koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine:
* Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine:
* Made all keybinds skip ready time
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine:
* Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer).
Frontend:
* Fixed training missions failing to start.