Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
|
file |
diff |
annotate
|
Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
|
file |
diff |
annotate
|
Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
|
file |
diff |
annotate
|
Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
|
file |
diff |
annotate
|
Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
|
file |
diff |
annotate
|