2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-05-01 |
koda |
oops
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2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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2012-04-23 |
Xeli |
- change uKeys to be event based rather than polling
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2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
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2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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2012-03-11 |
nemo |
bug #336
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
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2011-08-15 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-07-01 |
unc0rr |
Merge
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2011-06-30 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-10 |
unc0rr |
Fix formatting
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-29 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
nemo |
merge 0.9.14
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-14 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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2010-11-13 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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2010-11-14 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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2010-11-14 |
nemo |
revert prior revision. moving to new branch
0.9.14
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2010-11-13 |
Henek |
added new sprite for drill strike drills, not intended for .15 release
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2010-11-14 |
nemo |
set all offsets to 0 based on user complaints.
0.9.14
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2010-11-12 |
Henek |
makes drill attack drills weaker and not affected by wind
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2010-11-12 |
Palewolf |
Light trails for bullets
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2010-11-12 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-09 |
Henek |
removed altuse property for sticky mines
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2010-11-08 |
Henek |
added flag gfDisableWind to be used in lua scripts
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-10-31 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
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2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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2010-10-26 |
koda |
restore king mode
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2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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2010-09-22 |
smaxx |
Engine:
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2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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2010-09-14 |
smaxx |
Engine:
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2010-09-12 |
smaxx |
Sounds:
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-26 |
smaxx |
Engine:
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-20 |
nemo |
Flag for AI survival mode
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2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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2010-08-06 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-08-01 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-29 |
nemo |
I keep forgetting to merge.
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2010-07-29 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
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2010-07-29 |
smaxx |
Engine:
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
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2010-07-24 |
koda |
use external libs more consistently
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2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-26 |
sheepluva |
portal / slope detection:
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2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-21 |
koda |
merge+smallupdate
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2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-18 |
nemo |
rename flags
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03 |
koda |
fix iphone version for map preview
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2010-06-03 |
smxx |
Engine:
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2010-06-01 |
smxx |
Engine:
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2010-06-01 |
nemo |
Remove rope offset
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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