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hedgewars/uAIMisc.pas
Fri, 03 May 2013 07:52:57 -0400
nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
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Fri, 03 May 2013 07:28:08 -0400
nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
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Sat, 27 Apr 2013 16:56:50 -0400
nemo
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
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Sat, 20 Apr 2013 02:20:15 +0200
koda
update 0.9.19 with dev branch
0.9.19
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Wed, 10 Apr 2013 07:44:51 +0300
jaree
Change collision detection with current hedgehog
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Sun, 07 Apr 2013 16:35:48 -0400
nemo
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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Thu, 04 Apr 2013 10:44:03 +0300
jaree
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
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