gameServer/NetRoutines.hs
Thu, 06 Jun 2013 00:28:30 +0400 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Wed, 20 Feb 2013 22:54:16 +0400 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
Sat, 16 Feb 2013 23:28:16 +0400 unc0rr Some more work on checker
Sun, 13 Jan 2013 01:02:08 +0400 unc0rr Logon procedure for checkers, introduce invisible clients
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Thu, 06 Dec 2012 00:24:20 +0400 unc0rr Change room name if room admin is kicked flibqtfrontend
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Sun, 15 May 2011 18:10:01 +0400 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
Sat, 05 Mar 2011 22:23:14 +0300 unc0rr Use 'undefined' less (replace with default values and 'error')
Sat, 05 Mar 2011 22:16:29 +0300 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sat, 05 Feb 2011 11:32:15 +0300 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
Wed, 02 Feb 2011 21:23:12 +0300 unc0rr Fix merge :D
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