2012-05-10 |
unc0rr |
More definitions and mess with pascal code
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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2012-03-14 |
nemo |
Add fall damage
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2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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2012-03-13 |
nemo |
Minimise another sqrt check.
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2012-03-12 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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2012-03-12 |
unc0rr |
Compatibility
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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2012-03-12 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
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2012-03-12 |
nemo |
Teach AI to drown with shotgun too
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-03-11 |
unc0rr |
Fix silliness
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2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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2012-03-11 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
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2011-11-18 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
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2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-12 |
nemo |
fix for issue #139
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2011-08-22 |
unc0rr |
Implement TestHammer which makes sense
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2011-08-22 |
unc0rr |
Make AI aware of damage modifiers
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2011-08-20 |
nemo |
teach AI about sticky mines
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2011-07-27 |
unc0rr |
Remove unneeded variable
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2011-07-26 |
unc0rr |
Make AI much more wise (fix a bug preventing AI to explore caves)
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2011-06-21 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
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2011-03-02 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
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2011-03-01 |
koda |
Happy 2011 :)
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2010-11-21 |
unc0rr |
uDebug
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-09-22 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-05-02 |
smxx |
Engine:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-11 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-04-03 |
unc0rr |
Some AI tweaks by imcold
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2009-02-15 |
unc0rr |
Fix array overflow
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2008-11-28 |
unc0rr |
More delay after jump, less delay after small fall for hedgehog
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2008-10-14 |
unc0rr |
Add more support for handling disconnects while playing (not fully tested)
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2008-07-30 |
unc0rr |
- Some physics changes
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-06-17 |
unc0rr |
Fix warnings
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2008-05-09 |
unc0rr |
Remove temporary debug messages
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2008-05-09 |
unc0rr |
If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2007-08-16 |
unc0rr |
- Small fixes
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2007-07-03 |
unc0rr |
- Introduce clans (teams with same color)
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2007-07-02 |
unc0rr |
Convert teams list to array
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2007-06-17 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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2007-05-07 |
unc0rr |
Bots know shotgun behavior better
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-28 |
unc0rr |
AI works properly
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-27 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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2007-01-26 |
unc0rr |
AI compiles, but doesn't work
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-09-03 |
unc0rr |
Implement bot levels
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2006-08-11 |
unc0rr |
Small fixes for better FPC compatibility
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2006-08-06 |
unc0rr |
Get rid of x86 assembler when using fpc
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2006-08-05 |
unc0rr |
- Fixed compilation
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2006-07-23 |
unc0rr |
- New fort
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2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-16 |
unc0rr |
- New test map
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2006-07-11 |
unc0rr |
- New First Aid powerup
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-28 |
unc0rr |
- Changed falling damage scoring
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2006-06-23 |
unc0rr |
- Many AI improvements
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2006-06-20 |
unc0rr |
Many AI improvements, bots do think in separate thread
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2006-06-14 |
unc0rr |
- Start AI rewrite
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2006-01-19 |
unc0rr |
- Fixed bubble theme object
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
Add current sources.
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