains the new pas2c conversion tool, the pascal to c build structure and the opengl2 rendering backend. Patch reviewed by unC0Rr.
Sun, 19 Jan 2014 00:18:28 +0400 Fix checker logon process
Wohlstand [Sun, 19 Jan 2014 00:18:28 +0400] rev 10014
Fix checker logon process
Sat, 18 Jan 2014 18:20:43 +0100 changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
sheepluva [Sat, 18 Jan 2014 18:20:43 +0100] rev 10013
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Sat, 18 Jan 2014 08:09:55 -0500 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo [Sat, 18 Jan 2014 08:09:55 -0500] rev 10012
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 16:13:10 -0500 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo [Fri, 17 Jan 2014 16:13:10 -0500] rev 10011
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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