hedgewars/hwengine.pas
2010-09-27 smaxx Engine:
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-08 nemo Remove ready timer halting game ticks in chat
2010-09-01 koda remove now useless toggle, add ai team
2010-09-01 smaxx Engine:
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-26 smaxx Engine:
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-14 koda disable AI teleport
2010-08-02 koda clean and reorder arguments passed to engine
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-31 koda patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-07 koda enable tooltips on ipad (todo: disable them on iphone)
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda further code cleanup and less redundancy
2010-07-03 koda make runtime quality check for iDevices
2010-07-02 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-02 koda interpret parameters before initializing everything
2010-07-02 koda small cleanup
2010-06-30 koda tiy new overlay graphics
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-20 koda some memory caring code
2010-06-20 koda fix zoom smoothness
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-02 koda a bunch of minor stuff
2010-05-31 koda add some memory aware code
2010-05-16 koda update sdl functions to latest revision
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07 sheepluva * no zooming when game is paused
2010-05-06 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
2010-05-02 smxx Engine:
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-04-26 koda add other controls for map preview, also fix a bug in digest
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-06 koda restore and update the old general settings
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-26 nemo Remove doubled call of freeEverything
2010-03-25 koda testing ftw
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-24 smxx Engine:
2010-03-23 nemo Free land object SDL surfaces.
2010-03-23 unc0rr wtf
2010-03-22 nemo I can't read.
2010-03-22 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
2010-03-22 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 koda a couple of smaller cleanups that didn't get in previous commit
2010-03-20 koda update project for ipad target
2010-03-18 koda move the buttons a little
2010-03-14 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-01 smxx Engine:
2010-02-18 smxx Engine:
2010-02-13 koda allow to compile engine as library with HWLIBRARY symbol
2010-02-12 smxx Engine:
2010-02-10 koda add a new way to fetch version info from pascal to c
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2010-02-03 koda implement transition in the way i had in mind
2010-01-31 smxx Engine:
2010-01-29 koda LANDSCAPE ON IPHONE
2010-01-28 nemo IOResult is a special variable
2010-01-27 nemo Tweak load order
2010-01-26 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-23 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-12 koda better network support + initial work for returning to frontend
2010-01-10 koda initial support for engine protocol
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-08 koda move all sdl source files in a proper directory
2010-01-07 koda additional modifications for touch input
2010-01-07 koda injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-05 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda introduction of IMG_Init
2009-12-20 koda binding typo
2009-12-16 koda random updates for 10.6 and iphone builds
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-20 koda trailing mods from previous commit
2009-11-20 koda revamped file access and debug display
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-10-24 koda more updates on touch input/control
2009-10-23 koda WE HAVE HOGS MOVING ON IPHONE
2009-10-20 koda ifdefs all the way
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-20 koda WE HAVE TOUCH INPUT
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-10 koda fix that nasty "Pascal Internal Error" when compiling
2009-10-08 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22 koda converts some gl calls to gles
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 nemo Strip trailing spaces
2009-08-19 koda rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
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