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QTfrontend/gamecfgwidget.h
2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-28
nemo
prg's maze generator
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2009-05-20
unc0rr
This should resend scheme info to net server when scheme got edited (not tested)
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2009-04-19
unc0rr
TheXception's patch:
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2009-03-16
unc0rr
Send scheme data over net (but recieving part isn't implemented yet)
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2009-03-13
unc0rr
Scheme options work now
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2009-03-12
unc0rr
- Share model between test table and widgets
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2009-03-12
unc0rr
Continue work on new schemes
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2009-03-09
unc0rr
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
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2009-03-09
unc0rr
Pass template filter
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2009-03-09
unc0rr
- Send initial room config
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2009-03-08
unc0rr
- Fix a bug in map widget
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2009-03-08
unc0rr
Start refactoring some things. Frontend becomes temporarily unusable for network game
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2009-02-17
unc0rr
Move template filter to map widget (by nemo)
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2009-02-15
unc0rr
Templates filter by nemo
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2009-02-01
unc0rr
Apply nemo's patch polished by me:
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2009-01-31
unc0rr
Custom spinbox for bonus boxes factor
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2009-01-31
unc0rr
Options for bonus box probability tuning and number of turn until sudden death
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2008-12-05
unc0rr
- Less crossclass dependancies
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2008-12-05
unc0rr
Implement Solid Land checkbox
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2008-11-27
unc0rr
Store ammo info directly in combobox
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2008-10-26
unc0rr
Add 'Divide teams' option to frontend
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2008-08-15
unc0rr
Remake gamecfgwidget
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-01-12
displacer
weapon names transmitted over network
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2008-01-11
displacer
pre-alpha network weapons selection
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2008-01-09
displacer
working multiplayer weapons combo
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2007-02-23
unc0rr
- Change proto version to 4
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2007-01-18
displacer
disable widgets if we are slave network client
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