2010-09-27 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
file |
diff |
annotate
|
2010-09-08 |
nemo |
Remove ready timer halting game ticks in chat
|
file |
diff |
annotate
|
2010-09-01 |
koda |
remove now useless toggle, add ai team
|
file |
diff |
annotate
|
2010-09-01 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
file |
diff |
annotate
|
2010-08-26 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
file |
diff |
annotate
|
2010-08-24 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-14 |
koda |
disable AI teleport
|
file |
diff |
annotate
|
2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
file |
diff |
annotate
|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
file |
diff |
annotate
|
2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
file |
diff |
annotate
|
2010-07-31 |
koda |
merge
|
file |
diff |
annotate
|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
|
file |
diff |
annotate
|
2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
|
file |
diff |
annotate
|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
file |
diff |
annotate
|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
file |
diff |
annotate
|
2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
|
file |
diff |
annotate
|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
file |
diff |
annotate
|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
file |
diff |
annotate
|
2010-07-06 |
koda |
icons \o/
|
file |
diff |
annotate
|
2010-07-05 |
koda |
button to open ammomenu
|
file |
diff |
annotate
|
2010-07-03 |
koda |
a couple of fixes i missed previously
|
file |
diff |
annotate
|
2010-07-03 |
koda |
further code cleanup and less redundancy
|
file |
diff |
annotate
|
2010-07-03 |
koda |
make runtime quality check for iDevices
|
file |
diff |
annotate
|
2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
file |
diff |
annotate
|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
file |
diff |
annotate
|
2010-07-02 |
koda |
small cleanup
|
file |
diff |
annotate
|
2010-06-30 |
koda |
tiy new overlay graphics
|
file |
diff |
annotate
|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
2010-06-20 |
koda |
some memory caring code
|
file |
diff |
annotate
|
2010-06-20 |
koda |
fix zoom smoothness
|
file |
diff |
annotate
|
2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
file |
diff |
annotate
|
2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
file |
diff |
annotate
|
2010-06-02 |
koda |
a bunch of minor stuff
|
file |
diff |
annotate
|
2010-05-31 |
koda |
add some memory aware code
|
file |
diff |
annotate
|
2010-05-16 |
koda |
update sdl functions to latest revision
|
file |
diff |
annotate
|
2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
file |
diff |
annotate
|
2010-05-07 |
sheepluva |
* no zooming when game is paused
|
file |
diff |
annotate
|
2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
file |
diff |
annotate
|
2010-05-02 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
file |
diff |
annotate
|
2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
|
file |
diff |
annotate
|
2010-04-25 |
koda |
wow all these files only for land preview and seed generation
|
file |
diff |
annotate
|
2010-04-06 |
koda |
restore and update the old general settings
|
file |
diff |
annotate
|
2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
2010-03-29 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-29 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-29 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-26 |
nemo |
Remove doubled call of freeEverything
|
file |
diff |
annotate
|
2010-03-25 |
koda |
testing ftw
|
file |
diff |
annotate
|
2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
|
file |
diff |
annotate
|
2010-03-24 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-23 |
nemo |
Free land object SDL surfaces.
|
file |
diff |
annotate
|
2010-03-23 |
unc0rr |
wtf
|
file |
diff |
annotate
|
2010-03-22 |
nemo |
I can't read.
|
file |
diff |
annotate
|
2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
|
file |
diff |
annotate
|
2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
|
file |
diff |
annotate
|
2010-03-22 |
unc0rr |
Clean Augean stables
|
file |
diff |
annotate
|
2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
|
file |
diff |
annotate
|
2010-03-21 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
file |
diff |
annotate
|
2010-03-20 |
koda |
update project for ipad target
|
file |
diff |
annotate
|
2010-03-18 |
koda |
move the buttons a little
|
file |
diff |
annotate
|
2010-03-14 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
2010-03-06 |
unc0rr |
hate Smaxx (tested)
|
file |
diff |
annotate
|
2010-03-01 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-02-18 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
|
file |
diff |
annotate
|
2010-02-12 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-02-10 |
koda |
add a new way to fetch version info from pascal to c
|
file |
diff |
annotate
|
2010-02-10 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-02-10 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-02-10 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-02-04 |
smxx |
Server:
|
file |
diff |
annotate
|
2010-02-03 |
koda |
implement transition in the way i had in mind
|
file |
diff |
annotate
|
2010-01-31 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-01-29 |
koda |
LANDSCAPE ON IPHONE
|
file |
diff |
annotate
|
2010-01-28 |
nemo |
IOResult is a special variable
|
file |
diff |
annotate
|
2010-01-27 |
nemo |
Tweak load order
|
file |
diff |
annotate
|
2010-01-26 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
|
file |
diff |
annotate
|
2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
|
file |
diff |
annotate
|
2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
|
file |
diff |
annotate
|
2010-01-24 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
|
file |
diff |
annotate
|
2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
|
file |
diff |
annotate
|
2010-01-23 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
|
file |
diff |
annotate
|
2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
|
file |
diff |
annotate
|
2010-01-16 |
koda |
objc/pascal finally working
|
file |
diff |
annotate
|
2010-01-16 |
koda |
code cleanup and opengles optimizations
|
file |
diff |
annotate
|
2010-01-12 |
koda |
better network support + initial work for returning to frontend
|
file |
diff |
annotate
|
2010-01-10 |
koda |
initial support for engine protocol
|
file |
diff |
annotate
|
2010-01-09 |
koda |
move mixed functions in PascalExports
|
file |
diff |
annotate
|
2010-01-09 |
koda |
iphone overlay button animation
|
file |
diff |
annotate
|
2010-01-08 |
koda |
move all sdl source files in a proper directory
|
file |
diff |
annotate
|
2010-01-07 |
koda |
additional modifications for touch input
|
file |
diff |
annotate
|
2010-01-07 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
|
file |
diff |
annotate
|
2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
|
file |
diff |
annotate
|
2010-01-03 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
|
file |
diff |
annotate
|
2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
|
file |
diff |
annotate
|
2009-12-24 |
koda |
introduction of IMG_Init
|
file |
diff |
annotate
|
2009-12-20 |
koda |
binding typo
|
file |
diff |
annotate
|
2009-12-16 |
koda |
random updates for 10.6 and iphone builds
|
file |
diff |
annotate
|
2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
|
file |
diff |
annotate
|
2009-11-20 |
koda |
trailing mods from previous commit
|
file |
diff |
annotate
|
2009-11-20 |
koda |
revamped file access and debug display
|
file |
diff |
annotate
|
2009-11-05 |
koda |
revert previous commit to remove a wip patch
|
file |
diff |
annotate
|
2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
|
file |
diff |
annotate
|
2009-11-05 |
koda |
fix iphone build
|
file |
diff |
annotate
|
2009-11-05 |
koda |
revamped SDLh.pas
|
file |
diff |
annotate
|
2009-11-05 |
koda |
move compiler directives to standard pascal
|
file |
diff |
annotate
|
2009-10-26 |
koda |
other controls implementation + sdlh revisited (once again)
|
file |
diff |
annotate
|
2009-10-25 |
koda |
touch control completely revamped
|
file |
diff |
annotate
|
2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
|
file |
diff |
annotate
|
2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
|
file |
diff |
annotate
|
2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
|
file |
diff |
annotate
|
2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
|
file |
diff |
annotate
|
2009-10-24 |
koda |
more updates on touch input/control
|
file |
diff |
annotate
|
2009-10-23 |
koda |
WE HAVE HOGS MOVING ON IPHONE
|
file |
diff |
annotate
|
2009-10-20 |
koda |
ifdefs all the way
|
file |
diff |
annotate
|
2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
|
file |
diff |
annotate
|
2009-10-20 |
koda |
WE HAVE TOUCH INPUT
|
file |
diff |
annotate
|
2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
2009-10-10 |
koda |
fix that nasty "Pascal Internal Error" when compiling
|
file |
diff |
annotate
|
2009-10-08 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
|
file |
diff |
annotate
|
2009-09-22 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
|
file |
diff |
annotate
|
2009-09-22 |
koda |
converts some gl calls to gles
|
file |
diff |
annotate
|
2009-09-10 |
unc0rr |
- Implement zoom reset
|
file |
diff |
annotate
|
2009-09-10 |
nemo |
Strip trailing spaces
|
file |
diff |
annotate
|
2009-08-19 |
koda |
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
|
file |
diff |
annotate
| base
|