hedgewars/VGSHandlers.inc
Thu, 13 Jan 2011 16:01:16 -0500 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
Sat, 01 Jan 2011 23:10:57 +0100 Henek added flake configuration also in sudden death and SDClouds for underwater
Mon, 06 Dec 2010 21:15:41 -0500 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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