2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-04 |
sheepluva |
I hope this helps...
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2011-10-10 |
sheepluva |
something for nemo to play around with
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2011-10-10 |
sheepluva |
make slope calcs skip small gaps
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-15 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
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2011-09-14 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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2011-09-10 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
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2011-09-09 |
sheepluva |
move hedgehogs out of walls
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2011-09-03 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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2011-08-15 |
unc0rr |
Why so suspicious?
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2011-08-15 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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2011-08-15 |
nemo |
bump up max collision to 1024 entries
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2011-06-22 |
nemo |
This can afford to be a bit larger. Does not impact performance.
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2011-03-01 |
koda |
Happy 2011 :)
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2010-12-31 |
sheepluva |
fix sticky rope issue
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2010-12-26 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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2010-12-26 |
nemo |
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
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2010-11-21 |
unc0rr |
uDebug
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-06-26 |
sheepluva |
portal / slope detection:
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2010-05-17 |
nemo |
Skip collision on X for barrels that aren't knocked over
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2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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2010-05-04 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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2010-05-03 |
sheepluva |
allow kicking of barrels
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2010-05-03 |
sheepluva |
tweak land angle detection/portal a bit
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-04-12 |
unc0rr |
nemo's patch + ropes ammo scheme hack
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2008-12-04 |
unc0rr |
More stable blowtorch:
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2008-11-21 |
unc0rr |
- Some reformatting
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-06-01 |
unc0rr |
Don't let jumping hedgehog to move others
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2008-05-06 |
unc0rr |
Double increase collision array size
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-21 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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2008-04-13 |
unc0rr |
Fix broken logic for the new parachute feature
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2008-04-12 |
unc0rr |
Remove tailing spaces in some places
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2007-06-17 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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2007-06-06 |
unc0rr |
- Various small fixes
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2007-06-04 |
unc0rr |
- Fix some stupid bugs in collisions detecting code
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2007-05-24 |
unc0rr |
- Fix some collision bugs
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2007-05-21 |
unc0rr |
- Don't kick cases by moving hedgehog
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2007-05-18 |
unc0rr |
Fix firepunch regression
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2007-05-14 |
unc0rr |
Moving hedgehog could get another hedgehog moving forward
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2007-05-09 |
unc0rr |
- Further work on new collisions implementation
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2007-05-04 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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2007-05-02 |
unc0rr |
Fix collision info artifacts in Land array when two objects intersect
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-08-11 |
unc0rr |
- Many type fixes
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-23 |
unc0rr |
- Many AI improvements
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2006-06-20 |
unc0rr |
Collision-related stuff
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2006-06-14 |
unc0rr |
- Start AI rewrite
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2006-02-05 |
unc0rr |
No more hedgehogs hung in air
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2006-02-01 |
unc0rr |
- Fixed compiling .)
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2006-01-20 |
unc0rr |
- Fixed game loading
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2006-01-19 |
unc0rr |
- Fixed bubble theme object
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2006-01-05 |
unc0rr |
Better Desert Eagle and Shotgun
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2006-01-05 |
unc0rr |
- Properly get seed in net game
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2005-09-06 |
unc0rr |
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
Add current sources.
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