Sun, 28 Aug 2011 17:42:32 +0200 | Xeli | fixed = operator in uFloat | file | diff | annotate |
Thu, 18 Aug 2011 22:37:23 +0200 | Xeli | aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen | file | diff | annotate |
Sun, 26 Jun 2011 15:23:45 -0400 | nemo | bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour | file | diff | annotate |
Fri, 29 Apr 2011 17:11:08 +0400 | unc0rr | Optimize hwFloat2Float a bit | file | diff | annotate |
Sun, 17 Apr 2011 12:48:32 -0400 | nemo | An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster. | file | diff | annotate |
Fri, 08 Apr 2011 11:40:18 +0200 | sheepluva | comments | file | diff | annotate |
Fri, 08 Apr 2011 03:07:04 +0200 | sheepluva | some more comments *yawns* | file | diff | annotate |