Wed, 04 Nov 2015 06:56:37 +0100 |
antonc27 |
- Disabled non-adapted for mobile game styles
ios-revival
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Tue, 03 Nov 2015 04:49:50 +0100 |
antonc27 |
- Implement fake 'Normal' game style as in qt front-end
ios-revival
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Tue, 03 Nov 2015 01:27:15 +0100 |
antonc27 |
- Better place for removeObserver: calls
ios-revival
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Tue, 03 Nov 2015 01:22:35 +0100 |
antonc27 |
- Stub for disabling game styles on mobile
ios-revival
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Sat, 24 Oct 2015 02:26:54 +0200 |
antonc27 |
- Possible fix for loading game styles scripts without .cfg file
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Sun, 20 Sep 2015 02:56:33 +0200 |
antonc27 |
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
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Sat, 12 Sep 2015 05:23:28 +0200 |
antonc27 |
- These properties are not necessary to clean when receiving memory warning
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Thu, 10 Sep 2015 01:49:15 +0200 |
antonc27 |
- Refactoring in order to remove some warning related to using of int instead of NSInteger
ios-revival
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Thu, 10 Sep 2015 01:31:52 +0200 |
antonc27 |
- First attempt to fix crashes on loading 'Styles'
ios-revival
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Sun, 06 Sep 2015 04:30:30 +0200 |
antonc27 |
- Fixes for cropped background image on iPhone
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Thu, 14 Jun 2012 00:10:06 +0200 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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Sun, 08 Apr 2012 19:06:25 +0200 |
koda |
ios: schemes table was being drawn on top of the table border
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