Tue, 15 Nov 2016 00:42:44 +0100 |
Wuzzy |
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
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Tue, 15 Nov 2016 00:17:31 +0100 |
Wuzzy |
Add WorldEdge to Lua API to expose/change world edge type
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Fri, 16 Sep 2016 00:41:03 +0200 |
sheepluva |
fix typo and hopefully also pas2c
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Fri, 16 Sep 2016 00:01:43 +0200 |
sheepluva |
Lua API: IsHogLocal(gearUid)
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Thu, 15 Sep 2016 23:16:49 +0200 |
sheepluva |
Lua API: GetAmmoName(ammoType)
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Sun, 04 Sep 2016 21:23:00 +0200 |
sheepluva |
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
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Sun, 15 May 2016 23:11:14 +0200 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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Sun, 15 May 2016 13:18:34 +0200 |
sheepluva |
always include uUtils _after_ SysUtils
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Wed, 27 Apr 2016 00:14:06 +0200 |
Wuzzy |
fix for issue 71: Lua API: “Theme” variable is set to empty string initially
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Wed, 27 Apr 2016 00:04:37 +0200 |
sheepluva |
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
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Sat, 23 Apr 2016 13:48:30 -0400 |
koda |
Add missing functions to fully disable lua at compile time
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Sat, 23 Apr 2016 13:41:10 -0400 |
koda |
uscript cosmetics
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Fri, 25 Mar 2016 15:52:49 +0100 |
sheepluva |
fix check for wrong value
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Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
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Mon, 22 Feb 2016 10:24:00 -0500 |
nemo |
remove unused path functions
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sat, 23 Jan 2016 08:11:14 +0100 |
sheepluva |
Lua API: SetCinematicMode(enable)
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Sat, 16 Jan 2016 19:20:06 +0100 |
sheepluva |
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Mon, 02 Nov 2015 06:58:08 +0100 |
sheepluva |
merge default
gettext
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Wed, 28 Oct 2015 10:01:31 -0400 |
nemo |
few more missing nil checks in crate spawn
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Sat, 03 Oct 2015 17:02:57 -0400 |
nemo |
Add nil check in fake crate spawn for if crate fails to spawn
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Thu, 17 Sep 2015 07:41:40 +0200 |
sheepluva |
add TODO
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Sun, 13 Sep 2015 16:38:53 -0400 |
nemo |
aaand make sure the commented out line matches
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Sun, 13 Sep 2015 16:36:39 -0400 |
nemo |
Add damage to gear values to mess with
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Sat, 12 Sep 2015 20:01:26 +0200 |
sheepluva |
experimental gettext for lua
gettext
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Wed, 02 Sep 2015 16:58:31 +0200 |
sheepluva |
fix internal function name
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Wed, 02 Sep 2015 04:49:11 +0200 |
sheepluva |
also expose MapFeatureSize in onPreviewInit
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Wed, 02 Sep 2015 04:25:24 +0200 |
sheepluva |
Lua API: expose MapFeatureSize during init
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Wed, 02 Sep 2015 04:03:24 +0200 |
sheepluva |
fix on-code documentation of EraseSprite
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Wed, 02 Sep 2015 00:39:35 +0200 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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Mon, 17 Aug 2015 14:14:58 -0400 |
nemo |
add missing state binds in lua
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Thu, 30 Jul 2015 22:19:05 +0900 |
mikade |
GetHogVoicepack,GetHogFlag,GetHogGrave
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Mon, 08 Jun 2015 08:21:09 -0400 |
nemo |
ambiguous
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Wed, 03 Jun 2015 07:30:12 -0400 |
nemo |
cursor x/y when targeting for mikade's visual effects. this is not synced
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Fri, 10 Apr 2015 10:36:17 -0400 |
nemo |
tweak erase
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Wed, 08 Apr 2015 23:59:35 -0400 |
nemo |
also erase
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Wed, 08 Apr 2015 15:10:44 -0400 |
nemo |
fix copypasta typo, failure to bump offset of lf params
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Wed, 08 Apr 2015 15:04:48 -0400 |
nemo |
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Sun, 25 Jan 2015 16:10:20 -0500 |
nemo |
Add generic getter/setter for a bunch of more obscure gear structure values
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Sun, 25 Jan 2015 14:48:02 -0500 |
nemo |
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
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Sun, 14 Dec 2014 20:11:36 +0100 |
sheepluva |
Issue 865: gfResetHealth is not exposed to Lua
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Thu, 11 Dec 2014 17:50:05 +0100 |
sheepluva |
fix size of PtrInt. enable tests for pas2c (all passing now)
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Wed, 03 Dec 2014 17:59:31 +0100 |
sheepluva |
tweaking the lua test function thingy
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Wed, 03 Dec 2014 11:32:18 -0500 |
nemo |
set globals in commandline lua
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Wed, 03 Dec 2014 17:09:04 +0100 |
sheepluva |
fix some things I messed up with the drawing functions
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Tue, 02 Dec 2014 23:55:20 +0100 |
sheepluva |
update changelog
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Tue, 02 Dec 2014 23:33:28 +0100 |
sheepluva |
move functionality of Draw.lua into engine
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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Sun, 30 Nov 2014 15:30:51 -0500 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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Thu, 27 Nov 2014 13:20:52 +0100 |
sheepluva |
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
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Sun, 23 Nov 2014 18:38:49 +0100 |
sheepluva |
small cleanup
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Wed, 19 Nov 2014 02:00:47 +0100 |
sheepluva |
make gear ability to speak somewhat less ironic
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Wed, 19 Nov 2014 01:36:59 +0100 |
sheepluva |
update changelog a little
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Sat, 15 Nov 2014 12:21:43 +0300 |
unc0rr |
Fix use of uninitialized variable
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Thu, 02 Oct 2014 00:40:25 +0200 |
sheepluva |
use constants for mapgen, expose those to lua
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Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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Tue, 01 Jul 2014 12:39:06 +0200 |
sheepluva |
add assignment I forgot
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Tue, 01 Jul 2014 12:30:36 +0200 |
sheepluva |
lua api: allow to specify layer when adding visual gear
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Fri, 13 Jun 2014 14:55:06 +0200 |
sheepluva |
fix pas2c build for real this time...
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Fri, 13 Jun 2014 12:52:20 +0200 |
sheepluva |
fix some pas2c related overloading issue
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Fri, 13 Jun 2014 12:22:24 +0200 |
sheepluva |
whoops, pas2c I owe you
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Fri, 13 Jun 2014 06:26:31 +0200 |
sheepluva |
state file name and line number in lua error messages
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Fri, 13 Jun 2014 02:31:05 +0200 |
sheepluva |
lua api: SetNextWeapon()
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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Thu, 12 Jun 2014 20:47:11 +0200 |
sheepluva |
lua api: SetWeapon(ammoType)
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Thu, 12 Jun 2014 19:40:45 +0200 |
sheepluva |
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
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Thu, 12 Jun 2014 18:58:40 +0200 |
sheepluva |
more of the same
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Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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Thu, 12 Jun 2014 14:42:48 +0200 |
sheepluva |
further WIP (better error messages)
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Thu, 12 Jun 2014 14:11:22 +0200 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
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Thu, 12 Jun 2014 13:43:44 +0200 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
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Thu, 12 Jun 2014 13:11:00 +0400 |
unc0rr |
Fix pas2c build
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Thu, 12 Jun 2014 05:40:58 +0200 |
sheepluva |
make enums crash-safe. and other fixes
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Thu, 12 Jun 2014 00:37:52 +0200 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
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Wed, 11 Jun 2014 19:46:37 +0200 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
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Wed, 11 Jun 2014 13:45:44 +0200 |
sheepluva |
tiny lua documentation fix
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Sat, 31 May 2014 00:33:51 +0200 |
sheepluva |
get rid of fpc warnings/hints
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Wed, 07 May 2014 22:47:54 +0200 |
sheepluva |
rolling back the rest
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Mon, 28 Apr 2014 16:52:00 +0200 |
sheepluva |
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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Thu, 20 Mar 2014 13:12:05 -0400 |
nemo |
hm. I think I forgot to commit this when adding speech bubble change
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Sun, 16 Feb 2014 22:51:25 +0400 |
unc0rr |
Fix setting lc_endluatest result
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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Tue, 11 Feb 2014 01:19:44 +0400 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 27 Jan 2014 00:33:42 +0400 |
unc0rr |
Some love to pas2c
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Tue, 21 Jan 2014 15:56:52 +0100 |
sheepluva |
luaAPI:
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Tue, 21 Jan 2014 01:38:06 +0100 |
sheepluva |
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
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Tue, 21 Jan 2014 01:27:25 +0100 |
sheepluva |
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Tue, 14 Jan 2014 11:45:52 +0100 |
sheepluva |
fix seteffect documentation, lua wiki misled me there
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Tue, 14 Jan 2014 12:44:29 +0400 |
unc0rr |
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
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Sun, 05 Jan 2014 00:46:26 +0400 |
unc0rr |
Fix build (no idea what's going on in this branch btw)
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Fri, 03 Jan 2014 00:31:07 -0500 |
nemo |
tweak
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Thu, 02 Jan 2014 23:52:34 -0500 |
nemo |
hey, if unc0rr can screw with gravity...
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Wed, 01 Jan 2014 14:16:01 +0400 |
unc0rr |
Special script parameter variable in game scheme
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Tue, 24 Dec 2013 22:16:07 +0400 |
unc0rr |
Rework of No Gravity script:
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Sun, 22 Dec 2013 23:16:55 +0400 |
unc0rr |
- Fix typo in frontend debug output
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Fri, 13 Dec 2013 11:49:00 -0500 |
cairo |
add SetHogTeamName
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Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Wed, 04 Dec 2013 12:28:04 +0100 |
sheepluva |
here have some lua love: make parameter count error messages more helpful to lua devs
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Wed, 04 Dec 2013 10:47:15 +0100 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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Wed, 04 Dec 2013 09:54:16 +0100 |
sheepluva |
fix misspelled variable name (cosmetic change)
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