hedgewars/uGearsRender.pas
2018-08-08 Wuzzy Make sure gear fuel and alt weapon overlays are always drawn on top
2018-08-03 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
2018-07-30 Wuzzy Make laser sight work properly through wrap world edge
2018-07-30 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
2018-05-27 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
2018-05-26 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
2018-05-24 nemo Allow freezing airmines because whyyy not
2018-04-17 Wuzzy Fix crash when firing portal gun at low quality graphics
2018-03-26 Wuzzy Flying portal balls now spawn a few spark effects
2018-03-17 Wuzzy Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
2018-03-15 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-15 Wuzzy Take radius into account when drawing gtGenericFaller
2018-03-09 Wuzzy When using seduction, only show “CENSORED” text in English locale
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-12-05 nemo rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-10-25 Wuzzy Make gtDuck use DirAngle instead of Angle for rotation
2017-10-10 Wuzzy Fix hog holding nothing in hand when choosing napalm or piano strike
2017-04-28 alfadur Make hogs keep their hat when holding the baseball bat
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-10 Wuzzy Fix dynamite sparks appearing underwater
2017-04-10 Wuzzy Render gear timers in front of water
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-01-15 alfadur+copherneue fix of offsets and size to prior commits
2017-01-15 alfadur code changes to make the new bat animation work
2016-11-15 Wuzzy Simplify the hat format for unanimated hats
2016-11-09 nemo allow longer grave animations
2016-05-10 nemo turn off sparks for drowning dynamite
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-13 sheepluva add some dust effect to rolling/sliding hedgehogs
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-01 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva fix timebox sprite
2015-06-11 sheepluva hog number display: no blinking
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-03-22 sheepluva fix segfault caused by last commit if spectating
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-15 nemo Allow rope tinting
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-18 nemo more tweakery
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-16 nemo just in case. one more nil check
2014-12-16 nemo aaaand where it was actually crashing
2014-11-29 sheepluva some more fixing
2014-11-29 sheepluva fix some pas2c related issues
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-22 sheepluva changelog
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-21 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-08-21 sheepluva don't render crosshair/laser during kamikaze
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-16 sheepluva tweaking hogpointer position again
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