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share/hedgewars/Data/Graphics/Hedgehog/Juggle.png
Fri, 14 Jan 2011 17:01:29 +0100
sheepluva
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
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Tue, 09 Nov 2010 19:17:53 +0300
unc0rr
Even more png optimizations
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Sun, 12 Sep 2010 17:38:14 -0400
szczur
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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Tue, 06 Apr 2010 09:58:43 +0000
sheepluva
* add fixed grave Simple.png, by "anon__"
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Sun, 28 Mar 2010 00:46:34 +0000
palewolf
Add background color to translucent png to avoid gray borders when zooming
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Sat, 21 Nov 2009 17:28:05 +0000
unc0rr
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
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Fri, 30 Oct 2009 19:41:39 +0000
nemo
This massive image modification removes colour profile information and adds an alpha channel.
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Mon, 17 Aug 2009 10:55:48 +0000
unc0rr
Optimize sprites in Hedgehog folder
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Mon, 06 Jul 2009 11:37:03 +0000
koda
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
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Fri, 15 May 2009 00:38:49 +0000
nemo
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
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