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hedgewars/uTeams.pas
Tue, 12 May 2015 22:38:33 +0300
unc0rr
- Fix order of messages, also don't duplicate last timestamped message
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Wed, 01 Apr 2015 02:42:37 +0200
sheepluva
terminate engine and output fatal error message if hedgehogs are added incorrectly
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Sat, 13 Dec 2014 10:05:50 -0500
nemo
use TeamsCount instead of cMaxTeams in a few loops
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Wed, 10 Dec 2014 08:05:45 -0500
nemo
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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Mon, 08 Dec 2014 15:02:43 -0500
nemo
skip a bunch of stuff not applicable to cleanup
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Mon, 08 Dec 2014 10:14:47 -0500
nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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Mon, 08 Dec 2014 09:35:14 -0500
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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