hedgewars/uLand.pas
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-05 nemo Remove mostly useless comments put in to explain patch long ago.
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda move compiler directives to standard pascal
2009-10-29 koda fix missing land on ppc
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2010-03-16 mbait Added new type of map at UI. Simple random map generation mbait-mangen
2009-09-10 nemo Strip trailing spaces
2009-08-30 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-12 nemo oops!
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-09 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-08 koda additional touch support and nemo's reduced land array size
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-07-03 koda typos
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-12 unc0rr Endian aware Land digest
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-06-11 unc0rr Patch by koda:
2009-05-23 nemo set Minefield to 150%, reduce fort distance by 512px
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-01 unc0rr 4 utilities by nemo
2009-02-18 unc0rr Split land texture into small ones:
2009-02-18 unc0rr More reorganization
2009-02-18 unc0rr Reorganize land texteure function in prepare to texture split
2009-02-15 unc0rr Templates filter by nemo
2009-02-14 unc0rr - Set bamboo plinko hedgehogs limit to 48
2009-02-14 unc0rr engine part of nemo's patch
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-30 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
2009-01-29 unc0rr - nemo's patch for custom cave map dimensions
2009-01-27 unc0rr nemo's template patch (invertion)
2009-01-26 unc0rr Allow loading maps and forts
2009-01-26 unc0rr That was wrong place for the patch
2009-01-26 unc0rr Turn cave mode on automatically when there are pixels on top of map
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Some fixes by nemo
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-22 unc0rr Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
2008-12-05 unc0rr Fix forts bug
2008-10-26 unc0rr Support 'Divide teams' option in engine
2008-09-28 unc0rr Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
2008-08-10 unc0rr Enable back rendering objects that are put on top of land texture
2008-08-08 unc0rr Step 4: repair girder rendering (girder is 32bit now)
2008-08-08 unc0rr Step 3: Maps are rendered correctly, but without objects yet
2008-08-08 unc0rr Step 2: painted maps loading correctly
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-22 unc0rr Load flakes information from theme.cfg when playing painted map
2008-07-07 unc0rr Update copyright headers a bit
2008-05-27 unc0rr Fix forts mode to take in account clans, not teams
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-13 unc0rr Fix warnings
2008-03-29 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
2008-03-05 unc0rr Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr Introduce UpdateLandTexture function to update just parts of surface
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