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hedgewars/uConsts.pas
Fri, 29 Sep 2017 23:31:29 +0200
sheepluva
change return codes to avoid overlap with fpc ones
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Fri, 29 Sep 2017 22:33:15 +0200
sheepluva
don't use colorkey for land spray
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Fri, 29 Sep 2017 22:09:11 +0200
sheepluva
rename ifTransparent to ifColorKey
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Sat, 30 Apr 2016 23:30:34 +0200
Wuzzy
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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Tue, 21 Jun 2016 18:02:46 -0400
nemo
bit of a start on HDPI monitor support. Fonts.
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Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Wed, 02 Sep 2015 00:39:35 +0200
sheepluva
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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