koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (
bug #524)
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been
rd9627d65edf7
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix
issue #537 (empty team created on startup)
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix
issue #507 (not highlighting friends joins)
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo [Fri, 22 Feb 2013 19:24:59 -0500] rev 8562
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
koda [Wed, 27 Feb 2013 16:14:24 +0100] rev 8561
close thei branch
nemo [Sun, 24 Feb 2013 21:44:40 -0500] rev 8560
Messing around w/ Freezer
unc0rr [Fri, 22 Feb 2013 23:59:52 +0400] rev 8559
Support 'registered only' room flag in frontend
koda [Mon, 25 Feb 2013 19:48:35 +0100] rev 8558
on windows fpc-linking is the funniest of all
Urbertar@gmail.com [Sun, 24 Feb 2013 21:40:06 +0200] rev 8557
Add freezing hogs with icegun
nemo [Fri, 22 Feb 2013 14:42:57 -0500] rev 8556
oops. forgot this one.
koda [Mon, 25 Feb 2013 10:03:35 +0100] rev 8555
moar docs update
Urbertar@gmail.com [Sat, 23 Feb 2013 19:34:02 +0200] rev 8554
Add change ice gun image
nemo [Fri, 22 Feb 2013 14:33:21 -0500] rev 8553
Allow switching away from any weapon when during multishoot.
koda [Mon, 25 Feb 2013 00:24:09 +0100] rev 8552
upd doc
Urbertar@gmail.com [Sat, 23 Feb 2013 19:33:26 +0200] rev 8551
Add frozen land texture
unc0rr [Fri, 22 Feb 2013 23:24:20 +0400] rev 8550
This change from
r0cd63b963330 caused more troubles than solved. Also fix some warnings.
koda [Mon, 25 Feb 2013 00:20:09 +0100] rev 8549
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
Urbertar@gmail.com [Sat, 23 Feb 2013 19:12:11 +0200] rev 8548
Add land freezing
unc0rr [Fri, 22 Feb 2013 23:21:13 +0400] rev 8547
Global notice with /global command. Can now warn users when doing server restart.
koda [Sun, 24 Feb 2013 23:11:30 +0100] rev 8546
documentation
unc0rr [Fri, 22 Feb 2013 11:35:54 +0400] rev 8545
Oh, and # too to prevent occasional game hang when N is followed by #
koda [Sun, 24 Feb 2013 23:11:00 +0100] rev 8544
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
unc0rr [Fri, 22 Feb 2013 11:33:30 +0400] rev 8543
Flush buffer on N command
koda [Sun, 24 Feb 2013 19:24:14 +0100] rev 8542
disable unneeded physfs archives (as of
bug #529)
unc0rr [Thu, 21 Feb 2013 22:43:00 +0400] rev 8541
Try to prevent hedgehogs number in team desync
koda [Sun, 24 Feb 2013 19:11:58 +0100] rev 8540
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
unc0rr [Thu, 21 Feb 2013 22:31:03 +0400] rev 8539
Merge
koda [Sat, 23 Feb 2013 18:49:45 +0100] rev 8538
blindly updated Android build files for new physfs
unc0rr [Thu, 21 Feb 2013 11:13:00 +0400] rev 8537
Merge
koda [Sat, 23 Feb 2013 18:38:57 +0100] rev 8536
updated ios project files for the new phys build system
unc0rr [Thu, 21 Feb 2013 11:12:42 +0400] rev 8535
Merge
unc0rr [Thu, 21 Feb 2013 22:20:43 +0400] rev 8534
Workaround queued signals problem in netclient instead. Should fix everything.
koda [Fri, 22 Feb 2013 10:12:17 +0100] rev 8533
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
Marco Bresciani [Wed, 20 Feb 2013 16:13:08 +0100] rev 8532
Updating Italian translation. In progress, as usual.
unc0rr [Thu, 21 Feb 2013 01:37:04 +0400] rev 8531
Unbreak build
koda [Fri, 22 Feb 2013 09:53:09 +0100] rev 8530
workaround static physfs static linking on linux
unc0rr [Thu, 21 Feb 2013 01:35:14 +0400] rev 8529
We need this to fix hedgehog numbers desync (workarounded in previous revision)
koda [Fri, 22 Feb 2013 06:39:16 +0100] rev 8528
and now compile and link properly
unc0rr [Thu, 21 Feb 2013 01:27:21 +0400] rev 8527
Fix stupid mistake which made checker desync almost always
koda [Fri, 22 Feb 2013 06:38:46 +0100] rev 8526
update cmake files to use the two libraries independently
unc0rr [Thu, 21 Feb 2013 01:26:38 +0400] rev 8525
Found another possible source of desync, trying similar workaround on this
koda [Fri, 22 Feb 2013 05:43:56 +0100] rev 8524
split extras and src
unc0rr [Thu, 21 Feb 2013 00:15:11 +0400] rev 8523
Forbit guest checkers
koda [Fri, 22 Feb 2013 05:15:48 +0100] rev 8522
use standard library prefix
unc0rr [Wed, 20 Feb 2013 23:57:01 +0400] rev 8521
Workaround hGetContents blocking all threads with my own version of the function
koda [Fri, 22 Feb 2013 05:05:32 +0100] rev 8520
reopen and update branch
unc0rr [Wed, 20 Feb 2013 22:54:16 +0400] rev 8519
Workaround desync issue if I correctly understand its roots (barely tested)
koda [Wed, 20 Feb 2013 01:55:23 +0100] rev 8518
fix compiling on osx when you have multiple linkers installed
unc0rr [Tue, 19 Feb 2013 22:03:33 +0400] rev 8517
Some fixes
nemo [Mon, 18 Feb 2013 14:06:16 -0500] rev 8516
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
unc0rr [Mon, 18 Feb 2013 23:04:38 +0400] rev 8515
Parse engine output to deside whether simulation ran to the end
unc0rr [Mon, 18 Feb 2013 22:47:42 +0400] rev 8514
Clear player's clan info on room join
unc0rr [Mon, 18 Feb 2013 22:21:31 +0400] rev 8513
Disallow kicking the opponent in duel
Medo <smaxein@googlemail.com> [Mon, 18 Feb 2013 00:22:16 +0100] rev 8512
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
unc0rr [Mon, 18 Feb 2013 00:31:16 +0400] rev 8511
Catch exceptions when moving files
unc0rr [Mon, 18 Feb 2013 00:28:09 +0400] rev 8510
No NFData instance for ByteString when ghc >= 7.6
unc0rr [Mon, 18 Feb 2013 00:22:13 +0400] rev 8509
Sort checked files into dirs
unc0rr [Sun, 17 Feb 2013 00:25:53 +0400] rev 8508
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
- Fix build with .pro file
unc0rr [Sat, 16 Feb 2013 23:28:16 +0400] rev 8507
Some more work on checker
unc0rr [Fri, 15 Feb 2013 00:12:19 +0400] rev 8506
- Fix check for void message
- Disable sound in checker
unc0rr [Thu, 14 Feb 2013 00:32:13 +0400] rev 8505
Fix build
unc0rr [Wed, 13 Feb 2013 23:00:57 +0400] rev 8504
Ehm... probably this will improve situation with desyncs
unc0rr [Wed, 13 Feb 2013 22:59:41 +0400] rev 8503
Pass hogs names and hats
unc0rr [Wed, 13 Feb 2013 21:13:15 +0400] rev 8502
Fix order of messages
nemo [Mon, 11 Feb 2013 17:09:35 -0500] rev 8501
restore prior modifier. I think the damage dealt is appropriate to intended uses
Marco Bresciani [Tue, 29 Jan 2013 16:18:36 +0100] rev 8500
Some more Italian translation... still in progress.
unc0rr [Tue, 12 Feb 2013 23:47:41 +0400] rev 8499
- Add forgotten ammo definitions
- Fix addteam arguments
unc0rr [Mon, 11 Feb 2013 10:20:07 +0400] rev 8498
Bring back full log strings for commands, just a bit sanitized
unc0rr [Mon, 11 Feb 2013 00:19:15 +0400] rev 8497
Hack checker to run engine with record file received (uses hardcoded paths)
unc0rr [Mon, 11 Feb 2013 00:14:05 +0400] rev 8496
Prevent 'black team color' error
unc0rr [Sun, 10 Feb 2013 22:58:16 +0400] rev 8495
Oops, forgot path
nemo [Sun, 10 Feb 2013 09:50:09 -0500] rev 8494
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo [Sun, 10 Feb 2013 09:22:29 -0500] rev 8493
oops. more specific ammo tests. maybe could use a few more properties
nemo [Sat, 09 Feb 2013 20:28:05 -0500] rev 8492
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.