Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
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Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
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Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
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Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
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Thu, 08 Sep 2011 08:44:17 -0400 |
nemo |
Define 2 script callbacks to notify of hog vanishment
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Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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Mon, 05 Sep 2011 15:05:46 -0400 |
nemo |
check for turn over (infinite attack)
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Sun, 04 Sep 2011 13:54:24 -0400 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
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Sat, 03 Sep 2011 18:04:19 -0400 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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Sat, 03 Sep 2011 14:01:52 -0400 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
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Fri, 02 Sep 2011 09:25:43 -0400 |
nemo |
that was just getting me into trouble
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Fri, 02 Sep 2011 00:24:54 -0400 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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Thu, 01 Sep 2011 17:45:21 +0400 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
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Wed, 31 Aug 2011 11:08:03 -0400 |
nemo |
Avoid burning other hog's turn
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