hedgewars/uAIAmmoTests.pas
Fri, 16 Sep 2011 14:04:21 -0400 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
Mon, 22 Aug 2011 17:44:30 +0400 unc0rr Implement TestHammer which makes sense
Mon, 22 Aug 2011 17:22:11 +0400 unc0rr Make AI aware of damage modifiers
Tue, 19 Apr 2011 14:39:55 +0400 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 17 Apr 2011 11:57:46 -0400 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sun, 19 Dec 2010 21:16:14 -0500 nemo add AI routine
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Sat, 13 Nov 2010 15:32:53 -0500 nemo merge 0.9.14 back into trunk
Sat, 13 Nov 2010 14:56:35 -0500 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
Fri, 12 Nov 2010 14:54:53 +0100 koda drillstrike! might require the drill patch to improve behavior
Mon, 08 Nov 2010 23:28:39 -0500 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Sun, 07 Nov 2010 16:21:20 +0300 unc0rr Fix some warnings
Mon, 11 Oct 2010 20:34:21 +0200 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Fri, 10 Sep 2010 16:42:11 +0200 smaxx Engine:
Fri, 03 Sep 2010 01:26:58 +0200 smaxx Engine:
Sat, 14 Aug 2010 02:10:27 +0200 koda disable AI teleport
Tue, 03 Aug 2010 14:19:47 +0200 smaxx Engine:
Mon, 02 Aug 2010 18:19:55 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Mon, 26 Jul 2010 11:04:32 +0200 smaxx Engine:
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